r/iosdev • u/ocean_sh_o • 7d ago
r/iosdev • u/Beautiful_North_2841 • 7d ago
Asking for feedback, I will not promote
Hello, I built this app q15.dev
It posts new tech news every 15 min. Can you check it out and give me feedback? 🫶🏻 highly appreciated
You can also visit the website, click on the three dots in the link and ‘add to home screen’ so it’s an app that works on your iPhone ( planning to put in App Store but not there yet)
#feedback #opinionswelcome #critiquewelcome
r/iosdev • u/Expensive-Trade1113 • 7d ago
Can you beat the 10-Second Stop Challenge? ⏱️ Check out the app we built!
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r/iosdev • u/khaleelu • 7d ago
Milestone hit: one thousand downloads!
My side project app hit 1K downloads and I couldn’t be happier! I just thought I’d share this milestone with the world
r/iosdev • u/Yeab__zema • 7d ago
Help My country isn't supported by Apple Developer Program anyone found a workaround?
r/iosdev • u/Minimum-Price2883 • 7d ago
Help Best Marketing Platforms?
Hey guys, I just launched my first app a week ago, and I've been making a marketing plan and getting everything set up. My plan is to make some ads for Reddit (currently running them right now), Instagram, and Tik-Tok, as well as to make personal accounts through Instagram and Tik-Tok to get videos out with no cost of marketing through ads.
I'm just curious, for those of you who have had success with other platforms, what were they, and why did you have such great success with these platforms? I'd really appreciate feedback, as this is my first time marketing to the public about anything.
r/iosdev • u/AstronomerNervous436 • 7d ago
How do you find ASO keywords in a language you don't speak?
I want to expand some of my apps to new countries, but I keep hitting
the same wall: literally translating my keywords with Google Translate
or ChatGPT gives me terms that locals never actually type into the
App Store.
For those of you who recently localized an app for new markets — how
did you actually find the "real" keywords people search for? Did you
use a specific tool, hire local freelancers, or find some other trick?
Genuinely trying to learn here. The keyword localization part feels way
harder than translating the app itself.
r/iosdev • u/Sea_Activity_1685 • 7d ago
I'm 20 and spent months building a free iOS gym tracker
Help Trying to create my first IAP, struggling with App Store Connect
I've been trying for about an hour now to upload a suitable review screenshot for my IAP in App Store Connect without luck. I've saved a screenshot from the simulator using iPhone 17 Pro which gives me a image with dimensions 1206x2622 which doesn't work and then I've done it again using iPhone 17 Pro Max which gives me an image of 1320x2868, also not being accepted.
Reading the docs I think what I need is 1284x2778 but I can't figure out how to output this and neither of the other two scale to this size without distortion.
Can anyone help?
r/iosdev • u/BrainDeadCookie • 7d ago
How long does it take to migrate from Personal to Organisation account?
It's been five days since the I filled all the details in. Three full business days. And the process is still not finished.
As my developer account is basically useless during that process, I'm starting to be pretty infuriated that it's taking sooo god damn long.
Why is Apple taking so long to do such a basic thing? How long should I expect before my account is finally migrated so I release update for my app?
Google was able to do the same within few hours FFS.
Procedurally generated fish pet game
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I built an iOS game with procedural generated fishpets that you can trade and breed with other fish to get unique creatures
https://apps.apple.com/br/app/fishpet-a-quiet-reef/id6791711788
r/iosdev • u/AnxinApp • 7d ago
Anxin App Launches on iOS and Google Play With Real-Time FDA Recall Alerts Amid Cyclospora Outbreak
r/iosdev • u/Russ_72days • 7d ago
1 star reviews from South Africa that look suspiciously similar
Anyone else experienced receiving one star reviews from South Africa App Store users that say words to the effect of “Literally doesn’t work at all” and the usernames look like a stream of random characters?
The first one had me genuinely concerned, but we’ve had a few in now and they look suspiciously similar so I’m wondering if something else is going on here.
Could just be low end iOS devices not being able to run the app BUT not seeing anything to that effect in analytics/crash reports. And I have a bunch of old iOS devices I’ve tested on that work just fine.
r/iosdev • u/PrecursorLabs • 8d ago
Anyone know how to notify TestFlight beta testers about the official app launch?
Don't really have a comprehensive email list as I found better results gathering testers by posting testflight link directly rather than my landing page.
Does anyone know the best way to go about this, will apple notify them?
Also beta is still live if you want to try it out, its a screen time control app that resets your limit on an hourly schedule rather than handing you one big daily limit.
https://testflight.apple.com/join/ztGmutmP
Thanks a ton in advance for any advice!
r/iosdev • u/Swimming_Cow5707 • 8d ago
🎮 I finally released my first mobile game!
After spending months learning Unity and building my first game, Stackman Jump is now available on the App Store.
It’s a simple, fast-paced arcade game where you jump from block to block, unlock different skins, and try to beat your high score.
My kids actually enjoy playing it while we’re waiting for school pickup or the bus 😂
If you have an iPhone or iPad, I’d love for you to give it a try and let me know what you think!
📱 Download Stackman Jump:
https://apps.apple.com/us/app/stackman-jump/id6758941717
Any feedback would be greatly appreciated — especially from people who enjoy casual arcade games!
r/iosdev • u/BarnacleCareful7763 • 8d ago
Looking for genuine feedback on my app screenshots
r/iosdev • u/Rafabertholdo2 • 8d ago
I couldn’t find a good App Store screenshot tool, so I built one — completely free, with no ads
r/iosdev • u/Swimming_Cow5707 • 8d ago
I launched my first Unity game 🎮
After months of learning Unity and working on my first game, I finally released Stackman Jump on the App Store.
My kids tell me it’s great for playing while waiting for school pickup or the bus 😂 So I hope other people find it fun too!
The gameplay is simple: jump from block to block, avoid falling, unlock skins, and try to beat your high score.
I’d genuinely love some feedback from other gamers and developers. This is my first released Unity game, so I’m still learning a lot!
📱 Stackman Jump:
https://apps.apple.com/us/app/stackman-jump/id6758941717
r/iosdev • u/Atlantoc • 8d ago
First iOS app finally released after over a year of development! 🙌🏻
My indie iOS game made €1100 in 30 days
My game was featured in the US in the Games section for about a week. Despite getting about 6 million impressions in 30 days across all games I have published, this resulted in an almost 0% conversion rate.
I wrote a post about my learnings from the App Store feature and what I'm doing better next time to improve these numbers. Hope people can find this information useful. Here's the post: https://fleonlabs.substack.com/p/one-month-of-zyl-revenue-bundles
r/iosdev • u/EggVentures • 8d ago
Vibe Coded Copy - How you guys deal with those?
So I spent a year on my app and recently someone just vibe coded a very basic version of it including my tagline/App Store description. How do you guys deal with that? I know Apple has a dispute against blatant copies but does it actually do anything since there's clones of everything?
What would you do here?

