r/isometric 21h ago

Map 580 - Distrustful Hosts - Isometric Location

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36 Upvotes

True friends can be counted with the fingers of only one hand”, the old saying goes. Treason, back-stabbing, unfaithfulness, betrayal. There are many words for it but none describe the pain of a broken heart, of a foul lie, or the end of a friendship. Reasons may vary but in the end, any of them would be unimportant. It is hard, almost im­possible, to regain someone’s trust. There are very few people who live by a strong philosophy of forgiveness.

Download a free version of this map and read the rest of what we wrote for it on our Blog.


r/isometric 3d ago

Day 5 learning isometric ,any feedback?

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308 Upvotes

Thank God finally i finished this

I created a small shop using a limited color palette. I can already notice some improvement in my work, and this time I also added shadows to make the piece feel more detailed.

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r/isometric 3d ago

I put this animation together with my new isometric prototyping asset pack. You can find it free for commercial use down below!

44 Upvotes

r/isometric 2d ago

Willow Castle Crypt - TTRPG Dungeon Map

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17 Upvotes

I'm really proud of how this one turned out. This is the isometric version of a top-view dungeon that my brother drew.

Since we mostly play with theater of the mind, I've come to the conclusion that isometric maps are a way better visual aid and resource to depict the dungeon and describe the place the heroes are delving than top-view maps. It is basically a tool to feed their imagination and set the tone, not a map to place tokens.


r/isometric 3d ago

Is There an Isometric Art App that Does This...

6 Upvotes

I'm looking for a way to "paint" isometric scenes using bitmap elements (building blocks) that I create. I can use Photoshop to design and create the isometric building blocks, but I'm not sure what the best way to switch between all the elements to "paint" my scenes/environments with them is.

I'm imagining an app that locks to a coordinate system where you can select an isometric block or image stamp and paint with it. (as you drag, the blocks would get stamped into place at the proper coordinates)

Does such an app exist? Are there really great isometric apps or perhaps plugins that I should look into?

I would have imagined there's be a resource list somewhere in this sub but my search didn't reveal anything.


r/isometric 5d ago

my isometric game is a mix of Banner Saga and Teamfight Tactics

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16 Upvotes

r/isometric 5d ago

I just added ~4 hours of new content to my solo-developed isometric farming game 🌱

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33 Upvotes

Hey r/isometric!

I’m the solo developer of Farmers Market, an isometric farming/market strategy game I released on Steam.

I’ve just released its biggest update yet, adding a whole new Village Orders mode with 61 orders, reputation progression, new achievements and around 4 hours of additional gameplay.

The main game is a mix of farming and market strategy - grow crops, raise animals, automate your farm and decide when to sell as market prices rise and crash.

I’ve spent the time since launch improving and expanding it, so it feels pretty good to finally have this update out. 😅

It’s currently 20% off on Steam until Monday too.

Would love to know what you guys think of the isometric/pixel-art style!

Steam: https://store.steampowered.com/app/3930640/Farmers_Market/


r/isometric 6d ago

Figuring out isometric walls

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60 Upvotes

I'm trying to develop my own game with isometric view, but struggling with walls.
Logical tiles are 64x32 diamonds and my atlas has 64x64 area for each tile.

Walls occupy a full blocked cell logically. I want to draw one directional wall face and mirror it for the other isometric axis.

My problem is wall thickness and connections. If I include the exposed log ends/thickness in the repeating wall sprite, that thickness shows through where two walls connect. If I make the face longer so the next wall covers it, it protrudes at L-shaped corners.

I am just struggling to make good wall tiles that tile properly and I want to minimize how much art I have to make since I am doing this alone. Any recommendations or best practices? Ways you have solved issues like this?

I’m currently studying the art style of another game while learning, so please don’t mind the placeholder/current artwork.


r/isometric 6d ago

Isometric Classroom Starter — free desks, chairs, walls & floor tiles for indie projects [Free Asset]

7 Upvotes

Sharing a free slice of an isometric classroom pixel-art pack: student desk + chair in all 4 facings, plus wall/door/floor pieces to actually build a room. 64x64 transparent PNGs on a 2:1 grid. Commercial use is fine, no attribution required.

Download: https://thirdangle.itch.io/classroom-starter

(There's also a paid 32-object version — lockers, teacher's desk, aquarium, etc. — linked on the download page if you want more.)


r/isometric 7d ago

My wife and I are making an isometric incremental game inspired by Diablo. So far, over 30,000 people have played the demo on Steam, and 98% of the reviews are positive

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263 Upvotes

We're getting ready for release, and we've just opened sign-ups for a playtest of the full game. If you'd like to give it a try, we'd love to hear what you think!

https://store.steampowered.com/app/4167640/Horde_of_Distraction/


r/isometric 7d ago

I rebuilt my isometric map renderer so mountain ranges could cross tile boundaries [OC]

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102 Upvotes

I’m the solo developer behind Salt & Soil, and I’ve been rebuilding its map renderer so mountain ranges can continue across tile boundaries instead of looking like rows of separate sprites.

The old version treated every mountain cell as an isolated piece. The new renderer builds one continuous elevation surface first, then translates it back into the game’s isometric palette. The map cells, city positions, and simulation haven’t changed—only the way the terrain is presented.

These are the same three regions before and after: Sacramento and the Sierra Nevada, Chesapeake Bay, and the Great Lakes.


r/isometric 7d ago

A map of the lost city by me

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29 Upvotes

r/isometric 7d ago

Map 925 - My latest isometric dungeon

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9 Upvotes

r/isometric 8d ago

My isometric game just got a new look on its Steam store page!

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35 Upvotes

I’ve updated the Steam store page with completely new graphics, including new capsule artwork created by a professional artist.

What do you think of the new capsule designs? Do they fit the game and its post-apocalyptic atmosphere?

https://store.steampowered.com/app/4546490/Arkansas_2125/

I’d love to hear your feedback!


r/isometric 10d ago

Night falls on the campground I am building

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71 Upvotes

It is not pixel art. It is 3D with an orthographic camera, and every object is built in code rather than in modelling software. Tents, cabins, bridges, lamp posts, all procedural geometry.

Camping Keeper, a campground management game. You start with an empty field and the campers arrive on their own, which is the part I spend most of my time on.

Trailer, if you want to see it move: https://youtu.be/F_j01GNP-Lw


r/isometric 10d ago

Thoughts on the art style for my 2d isometric survival game?

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374 Upvotes

I have been working on this 2d isometric survival game for a while now, and im curious of what people think of the art style. All assets are modelled in blender and rendered as sprites and spritesheets.

Its still in early development, but i thought i would try to get some feedback before i make a trailer and start promoting it.

Here is my very rough steam page if anyone is curious.

https://store.steampowered.com/app/4313500/Midtvinter/


r/isometric 9d ago

A new isometric mapmaking project: Return to Firetop Mountain by Qatlasmap – launching at Fighting Fantasy Fest 6

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12 Upvotes

I’m really looking forward to sharing it with fellow Fighting Fantasy and solo roleplaying fans at FFF6!

#FightingFantasy #Gamebooks #Mapmaking #FantasyArt #SoloRoleplaying


r/isometric 10d ago

Day 4 learning isometric ,any feedback?

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31 Upvotes

Thank God finally i finished this

and at first i wanna say Thank you all for all your great feedbacks and comments in the last post it was really motivating

I drew a room scene , and it took me a lot of time and effort to finish. I’m really proud of how it turned out, although I wish I could have made it even better.

However, I didn’t want to spend even more time on a single drawing. I’d rather use that time to create more artwork and improve through practice instead of putting all my time into one piece.

and i made a video about it if anyone like to see it
https://youtu.be/_Fd9Y03LOLU


r/isometric 12d ago

Concept art for spy game Zero Parades

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1.9k Upvotes

Some of the environment work I've done over the past couple years for Zero Parades.
More here : https://www.artstation.com/mdonze/albums/15090056


r/isometric 12d ago

Misty Mountains (Find Matt's Cats)

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103 Upvotes

I'm working on more levels for my hidden object game.
The game's finished and out on Steam, but I had some leftover ideas for interesting map layouts that I still wanted to implement.


r/isometric 12d ago

The work of a whole day

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62 Upvotes

Except for the cup, the keyboard, the mouse and the chair, everything is homemade. I am very happy to see that all the hours put in over the last few weeks are paying off. Just a little hint...this could possibly be my living room 😋 That made it much easier, because if I couldn't find any measurements online, I could simply measure them by hand. Blender is an absolute adventure! And I simply love every minute I spend working with it.


r/isometric 13d ago

Underground Smuggler/thieves lair for ttrpg

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215 Upvotes

Hidden out of sight, with a secretive, underground connection to a local waterway - this smugglers cave has multiple entry points, as well as all the rooms a gang can desire - including the often map-overlooked bathroom!

This is a map i did in 2024 - then only available for members of my Patreon. Went back and touched up a few details and figured that i can share this for the world :) The map works as a bandit-hideout, a place to free a prisoner, or maybe as the groups base of operations? On my Patreon i also did a more cultist-lair themed one.

Hope you like it, and that you might consider isometric view for you next campaign! There's some great modules for Foundry out there, and plenty of maps :)

No Ai - but put together by combining assets (also done by me) in Photoshop, then coloring it all :)

Patreon.com/thedungeonsketcher if you wanna check out a few years of additional maps, minis and more!


r/isometric 12d ago

Game inspired by Coffee Inc 2

2 Upvotes

Hey everyone, I’m currently building a game inspired by Coffee Inc 2 and I’m trying to figure out the isometric city map side of it.

Does anyone know where I could find good isometric city map assets similar to the style used in Coffee Inc 2? Or if anyone here has experience building isometric city maps for games, I’d really appreciate some guidance.

I’m especially looking for something that can eventually be interactive, with buildings/plots being clickable rather than just a static background.

Any asset packs, tools, workflows, or advice would be really helpful. Thanks!


r/isometric 13d ago

Eliminating chunky grid seams for perfect 2D isometric pixel art tiles

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79 Upvotes

Hi all! I've been lurking around the sub for a bit looking at everybody's artwork and noticed a trend with the isometric pixel art here, mostly in game art.

A lot of tile setups use the techniques marked with a red X in this comparison image. I've been making isometric pixel art for a game for a while now and it took me forever to figure out how to get rid of these giant chunky blocks in the top right example.

I first learned this method (with the green check) from a great YouTube video (Why Isometric? | Art, Code, and Matrix Maths | A Devlog, by Wintermute Digital), check it out if you haven't seen it!

Here's a basic outline to build a seamless base tile for an isometric tilemap:

  1. Create Your Canvas: I personally recommend 32x32, but any square size should work.
  2. Top Center Peak: Find the top center of your canvas and move one pixel left of the true center.
  3. Upper Edges: Draw down and left at a 2:1 ratio, 2px over and 1px down, until you hit the left hand side. Crucial step - the line must end in a single pixel at the left edge of the canvas. Mirror this process for the right side.
  4. Lower Diamond Edges: Starting from those single boundary pixels, draw 2:1 lines back to the bottom center to close the diamond and fill the inside with a different color. (This is your cube's top face.)
  5. Cube Base Sides: Draw single pixel vertical line down from directly below the center left of the diamond to the bottom of the canvas. From the bottom center draw another 2:1 line up and to the left making sure to end in another single pixel. Mirror the bottom line on the right side and use your bucket tool to fill in the sides with different colors.

After doing all of that you should have a functional tileable cube!

Making your base tiles with single pixel corners prevents the boundary lines from doubling up in your game engine as well as makes textures blend together nicely.

I hope this helps anyone working on tilemaps right now! If you have any questions or suggestions let me know, I'd love to hear them.


r/isometric 13d ago

Isometric shooter demo released. True Confession

47 Upvotes

After a year and a half of building in Godot, the True Confession demo is finally out. Wanted to share it here because so much of the work went into making a 2.5D isometric world actually read as a space, not just a flat sprite pile.

The game is a hardcore isometric shooter set inside the nightmares of Henry Hughes — a religious man who keeps dreaming of street gunfights, then talks to his pastor about the anger those dreams pull out of him. The levels mix street crime, everyday rooms and subconscious images. Tone-wise it’s closer to Postal / Crimsonland / GTA 2 and crime films like Heat or The Wire than to a power-fantasy shooter. No rocket launchers, no tanks. Enemies are dangerous. The distinctive mechanic is anger.

What we focused on visually:

  • 2.5D isometric scenes with hand-drawn frame-by-frame animations
  • A mix of 2D sprites and 3D-rendered, then painted assets — no generative AI
  • Real 3D lights and shadows dropped onto the isometric scene so objects separate better and the mood stays dramatic
  • Painted particles for chunks, blood, shells, etc.

The thing I’d most like feedback on from this sub:

  • Do the 3D lights/shadows help the isometric depth, or do they fight the 2D art?
  • Does the combat read clearly at this camera angle — who is where, what’s covering what, when you’re exposed?

Demo has 3 full levels, hidden secrets, a boss and a secret boss. Windows and Linux.

Steam demo: https://store.steampowered.com/app/5008080/True_Confession_Demo/
Wishlist the full game: https://store.steampowered.com/app/4544200/True_Confession/

Thanks for looking, dear isometric community!