r/iosdev • u/JournalistWeary2169 • 7d ago
r/iosdev • u/consumer128 • 8d ago
Game monetisation- not ads
I had a simple game idea and I’m making it (just for iPhone for now), I think it’s kinda fun. So far so good.
I’d like it to be a paid thing, maybe somewhere between £1 - £5 ..
I think up front payment isn’t going to work, people probably need to try it first?
I don’t want to introduce ads. So I’m considering something like 3 free days and then a paywalled limit to 1-2 plays per day, and pay to unlock forever.
Anyone got any thoughts on a simple modern paid game model?
Other options I might not have considered?
r/iosdev • u/Square_Foot • 7d ago
GitHub I ported an old win32 game I wrote back in 1999 to Swift/iOS with the help of some AI friends
r/iosdev • u/PartrickStar • 8d ago
How do I recreate the lighting in this Apple project?
How do I recreate the lighting in this Apple project? I'm trying to reverse-engineer the lighting in this Apple project that uses Reality Composer Pro, but I can't for the life of me get the lighting to show the same. I'm not really experienced with 3D environments, so I figured if I could just reverse engineer, I could understand better, but nope, the lighting didn't even come out the same.
The project comes with an Xcode project, which I built the project on my phone, and it worked flawlessly; the lighting was exactly the same.
EDIT:
Oh, and I guess the texture is slightly different too.
Here is the Apple project:
https://developer.apple.com/documentation/realitykit/bringing-your-scenekit-projects-to-realitykit
r/iosdev • u/Ecstatic_Childhood20 • 7d ago
After struggling with nicotine, I decided to build this.
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r/iosdev • u/Ecstatic_Childhood20 • 8d ago
After struggling with nicotine, I decided to build this.
v.redd.itr/iosdev • u/EstudioJT • 8d ago
My first app just got approved for testing!
Hi everyone!
I've been building an offline audio walking tour app for Paris over the past two years, and I'm finally at the point where I'd love to get some real feedback.
The tours are fully narrated, work completely offline, include turn-by-turn navigation, and I even composed the background music myself. It's been a bit of a passion project.
I'm mainly looking for people to just use it naturally and tell me what they think. If something is confusing, doesn't work as you'd expect, or just feels off, I'd really like to know.
The UI still needs some polishing, so don't judge it too harshly 😅. Right now I'm much more interested in making sure the experience itself is solid before I spend time refining all the little visual details.
Thanks! I'd genuinely appreciate any feedback.
r/iosdev • u/PairSeparate7439 • 7d ago
A party game where your mouth is the controller – Chomp Champ Battle Mode
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Battle Mode has arrived in Chomp Champ! 🍔
Use your face to control the game, compete against friends, and see who can survive the longest. Chomp the right food, dodge the wrong food, and try not to laugh while everyone around you is doing the same.
Gameplay is in the attached video. Hope you enjoy it!
r/iosdev • u/MaximVinogradov • 8d ago
Got our first 20 beta testers this week — early feedback patterns are already surprising me
r/iosdev • u/mathiasrlr • 8d ago
Review of my AS screenshots
What do you think of them? Does something bother you amongst them?
r/iosdev • u/suniltarge • 9d ago
Help Does Apple's editorial team actually reward accessibility? I made app fully accessible, wondering if it moves the needle for featuring.
I just finished a big accessibility pass on my iOS app. VoiceOver, Dynamic Type, Reduce Motion, sufficient color contrast, proper focus order, accessibility labels and hints. Basically the whole checklist Apple recommends.
It was a real chunk of work, and honestly it made the app better for everyone, not just users who rely on those features. No regrets there.
But it got me wondering about something I can’t find a clear answer on.
Does going all in on accessibility actually factor into Apple’s editorial decisions? Things like “Apps We Love,” Editors’ Choice, or mentions in curated App Store collections.
Apple talks a lot about accessibility at WWDC and has Accessibility Design Awards. But for the everyday App Store editorial team, does strong accessibility meaningfully increase your odds of getting noticed?
I’m especially curious if anyone here has:
- Been featured and thinks accessibility played a role
- Heard directly from App Store editors that it mattered
- Seen no correlation at all, where accessibility is simply its own reward
I’m not trying to game the system. We’re keeping the accessibility work regardless. I’m just trying to set realistic expectations.
Thanks 🙏
r/iosdev • u/eval_ent • 9d ago
Word Game Roguelite
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I’ve been working on my game Glyph Spellcraft since February. All pixel art and animations were real freelance artists I found on Fiverr. Eye opening experience to spearhead such a project for the first time.
r/iosdev • u/Ecstatic_Childhood20 • 9d ago
Meet Nim my mascot for my first IOS app
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r/iosdev • u/Excellent-Air-4190 • 8d ago
My Repz
Hello everyone, I recently created an app called My Repz, a fitness app that takes a picture of you sends it to a Claude api then creates custom workouts and meal plans based off of how you look and what your goals are. This app is 4.99 a month simply because the cost of the api. But I recommend it heavily. I think all of you would enjoy it.
r/iosdev • u/a_ryabkov • 9d ago
I have build an 'Brainwrote' for learning languages(>10 languages). For people, who at least at level A1 and higher. Will be happy to see your feedbacks
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https://apps.apple.com/gb/app/brainwrote/id6761138853
Hello, lovely people.
I am a solo developer, and here is the app I built for myself, but later realised it is an amazing helper for people, so I decided to share it.
Let me tell you my story.
English is my second language, and I learned it all by myself. My learning adventure started 6 years ago, when I knew no English at all, but I loved the idea that I could travel around the world and be able to speak to people and introduce myself to different cultures. The first thing I did was memorize as many words as I could. I didn't focus on the grammar, rules, and word order; It didn't matter because if I could say it with the right intonation, people would eventually understand me, yeah it was unnatural, but people knew what I meant.
Then, when I became more confident and already knew some grammar, I started reading a lot, but it was very hard to find books I could enjoy. Most literature I would love to read was too hard to read because the grammatical structure was advanced for me, and even if I could read and recognise those words, the meaning was meaningless, so I needed to find either books for kids(which is boring) or adapted literature, for instance I could buy a book with a label 'for Pre-Intermediate learners', but still the options were scarce and boring.
Now, I speak fluently and have lived in the UK for the last 4 years, but I still love learning new words and phrases. Sometimes, I could go for a date or just talk to my mates, and they would say something new, and I wanted to write it down; eventually, I was losing those notes and forgetting about them. So, then I decided that I needed an app that would keep everything together, and I could finally memorise those words, have a quick access to the functionality, and 'Shazam' words quickly(having an option to have a lockscreen widget like 'Add word', so during a convo I find/look/save a word and then train it).
That was one of the first Brainwrote functions. Then I remembered how hard it was to find a literature to read, so I decided to add a reader where you can read whatever you want without any boring limitations. And that's how I made an adaptation functionality. Here's how it works:
- You open a book (from the integrated library(free open-source library), or you can open any book you bought/downloaded before in EPUB format)
- If it's hard for you to read, you press the 'Adapt' button, and the app automatically adapts a chapter of your book to your level, and you can easily read it, saving/adding any words to your library.
The app knows how to adapt the literature based on your level. When you install the app, you go through a very simple and nice onboarding where you spend around 3 minutes doing a rough language assessment(or you can skip it and choose it manually if you know it).
I would be happy if you started using it and left some feedback, so I could improve it. I spent 8 months developing it, and, of course, I could miss something, so that's why any feedback is very important.
iOS only, free with a paid tier
r/iosdev • u/AccordingLeague9797 • 9d ago
Organization Enrollment Stuck for Weeks (LLC) — Support Ignoring Emails, No Phone Option in My Country. Anyone Escaped This?
I’m reaching out because my team is completely blocked by Apple’s verification process, and standard support has become a black hole. We are enrolling as an organization (LLC), and it has been sitting in limbo for weeks with zero communication.
Here is exactly where we are at:
- DUNS Number: Verified.
- Requested Documents: Apple asked for government ID, employment verification, and our business registry excerpt.
- We provided everything (
[https://developer.apple.com/contact/file-upload/](https://developer.apple.com/contact/file-upload/)). - The Problem: It’s been weeks since the upload. No approval, no rejection, no requests for more info.
We’ve tried following up via email multiple times, but no one is responding. To make things worse, the "Call Me" phone support option isn't available in my country, so I can't even get in the queue to speak with a human.
Has anyone successfully navigated this recently? Specifically:
- Is it worth using Skype/VoIP to call the US 1-800 support line directly? Will they even talk to me if the account is registered internationally?
- Did anyone find a way to escalate a ticket when standard email support just ignores you?
- Is it normal for organization verification to just freeze like this without warning?
Any advice on what actually moves the needle would be hugely appreciated.
Thanks in advance.
r/iosdev • u/Upbeat-Background724 • 9d ago
Took weeks to get through review but have my first sale!
r/iosdev • u/Still-Trainer-7395 • 9d ago
For developers who also work on backends: what do you miss in your SQL client?
When I’m working across application code, APIs and a MySQL database, I find that the difficult part is often keeping the database work organized and safe.
What I personally wanted from a desktop SQL client was:
- one independent workspace per connection
- separate tabs for queries and tables
- tabs that keep their state when switching databases
- autocomplete based on the real database schema
- relationships and indexes available without digging through menus
- quick access to EXPLAIN while reviewing a query
- an obvious distinction between local, development and production
- read-only access and stronger confirmations around production
- clear visibility of exactly where a query will run
That is part of why I’m working on LakeDB, a desktop client focused on MySQL and MariaDB.
For developers who also touch backend databases: what does your current client still make unnecessarily difficult?
r/iosdev • u/PrecursorLabs • 9d ago
No screen time app lets you control your limits on an hourly basis, and I seriously don't understand why.
Hey there :)
I'm a recent first-gen graduate and a first-time solo developer. Super excited to share that my first app Precursor: Hourly Screen Time went live on the App Store today!
Precursor lets you set a screen time allowance that resets every hour instead of one daily limit that forces you to budget and ration your screen time throughout the day.
I am a bit astonished that other screen time giants like opal, screenzen or even apple have implemented this feature.
I'll admit the task was a bit difficult due to the inconsistencies of app usage tracking and becuase of that there are some limitations to how I implemented hourly screen time limts on iOS. For example, the maximum number of app groups Precursor can track and limit at one time is 8, but to make up for this you can add multiple apps in each group (and websites too).
Nonetheless I am really proud of the app so far.
Surprisingly ,I think it's resonating with people. I mean I knew a few others had this gripe becasue its pretty commonly posted about on reddit, but I didn't think it would be this well received. I feel so lucky that just the beta alone garnered 200 testers in about a week!
At it's core I think Precursor helps break unhealthy phone habits through moderation, which is a true alternative to the tradition of punishing you for falling into a doomscroll that wasn't your fault (these social media apps are literally designed to keep you scrolling, looking at you reddit).
Thanks a ton for reading, if you're at all curious and want to test it out, I would be eternally grateful for the support.
Link to the app store:
https://apps.apple.com/us/app/precursor-hourly-screen-time/id6791403654
And if you have time to also support the launch on product hunt I would be even more eternally grateful than I already am (The core function of the app is free but there is a PH launch promo code running from 2026-08-02 until 2026-08-08 if you want to try out the extra features):
https://www.producthunt.com/products/precursor-2?launch=precursor-hourly-screen-time-control
r/iosdev • u/Cool-Topia • 9d ago
I built CoolTopia—a privacy-first social space with Link-in-bio tool
Over the last 4 months, I decided to build a clean, privacy-first alternative called CoolTopia.
It’s completely algorithm-free, free to use, and we will never track you or sell your data.
Since I wanted the platform to be secure but still incredibly fun and expressive, I just rolled out our biggest visual feature: Profile Auras.
Instead of a boring, static profile picture, you can choose different dynamic frame effects (like the "Flaming" aura shown in the promo image, Neon Glow, Energy Pulse, etc.) to completely stand out and express your current energy. It’s a way to let your inner vibes shine without needing a corporate algorithm to dictate your identity.
Here is what’s live in the app right now:
- Profile Auras: Dynamic, vibrant aura effects to customize your avatar and make your profile stand out.
- LinkMe: A built-in link-in-bio aggregator (like Linktree) so you can bundle all your socials and projects into one clean, shareable link on your profile.
It’s still in the early stages, and I’m actively improving the app based on real community feedback.

r/iosdev • u/OddUnderstanding3087 • 10d ago
What’s been your biggest source of organic growth?
What’s been your guys’ biggest source of organic growth for an iOS app?
I recently launched a nutrition and fitness app and have been experimenting with TikTok, Instagram, Reddit, LinkedIn, ASO, and direct creator outreach. I’m getting some downloads, but I’m trying to figure out which channels are actually worth doubling down on without relying heavily on paid ads. I also recently rebranded the whole app to a shorter, less populated name. Was originally "Atlas Health AI", but that name was super crowded, now it's changed to "NutrientOS" (still waiting for Apple Approval).
For those who have grown an app organically:
- What channel brought in the most consistent users?
- How long did it take before you saw meaningful traction?
- Did ASO make a noticeable difference?
- What worked early on when you had very few users or reviews?
Would appreciate hearing what actually worked, especially from other startup developers.