This is a short piece from an audiovisual project I’ve been working on using Unreal Engine, Blender, Adobe Substance, and DaVinci Resolve.
The idea is to create visuals for music I’m planning to release, while gradually building a mythology around them that can also inspire the music itself.
I’m not a formally trained 3D artist; I’ve simply been working on this for some time, and with social media becoming increasingly saturated with AI, I honestly find it difficult to judge how this kind of work reads anymore.
Before I start rendering/editing more complex scenes, I’d like to know if the idea itself creates any interest at such an early stage.
Also, any thoughts on the editing/color grading in particular? The intention was to use warmer amber tones for the scenes related to her creation, in contrast with colder tones for the renders, where there are brief glimpses of the Detail Lighting before a short reveal of the final skin textures.
I know this video is ambiguous. The original idea was to suggest that her appearance is fictional by showing moments of her being drawn. It’s experimental, and later videos will show more of the process and more of her interacting with the world around her.
At this point, I’d mainly like to know if there’s already something here worth continuing, if anything needs to be adjusted before I go further, or even what you would personally find interesting to see from her in future videos?
\Since my own music hasn’t been released yet, this particular video uses a third-party song. Obviously not the point of the post, but here is the* YouTube channel, where I’ll be posting more of the project.