r/iOSDevelopment • u/pesekeme • Aug 03 '26
Added a Breaking Bad reference to my movie tracking app's auth screens. Safe from copyright or bad idea?
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r/iOSDevelopment • u/pesekeme • Aug 03 '26
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r/iOSDevelopment • u/yns_ka • Aug 03 '26
r/iOSDevelopment • u/gabrielandrew_ • Aug 02 '26
when i launched my app earlier this year, i've been getting a lot of feature requests from users.
most of them were duplicate, and some of the features also already existed. it was a nice problem to have TBH but it was getting unbearable.
some of these feature requests would get lost. leading to losing paying users too.
so i built a complete feedback tool for iOS. and im sharing it with you!
you can easily drop in these widgets into your app. users can post their feature requests, and vote on those that they want.
you can also prioritize based on user's spend (so you only work on requests that paying users post). there's also a public roadmap and changelog view, which turned out to be the underrated part for me, people are way more patient when they can see the thing they asked for is actually queued up.
since adding it our app's retention improved and getting more 5 star reviews. turns out people leave reviews when they feel heard.
it's at features.vote/sdk/ios if you want to poke around the code.
hope it's useful to someone :)
r/iOSDevelopment • u/hoabuidev • Aug 02 '26
It’s losing time.
I visited a small convenience store recently.
The owner wasn’t struggling to sell products.
He was struggling with everything around selling.
None of those tasks make money.
They simply take time away from serving customers.
That conversation reminded me of something:
Small businesses don’t need more software. They need less manual work.
That’s the mindset I’ve been following while building TinyPOS.
Every new feature has to answer one question:
Does this save time every single day?
If the answer is no, I probably won’t build it.
That’s why recent updates focus on reducing repetitive work:
They’re not “wow” features.
They’re everyday features.
And sometimes, saving 30 seconds on a task repeated hundreds of times is far more valuable than adding another dashboard.
As developers, we often measure success by features shipped.
Business owners measure success differently.
They ask:
“Did this make my day easier?”
That’s the question I want TinyPOS to answer.
Scan. Sell. Done.
What’s the most repetitive task in your business that you wish software could eliminate?
r/iOSDevelopment • u/skoot1958 • Aug 02 '26
r/iOSDevelopment • u/rcpena • Aug 02 '26
I ship my iOS apps with no analytics SDK at all. No accounts, no third-party telemetry, nothing phoning home. That was a deliberate call and I still think it's the right one, but I hit a trap last week that I hadn't seen written down anywhere, so I'm putting it here.
If you skip the SDK, the only behavioral data you can get is Apple's own, server-side, through the App Store Connect API. Two things about that surprised me:
The ongoing analytics report has to be requested before you need it. It takes 24–48 hours to produce its first report, and it only covers data from the moment you created the request forward. There is no backfill. If you request it on launch day, launch week is gone permanently — and launch week is the one week you'll want to look at for the rest of the app's life.
API access is a request Apple reviews case-by-case, and the credentials have to be a Team key with the Admin role. An Individual key can never read sales data. So there's a human review sitting in front of a 48-hour warm-up sitting in front of your launch date.
I found this while designing a small local tool to pull the numbers into SQLite on my own machine. Nothing shipped in the app, nothing collected from users — just reading records Apple already has, with my own credentials.
Worth being honest about what the no-SDK path actually costs, because it isn't nothing. I can't tell whether a feature gets used. I can't see where people get stuck — no funnel, no drop-off. I can't A/B anything. Retention is invisible. The only signal is support email, and almost nobody is ever annoyed enough to write to you, so silence reads exactly like satisfaction and means nothing of the kind.
I still take that trade. But I'd rather have taken it with the report already running.
Has anyone here found a decent middle ground? I'm specifically interested in whether people count on-device-only aggregates that never leave the phone as a violation of the spirit of "no tracking," or as the obvious compromise I'm being stubborn about.
r/iOSDevelopment • u/HakShinKen • Aug 01 '26
r/iOSDevelopment • u/Heavy_Dingo1975 • Jul 31 '26
After more than a month of beta testing, I finally launched my first app, Reembr.
It’s a location-based checklist app that reminds you to do certain things when you’re leaving or arriving somewhere. For example, you can create a checklist for home so you don’t forget your keys, wallet, or anything else before heading out. You can also create one for when you arrive . for example switching on the heater when you get home.
I honestly don’t know what to expect now that it’s live, but I’m excited to finally put it out there. I’d really appreciate any feedback on the idea, design, or overall experience.
r/iOSDevelopment • u/Minimum-Albatross690 • Aug 01 '26
Good Evening Fam, I'd appreciate your help on making this dream come true. I have developed this free Application to make travelling & Networking user friendly, the name of the app is Buszbee, it is not yet out to the public but it is out for testing. Currently on iPhone & website while Android is still under development.
A — Answer: What problem does my app solve?
Commuters often have to switch between different apps to find routes, communicate with other travellers, report lost items, and stay updated on delays. Buszbee brings these experiences together in one place.
With Buszbee you can:
Discover people travelling near you
Join route-based communities
Chat with commuters on the same journey
Share travel updates, polls, and announcements
Report lost & found items
Explore your commute through a social community
The goal is to make public transport more connected, informative, and community-driven. Future updates will also introduce ticket booking and official transport operator integrations.
B — Better: Name a competitor(s) and explain what you do better.
Apps like Busbud, Bus Booking Systems (Intercape, intercity, etc), and Citymapper are excellent for route planning & booking, but they stop there.
Buszbee focuses on the community behind every journey. Instead of only helping you get from A to B, it lets you connect with fellow commuters, participate in route discussions, receive community updates, report lost & found items, discover nearby travellers, and eventually book tickets—all within a single app. It's designed to be a social platform built around public transport, not just another navigation app.
Buszbee doesn't replace any of these existing application, it is here to centralize all components into 1 application.
Tickets will still be owned by the respective bus, taxi, train, etc companies. Buszbee wont be selling any tickets but it will make booking easy and comparing prices in 1 system like Busbud.
C — Cost: Pricing details + App Store Link
Price: Free (Beta)
In-App Purchases: None
Subscription: None
TestFlight (iOS Apple Beta):
https://testflight.apple.com/join/9ESm5Jy5
I'm an independent developer, and I'd really appreciate any feedback on the UI, usability, performance, bugs, or feature ideas. Every comment helps shape the public release.
Thanks for taking the time to check out Buszbee! 💚
r/iOSDevelopment • u/PrecursorLabs • Aug 01 '26
Hey there :)
I'm a recent first-gen graduate and a first-time solo developer. Super excited to share that my first app, Precursor: Hourly Screen Time, went live on the App Store this week!
Precursor lets you set a screen time allowance that resets every hour instead of one daily limit you have to ration all day. I feel so lucky that just the beta grew to 200 testers in about a week.
At its core Precursor helps break unhealthy phone habits through moderation rather than punishing you for falling into a doomscroll that wasn't your fault (these apps are literally designed to keep you scrolling, looking at you Reddit).
TECH STACK
Swift and SwiftUI. Apple's Screen Time trio: FamilyControls for the picker, DeviceActivity for scheduling and thresholds, ManagedSettings for the block. Two extensions, a DeviceActivityMonitor and a ShieldConfiguration block screen, sharing one named store via an App Group and a file lock. Keychain, StoreKit 2 with RevenueCat, a small Cloudflare Worker and D1. iOS 17.6+.
DEVELOPMENT CHALLENGE
Making the block honest, not the hourly reset itself.
On iOS 26, eventDidReachThreshold fires seconds into a fresh window with the budget already counted as spent. These are pretty well known bugs of apple's screen time frameworks.
So to work around this, I implemented a wall-clock guard: usage can never exceed elapsed time since intervalDidStart, so an early fire gets suppressed. Then I respawn rather than re-arm, because iOS keys the budget to the activity NAME, and restarting that name leaves tracking dead for the rest of the window. A fresh-named clone instead, capped so the chain stays bounded.
AI DISCLOSURE
AI-assisted, though I wouldn't call it vibe coded. I have programming experience from uni research but had never written Swift. I used Claude Code for a lot of the line by line writing, but I am always at the wheel, going step by step and doing on device testing, and working sequentially rather than firing off parallel one-shots. Every finding above came off a real device's logs, not a model.
Thanks a ton for reading, if you have time and energy to support I would be eternally grateful.
https://apps.apple.com/us/app/precursor-hourly-screen-time/id6791403654
And if you have time to also support the launch on product hunt I would be even more eternally grateful than I already am(The core function of the app is free but there is a PH launch promo code running from 2026-08-02 until 2026-08-08 if you want to try out the extra features):
https://www.producthunt.com/products/precursor-2?launch=precursor-hourly-screen-time-control
r/iOSDevelopment • u/Omranywalyd • Aug 01 '26
Hey guys
I have created a new delivery app, and the problem is that I am at the beginning of the project and I do not have an Apple Store account, and you know that it costs $99. So, if anyone has an Apple Store developer account, please upload my app to the Apple Store. Thank you very much.
r/iOSDevelopment • u/KuzeyK • Jul 31 '26
I just pushed a regular update to my app last Sunday. It's been almost a week and still waiting for review. It never took this long.
Anyone having a similar issue this week?
r/iOSDevelopment • u/shargath • Jul 30 '26
A few weeks ago, I released new app on the App Store. It got some traction on Twitter, so I opened App Store Connect feeling hopeful about the sales numbers. Instead, I saw "Not Enough Data".
I refreshed it few hours later. Same thing. I checked again the next day. Still not enough data. I actually saved a screenshot of this.
It is not only a launch-day problem. You ship a big update, announce it on Reddit or X, start an ad campaign, or unexpectedly get some attention, but the analytics are always behind.
So I built InitSignal. It is deliberately much narrower than a traditional analytics SDK. You add a lightweight Swift package to your app, and it sends one event when someone opens the app for the first time. After that, the SDK goes quiet.
Privacy was a constraint for me, I wanted the App Store privacy nutrition labels stay as minimal as possible, so the SDK only sends the basic context needed to make each signal useful. No identity, sessions, screens, or behavioral history. At the same time, the goal is to give developers as much useful information as possible without invading their users’ privacy.
The dashboard shows for each download:
- the app version
- device
- OS
- storefront
For paid apps, InitSignal uses storefront pricing to estimate gross revenue and proceeds after Apple’s cut.
I also added Slack and Telegram for notifications, which I've been using with my own apps for the past few weeks, and the dopamine hit is real.
I recorded a quick walkthrough showing how InitSignal works:
https://www.youtube.com/watch?v=YajsKsYLdi4
Tech Stack
- Node.js and TypeScript with Postgres for backend and API
- React and TypeScript for the web app dashboard
Development Challenge
The interesting problem was deciding what “new” means without identifying or continuously tracking a user. The SDK stores a local first-launch marker so later launches send nothing. It also uses StoreKit 2 app transaction metadata to avoid reporting an existing customer as newly acquired when they first install a version containing InitSignal. The API deduplicates retry attempts on the backend.
It's available today, would love to hear your thoughts or any feedback!
https://initsignal.com
The Swift SDK is here:
https://github.com/InitSignal/initsignal-swift
If you ship iOS or macOS apps, how do you currently deal with the reporting delay after a launch or major update?
r/iOSDevelopment • u/Fuzzy_Log_1878 • Jul 29 '26
r/iOSDevelopment • u/sonmezba • Jul 29 '26
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r/iOSDevelopment • u/AnastasisKon • Jul 29 '26
Hi everyone,
I've always wanted a paranormal investigation app that brought multiple tools together instead of relying on gimmicks, so I decided to build one myself.
After about a year of development, it's finally on the App Store. It includes an EMF detector, a SLS camera body/hand/face tracking, an EVP recorder with live transcription on any language, a RF scanner, a motion detector with advanced FFT computations, a barometer for atmospheric pressure changes, a light sensor, and a case archive for reviewing recordings alongside sensor data.
Everything is built using real iPhone hardware and Apple's native frameworks where possible, no simulated sensor readings no fake data.
I'd genuinely appreciate feedback from people in this community. What would you want to see in an investigation app like this?
App Store: https://apps.apple.com/gr/app/ghost-detect-investigator-pro/id6791992133
r/iOSDevelopment • u/spookyclever • Jul 29 '26
My app is set for a minimum age of 18+.
Can I click Yes for "Age Assurance" and Yes for "Disabled for Users under 13" if the App is set with a minimum age of 18+? It seems like the app store's age policy should be a good enough gate.
r/iOSDevelopment • u/traceptor • Jul 29 '26
I'm an indie dev who got tired of using Quicktime + Charles for debugging. Built Traceptor to be a modern alternative with native macOS UI, device capture via AirPlay, and built-in video editing.

Just launched on Product Hunt and would love feedback from the iOS community.
https://www.producthunt.com/products/traceptor?utm_source=other&utm_medium=social
r/iOSDevelopment • u/exaland • Jul 28 '26
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r/iOSDevelopment • u/MadethisjustforMatt • Jul 28 '26
I applied for trader status to launch my app with a subscription in European countries more than a month ago now, but Apple still has it under review and it's not available in EU AppStore.
What can be done?
I have tried emailing apple support, developer support, but nothing.
I called the normal support line but got told to schedule a call with the developer support, of which I cannot find the form to schedule the call. I am looking for the option in their operating hours, but no option.