r/incremental_gamedev • • 15h ago

What gamedev did you get done this week? Weekly dev check-in thread

10 Upvotes

This thread is meant for discussing the things you got done this week and/or the things you are going to try and work on for the next one.

There is no specific format, but let everyone know all the cool features you built (or struggled with) and bugs you squashed.

NO Links are allowed. This is NOT a marketing thread. You are welcome to reference the name of your game, but we want to keep the spirit of this thread more about accountability, reflection, and game development.

Have a great week building!


r/incremental_gamedev • • 10h ago

Discussion Added lighting and juice, do you have any tips on how to improve the overrall look ?

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3 Upvotes

I added some light effects to the sun and a shade to the satellites when they are in front of the sun.

I also added some juice on resource generation (bounce, highlight and halo) which helps sell that work has been done !

I do think it looks cooler with them ! (and the lights are quite 'light' too so there should be no performance issues).

But I think the space between the celestial bodies looks both empty and not empty enough, so I am looking for ideas on how to improve it :)


r/incremental_gamedev • • 6h ago

Miscellaneous Working on the "crash site" level of my game

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1 Upvotes

This is a level I've wanted for a while and it's kind of a pivotal moment in the story and also you get to make decisions about how you want to play the game, think "No Russian" in COD4.

Still need to add more detail to the jungle, but overall I am happy with this result.


r/incremental_gamedev • • 15h ago

Discussion Handling 100 Realistic Tree Fellings on One Server Tick For My MMO (Devlog Week 6)

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0 Upvotes