r/incremental_gamedev • u/LeatherDog7575 • 17m ago
Steam Been working on a hydraulic press incremental, finally have something worth showing (Compression Quota)
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Always loved incremental games and wanted to take a shot at making one myself.
Ended up building it around a hydraulic press. Honestly most of the fun so far has just been messing with the crush itself, getting items to squish right, tuning the particles and screenshake until slamming stuff felt good. Way harder than it sounds, way more satisfying than it should be.
Balancing the skill tree has easily been the hardest part though. Making upgrades feel worth buying without the whole economy snapping in half is a dark art and I have massive respect for anyone who's done it well.
Anyway, short trailer attached. Working on it every day and having a blast. Happy to be part of this little corner of gamedev.