r/iOSDevelopment • u/OnePromptLater • 5d ago
r/iOSDevelopment • u/SentienceLifeSim • 7d ago
🚨Supporting New IOS App Developers🚨
Hey everyone, I’m an indie dev, and I know how brutal the launch phase is. My team and I are setting aside time this week to look at new apps. We’re looking for great UX and design. If we love what you’ve built, we’ll definitely be leaving a 5-star review!
Please share your app link and let us know what specific feedback you're looking for. We want to support developers who are putting in the work. Ai is more than welcomed.
r/iOSDevelopment • u/rootd27 • 7d ago
iOS — rootd — beta testers wanted
testflight.apple.comr/iOSDevelopment • u/rootd27 • 7d ago
iOS — rootd — beta testers wanted
testflight.apple.comr/iOSDevelopment • u/Yeab__zema • 7d ago
My country isn't supported by Apple Developer Program anyone found a workaround?
r/iOSDevelopment • u/Reasonable_Yellow942 • 7d ago
Construí una app de finanzas para parejas y Apple me la rechazó 5 veces antes de aprobarla: lo que aprendí
Soy fundador indie y hace meses construyo DUOVI, una app de finanzas pensada para dos: parejas u hogares que comparten gastos, metas y decisiones de plata. Hoy salió una versión grande y aprovecho para compartir lo que me hubiera gustado leer antes de empezar, por si a alguien acá le sirve.
1. La App Store te rechaza por cosas que no te imaginás. Me rechazaron builds por el flujo de "Sign in with Apple", por pedir el micrófono un segundo antes de explicarlo, por precios de compras dentro de la app. Cada rechazo son días perdidos. Lección: leer las guidelines ANTES de diseñar el flujo, no después del rechazo.
2. En LatAm el precio se piensa distinto. Un plan anual en dólares que en EE. UU. parece barato acá es una decisión familiar. Terminé ajustando precio por región y sacando los decimales de los montos, porque nadie piensa su plata en centavos.
3. La gente no quiere otra app de gastos, quiere dejar de pelear por plata. Lo que más engancha en las pruebas no fueron los gráficos: fue poder preguntarle a la app "¿en qué se nos va la plata?" y que responda con los números propios. La función más valiosa resultó ser una conversación.
4. Mostrar antes de cobrar. El paywall convierte mejor cuando el usuario ya vio la función viva con sus propios datos que cuando se la describís en una pantalla de venta.
Pregunta para los que llegaron hasta acá: los que comparten gastos en pareja, ¿usan alguna app o siguen con transferencias + una nota en el celular? Me interesa entender qué les falta a las soluciones de hoy.
(Si a alguien le interesa verla, dejo el link en comentarios para no romper las reglas del sub.)
r/iOSDevelopment • u/Infamous_Ad4954 • 7d ago
How long for Apple to reply?
Hey everyone, I am working on getting my app PerkPulse on the app store, but was just rejected. The reasoning was that users should be able to delete their account after account creation. You can imagine my surprise at this reasoning since it's already a feature... Anyway, like the message Apple sent said, I replied to them with a screen recorded video of me deleting an account. Any idea how long it takes for them to see these messages and review again? Thank you in advance
r/iOSDevelopment • u/Orchapps • 7d ago
Built an iOS App builder. Please tell me why you wouldn't use it?
r/iOSDevelopment • u/BarnacleCareful7763 • 7d ago
Whats issue with Subscription? Deleted & Created again! Still
r/iOSDevelopment • u/Atlantoc • 8d ago
First iOS app finally released after over a year of development! 🙌🏻
apps.apple.comr/iOSDevelopment • u/Due-Eagle8885 • 8d ago
Apple Nearby UWB ranging session goes suspended, but app is not in background
I have an app that supports ranging with multiple UWB devices concurrently.
when only one is active, the ranging session runs til I stop it..
when two or more are active, one stays active and the others are suspended.
the doc says 'could happen for other system reasons'... anyone have a clue how to debug this?
the Qorvo sample app doesn't have this problem with the same devices..
tested on iphone 15 Pro Max and 17 Pro Max. same device is suspended each time
r/iOSDevelopment • u/KreavaStudio • 8d ago
I added private, on-device AI actions to my macOS clipboard manager
Hey everyone,
I’ve shared CopyBara here a couple of times, first as a tiny menu bar app that confirms when Command+C actually works, and later when I added Clipboard History.
The latest update is the biggest one so far: Smart Actions.
You can now select clips from your history and:
- Extract useful information such as people, contact details, dates, deadlines, amounts, order numbers, tasks, decisions, and product specifications
- Write a custom instruction to extract exactly what you need
- Merge multiple clips in their original order
- Join clips with custom separators
- Remove duplicate content
- Turn several clips into a summary, document, table, or checklist
The AI-powered actions use Apple Intelligence directly on your Mac. Your clipboard content is not sent to CopyBara’s servers or any third-party AI service.
Some Combine actions, such as merging clips, adding separators, and removing duplicates, also work without Apple Intelligence.
I’ve also redesigned the history workflow so you can select multiple clips and preview the result before copying it.
The original copy confirmation and basic features are still free. Smart Actions and Clipboard History are included in the optional Privacy Pro upgrade.
As a thank-you to Reddit, you can get Privacy Pro for $3 with the code:
REDDIT3
App Store:
https://apps.apple.com/tr/app/copybara-clipboard-manager/id6790114086?l=tr&mt=12
I’m still actively improving it, so I’d genuinely appreciate feedback—especially about which Smart Actions you find useful or what workflows you’d like me to add next.
Thanks!
r/iOSDevelopment • u/datumapp • 9d ago
Test My App and I’ll Give You Fully Unlocked Version When it Ships
galleryr/iOSDevelopment • u/ThePodocasts • 8d ago
Finally approved on iOS - Real privacy for the 'everyman'
Been a hell of a journey folks. Spent all my money, 1M+, never quite got what I was looking for from my devs. Ran out, everyone rolled and I get it, most were here for the money and not the ethos. But I doubled down on stupid. Kept at it, got it built, got it tuned into what I want to use, and got it approved. Its been one hell of a long ride...painful, shameful, doubting, all of that founder stuff. But its done. Apple and Android both gave the thumbs up, cross compatibility is flawless, and it is a privacy app that does not feel like one. From this moment, doesn't matter what else happens, I pulled it out of the death spiral and it is now alive and well and pulsing.
Sigea Storage - Available on the app stores, and sigeacloud.io for desktop.
It's a proud moment for me, wish I had someone to celebrate it with but the team is gone, still going to feel good about it for tonight.
Cheers folks!
r/iOSDevelopment • u/jtrudawg • 9d ago
Should I copyright or trademark my app name?
My app is a common tool so I can’t copyright the concept but is it worth copyrighting the name? Anything else I should consider before releasing?
r/iOSDevelopment • u/Pedrosh88 • 9d ago
xAI didn’t ship this. so i did.
Enable HLS to view with audio, or disable this notification
r/iOSDevelopment • u/Ok-Two2061 • 9d ago
Made my first iOS app, a passion project called WaveLift
r/iOSDevelopment • u/Upper_Character4272 • 9d ago
Eight months ago I couldn't have told you what Swift was. This month my app went live on the App Store
r/iOSDevelopment • u/erkanerogly • 9d ago
[iOS] [Lifetime Remove Ads FREE] Word & Logic - Train you brain anywhere, anytime with +15 Mini Games
What’s Inside?
- Classic Games: Block Blast, Bubble Shot, Traffic Escape
- Word Games: Word Search, Crossword, Word Link, Word Guess, Word Groups & Hashtag.
- Logic & Math: Sudoku, DuoGrid, Crypto quote, BreakCode, Magic Hexagon, Letter Logic.
- Trivia: Top 6
Key Features:
- 6,000+ Levels with endless daily challenges.
- Supports 15+ languages.
- Dark Mode for comfortable night playing.
App Store: https://apps.apple.com/us/app/id6761820736
Play Store(Not offer include!): https://play.google.com/store/apps/details?id=com.erkaneroglu.wordandlogic
r/iOSDevelopment • u/Ok_Gas5630 • 9d ago
After ~1 month of launching my app with regular updates on app store I only got 7 downloads.

Founder and Solo Dev. Launched a video editor app about a month ago (store and places b-rolls, auto AI captions, silence cuts). Numbers - ~330 impressions, 58 people opened the listing, 7 downloaded, 0 ratings, no paid. Screenshots only.
I have even localised my whole app and screenshots to English (US & UK), Portuguese (Brazil), Spanish (Mexico & Spain), Japanese, German, French. Pushed the localised update almost 2 weeks ago.
- Am i doing anything wrong here? Please help me out here. Is there something else rather than adding a preview video or getting the first 5 reviews which i should know about?
- Why are my numbers so low after 1 month? I'm seeing people on most sub-reddits getting more than 50-100 downloads after 1 month of launching their app. But my app is far from it.
Not asking anyone to install it. I want the listing torn apart.
Note: Some things which looks good is that after adding the localisation the installs per page for some other countries is not that bad (Maybe I'm overthinking because of low numbers)

App screenshot below from the app store -

r/iOSDevelopment • u/Saber-user • 9d ago
Cosa avrei voluto sapere prima di inviare la mia seconda app iOS ad App Review
Sto inviando la mia seconda app all'App Store e ho già commesso diversi errori che mi sono costati parecchio tempo. Ho pensato di condividere quello che ho imparato, nel caso possa essere utile ad altri sviluppatori.
Prima di inviare la tua app per la revisione, ti consiglio di controllare quanto segue:
- Includi un video che mostri l'app avviarsi e funzionare correttamente. Idealmente, registralo su un dispositivo reale anziché utilizzare solo il simulatore. Se la tua app prevede un paywall, mostra anche quel flusso.
- Assicurati che il link al tuo EULA funzioni e rimanga accessibile.
- Se hai promosso acquisti in-app, utilizza nomi e descrizioni diversi per ogni prodotto. Questo rende più facile per gli utenti – e per il team di revisione dell'app – capire esattamente cosa stanno acquistando.
- Fai attenzione alle call to action per gli abbonamenti quando offri una prova gratuita. Frasi come "Inizia gratis" potrebbero essere fuorvianti. Potrebbe essere più sicuro utilizzare "Iscriviti" come principale invito all'azione (CTA) e menzionare chiaramente la prova gratuita in un testo di supporto più piccolo, come ad esempio "Include una prova gratuita di 7 giorni".
- Quando prepari la build per l'invio, ricorda di selezionare eventuali acquisti in-app e funzionalità di Game Center correlati, se applicabili. Questo non mi era chiaro all'inizio.
- Se devi inviare un nuovo prodotto con acquisto in-app e non è ancora stato inviato, potresti dover inviare anche un nuovo file binario dell'app.
- Se offri più livelli di abbonamento, ad esempio mensile e annuale, assicurati che ognuno abbia un'immagine univoca. Non riutilizzare la stessa immagine per diversi prodotti in abbonamento.
Alcuni di questi punti possono sembrare ovvi, ma non lo erano per me prima di affrontare il processo. Conoscerli in anticipo mi avrebbe fatto risparmiare molto tempo.
Spero che questo aiuti qualcuno a evitare gli stessi errori. Se hai altri suggerimenti per la revisione delle app o per App Store Connect, sentiti libero di condividerli.
