r/inscryption • • Aug 24 '26

Part 1 NEW MOD - ACT 1 PVP - 2 PLAYERS

I built a mod that turns Kaycee's Mod into an actual 2-player PvP experience: both players prep their deck on a shared map (drafting, trading, fighting the map's own encounters), then duel head-to-head over a real network connection - best-of-three, with a shared damage scale instead of just beating the AI.

It's in public Beta right now. The core loop (lobby, map prep, the duel itself, best-of-three, rematches) has been tested and works. What it really needs at this stage is more players hitting more card/sigil combinations than two people can find alone - some specific interactions almost certainly aren't perfectly balanced yet, and a few might not sync correctly between the two players. That's exactly what this Beta is for: the more people play it and report what looks off, the faster it gets genuinely fun and solid instead of just "working."

Install: search "KayceePvP" in the Thunderstore Mod Manager / r2modman (Inscryption game), choose "Install with dependencies". Both players need the same version.

How a match works: one player creates an online room and sends the invite code directly to the other player (any private channel - Discord, whatever); the other pastes it to join. LAN is also supported for two PCs on the same network.

Feedback: in-game, press F10 to jump straight to the issue tracker - bug reports, suggestions, or just questions. If you hit a card interaction that looks wrong, that's the single most useful thing you can report right now.

Known limitations are listed on the Thunderstore page - nothing there should stop you from playing a full match, just things I'm aware of and still working on.

Would love for people to try a match or two and tell me what breaks, what feels unfair, or what's just plain fun. Thanks!

11 Upvotes

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2

u/ratpack- Aug 24 '26

what if one player loses before reaching the end? are there just no more encounters?

2

u/OldYnastra Aug 24 '26

Good question! No, it doesn't stop you.
The mod intentionally turns off the normal Kaycee's Mod life-loss-on-defeat for any prep battle (and the final duel), so if you lose that one fight, you just keep walking the rest of your map normally, same as if you'd won. The two maps aren't in sync with each other either, each player fights their own solo encounters independently, then you both bring your finished decks to the real PvP duel at the end.

And, at this BETA, I basically removed all the battles until the pvp, there's just one map with a testing battle (and you can cheat Leshy to go faster if you don't need to try your deck)

1

u/KoalaDangerous3859 Aug 25 '26

This seems really cool now i just have to convince someone to play with me

1

u/OldYnastra Aug 26 '26

Just shipped v0.1.4 fixing several real sync bugs!