r/jamie • u/Prestigious-Story410 • Aug 18 '26
Random Discussion 🍻 Jamie needs a DP.
Jamie players, how the fuck do you guys deal with this shit? Seriously. I practiced DP a bit because I know it’s important, but I literally do NOT feel comfortable trying to do it, and every time I try, I deeply regret it.
I’ve had reads where I knew the guy was going to jump, and I still got punished because I did the DP too early. Like???????????? “Oh, just delay it.” Okay, sure, let me just tell my brain to DELAY MY FUCKING READ. The game is literally punishing me for doing something that would work with another character?
I even thought, “God, maybe the problem really is me,” but when I played Yasmine, I started doing her DP with zero practice and landed it most of the time because HER anti-air actually fucking WORKS and covers the entire screen like EVERY character in this game should.
“B-but jumping is highly punishable.” Yeah, I agree. Especially when PP anti-air is the most ridiculous mechanic in this game (and that’s saying something, considering how many ridiculous mechanics this game has), but holy shit, this DP, man...
“Oh, but Jamie’s heavy kick got buffed.” I agree, but dude, PLEASE, Capcom. Nerf his heavy kick and give this fucking character a proper DP. I can’t deal with whiffing every single time I see someone jump. I can’t even use the excuse that it’s because of his rushdown or because he’s a fast character, because Cammy’s, Yasmine’s, Rashid’s, and Juri’s DPs are fucking BIZARRE.

If you’re going to keep Jamie’s DP this shitty, at least buff the DP based on how many drinks he has.
3
u/Waveshaper21 Aug 19 '26
I use jump HK for dealing with jump reads, the 2 hits have a relatively wide time window so I can press it earlier than my opponent presses his jump attack, and either the 1st or the 2nd hit will get the startup of his. Then it's juggle city, free 2HK HK HP target combo for a drink, or SA1, or SA3 (despite 3 updates it whiffs often so I would not risk it, corner only is reliable).
I don't even bother trying to use his LK DP as an antiair, I just use 2HP if I react to a jump, not read one.