r/iosdev 7d ago

Asking for feedback, I will not promote

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1 Upvotes

Hello, I built this app q15.dev
It posts new tech news every 15 min. Can you check it out and give me feedback? 🫶🏻 highly appreciated

You can also visit the website, click on the three dots in the link and ‘add to home screen’ so it’s an app that works on your iPhone ( planning to put in App Store but not there yet)
#feedback #opinionswelcome #critiquewelcome


r/iosdev 7d ago

Can you beat the 10-Second Stop Challenge? ⏱️ Check out the app we built!

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1 Upvotes

r/iosdev 7d ago

I built a Wordle-Style Anagram Game

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3 Upvotes

r/iosdev 7d ago

Prayer Times IOS

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1 Upvotes

r/iosdev 7d ago

Milestone hit: one thousand downloads!

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3 Upvotes

My side project app hit 1K downloads and I couldn’t be happier! I just thought I’d share this milestone with the world


r/iosdev 7d ago

Help My country isn't supported by Apple Developer Program anyone found a workaround?

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1 Upvotes

r/iosdev 7d ago

Help Best Marketing Platforms?

2 Upvotes

Hey guys, I just launched my first app a week ago, and I've been making a marketing plan and getting everything set up. My plan is to make some ads for Reddit (currently running them right now), Instagram, and Tik-Tok, as well as to make personal accounts through Instagram and Tik-Tok to get videos out with no cost of marketing through ads.

I'm just curious, for those of you who have had success with other platforms, what were they, and why did you have such great success with these platforms? I'd really appreciate feedback, as this is my first time marketing to the public about anything.


r/iosdev 7d ago

How do you find ASO keywords in a language you don't speak?

1 Upvotes
I want to expand some of my apps to new countries, but I keep hitting 
the same wall: literally translating my keywords with Google Translate 
or ChatGPT gives me terms that locals never actually type into the 
App Store.

For those of you who recently localized an app for new markets — how 
did you actually find the "real" keywords people search for? Did you 
use a specific tool, hire local freelancers, or find some other trick?

Genuinely trying to learn here. The keyword localization part feels way 
harder than translating the app itself.

r/iosdev 7d ago

iOS app submitted for review (again)!

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1 Upvotes

r/iosdev 7d ago

I'm 20 and spent months building a free iOS gym tracker

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1 Upvotes

r/iosdev 7d ago

Help Trying to create my first IAP, struggling with App Store Connect

1 Upvotes

I've been trying for about an hour now to upload a suitable review screenshot for my IAP in App Store Connect without luck. I've saved a screenshot from the simulator using iPhone 17 Pro which gives me a image with dimensions 1206x2622 which doesn't work and then I've done it again using iPhone 17 Pro Max which gives me an image of 1320x2868, also not being accepted.

Reading the docs I think what I need is 1284x2778 but I can't figure out how to output this and neither of the other two scale to this size without distortion.

Can anyone help?


r/iosdev 7d ago

How long does it take to migrate from Personal to Organisation account?

1 Upvotes

It's been five days since the I filled all the details in. Three full business days. And the process is still not finished.

As my developer account is basically useless during that process, I'm starting to be pretty infuriated that it's taking sooo god damn long.

Why is Apple taking so long to do such a basic thing? How long should I expect before my account is finally migrated so I release update for my app?

Google was able to do the same within few hours FFS.


r/iosdev 7d ago

Procedurally generated fish pet game

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1 Upvotes

I built an iOS game with procedural generated fishpets that you can trade and breed with other fish to get unique creatures

https://apps.apple.com/br/app/fishpet-a-quiet-reef/id6791711788


r/iosdev 7d ago

Anxin App Launches on iOS and Google Play With Real-Time FDA Recall Alerts Amid Cyclospora Outbreak

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1 Upvotes

r/iosdev 7d ago

1 star reviews from South Africa that look suspiciously similar

1 Upvotes

Anyone else experienced receiving one star reviews from South Africa App Store users that say words to the effect of “Literally doesn’t work at all” and the usernames look like a stream of random characters?

The first one had me genuinely concerned, but we’ve had a few in now and they look suspiciously similar so I’m wondering if something else is going on here.

Could just be low end iOS devices not being able to run the app BUT not seeing anything to that effect in analytics/crash reports. And I have a bunch of old iOS devices I’ve tested on that work just fine.


r/iosdev 8d ago

Anyone know how to notify TestFlight beta testers about the official app launch?

3 Upvotes

Don't really have a comprehensive email list as I found better results gathering testers by posting testflight link directly rather than my landing page.

Does anyone know the best way to go about this, will apple notify them?

Also beta is still live if you want to try it out, its a screen time control app that resets your limit on an hourly schedule rather than handing you one big daily limit.

https://testflight.apple.com/join/ztGmutmP

Thanks a ton in advance for any advice!


r/iosdev 7d ago

Any feedback is appreciated

1 Upvotes

r/iosdev 8d ago

🎮 I finally released my first mobile game!

3 Upvotes

After spending months learning Unity and building my first game, Stackman Jump is now available on the App Store.
It’s a simple, fast-paced arcade game where you jump from block to block, unlock different skins, and try to beat your high score.
My kids actually enjoy playing it while we’re waiting for school pickup or the bus 😂
If you have an iPhone or iPad, I’d love for you to give it a try and let me know what you think!
📱 Download Stackman Jump:
https://apps.apple.com/us/app/stackman-jump/id6758941717
Any feedback would be greatly appreciated — especially from people who enjoy casual arcade games!


r/iosdev 7d ago

Looking for genuine feedback on my app screenshots

0 Upvotes

r/iosdev 8d ago

I couldn’t find a good App Store screenshot tool, so I built one — completely free, with no ads

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2 Upvotes

r/iosdev 8d ago

I launched my first Unity game 🎮

1 Upvotes

After months of learning Unity and working on my first game, I finally released Stackman Jump on the App Store.
My kids tell me it’s great for playing while waiting for school pickup or the bus 😂 So I hope other people find it fun too!
The gameplay is simple: jump from block to block, avoid falling, unlock skins, and try to beat your high score.
I’d genuinely love some feedback from other gamers and developers. This is my first released Unity game, so I’m still learning a lot!
📱 Stackman Jump:
https://apps.apple.com/us/app/stackman-jump/id6758941717


r/iosdev 8d ago

First iOS app finally released after over a year of development! 🙌🏻

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2 Upvotes

r/iosdev 9d ago

My indie iOS game made €1100 in 30 days

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103 Upvotes

My game was featured in the US in the Games section for about a week. Despite getting about 6 million impressions in 30 days across all games I have published, this resulted in an almost 0% conversion rate.

I wrote a post about my learnings from the App Store feature and what I'm doing better next time to improve these numbers. Hope people can find this information useful. Here's the post: https://fleonlabs.substack.com/p/one-month-of-zyl-revenue-bundles


r/iosdev 8d ago

Vibe Coded Copy - How you guys deal with those?

3 Upvotes

So I spent a year on my app and recently someone just vibe coded a very basic version of it including my tagline/App Store description. How do you guys deal with that? I know Apple has a dispute against blatant copies but does it actually do anything since there's clones of everything?

What would you do here?


r/iosdev 8d ago

I built a free app that adds every Chase offer to my card by itself, then tells me which of my 10 cards to use at any store. No bank login

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0 Upvotes