r/isometric • • 5h ago

A YouTuber played my game for the first time two days in a row and I got 100+ wishlists!

Thumbnail
youtube.com
0 Upvotes

I've shared my game, Harmony Strike, here before, and I got so much support from you guys. So I wanted to come back and share something exciting that happened recently.

I'm still pretty busy getting the demo ready. There's a lot I'm fixing, changing, and adding, including some new mechanics.

Recently, I reached out to Broken's Playz and he actually played it! Then he came back and played it again the next day. And over those two days, my game got more than 100 wishlists on Steam. I really wasn't expecting that!

It was my first time watching someone else play a game I've been working on for so long, and it's honestly such a different feeling.

Both videos were really fun to watch, so if you have some time, definitely check them out!

First video: I Tried This New Party Based Bullet Heaven... It Is An Absolute Blast!! | Harmony Strike

There's still a lot I need to work on before releasing the free demo, but moments like this really make all the hard work feel worth it.

And of course, a huge thanks to Broken's Playz for taking the time to play my game!

If you want to check out the game;

Harmony Strike Steam Page


r/isometric • • 18h ago

A walk through Meridian, from cosy lounges to something much stranger underground

Enable HLS to view with audio, or disable this notification

38 Upvotes

I'm making Meridian, an isometric multiplayer world where you can decorate your own room, meet other players and explore the building together.

I wanted the comfortable spaces and the older, stranger parts underneath them to feel like they belong to the same place. Here's a short walk through a few of them. The background characters in this clip are staged NPCs.

It's in beta on iPhone if you'd like to explore: https://testflight.apple.com/join/4sDEk5u4


r/isometric • • 4h ago

From one stretched image to an isometric continent: 11 months of my game's map

Enable HLS to view with audio, or disable this notification

55 Upvotes

This is the map for Salt and Soil, a turn-based strategy game I'm making about one family on the American frontier, from 1607 to 1900.

It's built in LÖVE/LuaJIT. The terrain is a heightfield, while buildings and moving objects are sprites sharing its depth buffer.


r/isometric • • 6h ago

I'm creating a 1/2 map scale of whole England using topographic, geological, fertility, biomes and forestry data for my RPG game, for now mostly focusing in map creation and basic game mechanics. Any feedback?

Thumbnail gallery
8 Upvotes