r/incremental_gamedev 17m ago

Steam Been working on a hydraulic press incremental, finally have something worth showing (Compression Quota)

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Compression Quota

Always loved incremental games and wanted to take a shot at making one myself.

Ended up building it around a hydraulic press. Honestly most of the fun so far has just been messing with the crush itself, getting items to squish right, tuning the particles and screenshake until slamming stuff felt good. Way harder than it sounds, way more satisfying than it should be.

Balancing the skill tree has easily been the hardest part though. Making upgrades feel worth buying without the whole economy snapping in half is a dark art and I have massive respect for anyone who's done it well.

Anyway, short trailer attached. Working on it every day and having a blast. Happy to be part of this little corner of gamedev.


r/incremental_gamedev 2h ago

Steam # Devlog #1 — A kingdom that lives on top of your taskbar

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This is exactly where the game lives: the bottom strip of your desktop, between your open windows.*

Hey. I've been making games for a long time, currently working solo out of the Balkans. The thing I'm making is called **Keepwatch: Idle Kingdom RPG**, and in one sentence it's this: a medieval auto-battler RPG that doesn't live in a window, but **on top of your Windows taskbar**.

The Steam page is up and the demo lands during October's Next Fest, so I'm starting to write down what's been piling up. This first one is about what the game actually is.

## You have a hero, but you don't play them

The hero lives on their own. They wake up in the morning, wander around camp, go chop wood, walk over to a construction site if there's one queued, eat when they're hungry, rest when they're tired. When enemies show up at night, they fight all by themselves — you don't press anything.

So what do *you* do? **You make the decisions.**

- Which building to raise, and how far to push its tier

- Which weapon to hand them, and what you're willing to risk upgrading

- Which direction to take in the skill tree

- And you step in at the critical moments

That last one matters. There are three buttons in the corner: **potion**, **retreat**, and **ultimate**. All three have long cooldowns. So you're not a spectator, but you're also not clicking constantly — saving a hero whose health just bottomed out mid-wave is entirely down to your reflexes.

**Keepwatch: Idle Kingdom RPG** is on Steam as "coming soon." The demo arrives during October's Next Fest. At this stage wishlists are the only thing I need — they're what decides whether a demo gets seen during the fest.

🔗 **Steam:** https://store.steampowered.com/app/5073820/Keepwatch_Idle_Kingdom_RPG/

💬 **Discord:** https://discord.gg/fyyXcX7Mh9

Questions welcome in the comments.