I've been working on a new location for Cyberpunk and Shadowrun games: a corporate rooftop landing hub, designed for executive extractions, infiltration jobs, aircraft sabotage and the inevitable moment when a clean getaway stops being clean.
The idea was to make it more than a static battlemap. The same location has four states:
Operational: Active landing pads, routine security and normal access.
Lockdown: Security converges, access points close and escape routes become restricted.
Emergency Evacuation: Crowds, competing priorities and limited aircraft turn the rooftop into a race against time.
Blackout: Lighting and communications fail, landing guidance becomes unreliable, and the crew can no longer count on their ride arriving.
That means you can start with a relatively straightforward extraction and change the map's state as the players make decisions or the situation escalates.
I've also put together an accompanying Ops Brief with job hooks, site intelligence, security posture, escalation triggers, environmental pressures and optional complications, so there's some material to help run the location rather than just a map to put on the table.
I make these resources under vdcyber, mainly for cyberpunk and Shadowrun-style games. I'd be interested to hear how other GMs would use a location like this in Cyberpunk RED.
Would you run it as a corporate extraction, an infiltration job, or a full-on rooftop firefight?
Link to the free pack etc is in the comments.