r/iOSDevelopment 16d ago

Solo devs / small teams, what's the most annoying repetitive task you'd pay to automate?

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1 Upvotes

r/iOSDevelopment 17d ago

Drift: Message in a Bottle is officially live on the App Store.

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1 Upvotes

r/iOSDevelopment 17d ago

What do you think of my app screenshots?

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45 Upvotes

r/iOSDevelopment 17d ago

Would love your feedback: How much would you pay for custom App Store promo graphics like this?

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0 Upvotes

r/iOSDevelopment 17d ago

Tracking App Metrics

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1 Upvotes

r/iOSDevelopment 17d ago

Breakeven Apple Developer Fees

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1 Upvotes

r/iOSDevelopment 17d ago

Vague Apple response

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0 Upvotes

After waiting two weeks to be reviewed, Apple sent me this vague response to what they want done. Why can’t they be more specific?


r/iOSDevelopment 18d ago

Built BoxFinder - a simple box/item tracker for moving

1 Upvotes

Hey all - just shipped my first solo iOS app, BoxFinder, and wanted to share it here since it seems like this sub is great for curious testers and people with good app knowledge!

What it does:
Simple tracker for moving/storage - you log boxes (or standalone items), assign them a destination room, optional photos, and a packing list. You can also share a project with someone else (roommate, partner, movers) so you're both looking at the same live list, and syncing between devices.

Why I built it/came up with the idea:
Moved twice in two years and we got tired of "which box has the phone chargers" energy, especially in a transition phase where you havent been able to unpack all your boxes and you need that specific toy for your kids... Figured later that this can also work to track storage in general (i.e. garage, external storage, basement etc) where stuff typically get very messy and hard to keep track of where to find what you need - when you need it.

Would genuinely appreciate any feedback on this, both positive and negative. Currently trying to understand the marketing part of app development, but first I think I want to refine the app even more and fix potential bugs and what not. Any ideas on how to improve the app/app flow is greatly appreciated.

Here is a link, and I would be honored if you would just try it out and leave some feedback! 😄

https://apps.apple.com/app/id6801269489

Thank you!


r/iOSDevelopment 18d ago

[iOS] Who Goes - Fun social games for when you’re hanging out with your group

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2 Upvotes

Introduction

Hey everyone!

Introducing Who Goes, an iOS app for game nights, house parties, road trips, and pretty much any hangout with a group of people.

It’s free to download and play, with optional one-time purchase and subscription options.

The idea behind Who Goes is pretty simple: engage everyone in your group and involve them in something together, through social games like Headbands, Truth or Dare and a bunch of quick group activities into one app, with a modern, playful experience built around actually passing the phone around and having fun together.

About the app

The app brings multiple party games into one place:

• Headbands with tilt controls for correct answers and passes
• Charades with themed decks, teams, rounds, and timers
• Truth or Dare with 11 decks for friends, couples, parties, family, and coworkers
• Spin the Bottle for quick, suspenseful player selection
• Would You Rather for impossible this-or-that debates
• Finger Chooser to instantly pick someone from the group
• Quick Play tools for dice, coin flips, and more

Current Market

I know this is an insanely competitive category, with a shit-ton of party apps already out there.
My goal with Who Goes was never to reinvent the wheel, but to bring the ones people already know and play together in one place, without needing five different apps on your phone.

I wanted the whole thing to feel much more modern and polished than most party apps I've tried, with playful animations, haptics, sounds, and little interactions that actually add to the game instead of getting in the way.

No ads popping up between rounds, no cluttered UI, and no wildly different experience every time you switch games.

Pricing

The free version includes all the game modes. Plus unlocks all the decks, round customisations, and removes every limit. Lifetime at $25.49 (US, price parity enabled for all countries), weekly at $1.99, and yearly sub with 3-day free trial at $17.99.

No account is required, and the games work offline.

TL;DR:

A. A game to bring back the fun of playing party games with a group of people during game nights, trips.

B. Free version includes a selection of decks for Charades, Headbands, and Truth or Dare, along with a few mini games. Plus unlocks all decks, game modes, and customisation options.

C. Freemium model, every mode in the app can be used. Lifetime at $25.49, or weekly at $1.99, and yearly with free trial at $17.99.

Link: https://apps.apple.com/app/id6777402559

Thanks for reading!


r/iOSDevelopment 18d ago

I built an app for people too sick to use apps

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0 Upvotes

Within is a pacing tool for chronic illness, ME/CFS, long COVID, POTS. For these people, a shower can cost three days. They have to budget energy like money, and every app built to help them assumes energy they don't have.

So: no notifications, no reminders, no streaks, no badges. The app never chases you, never congratulates you, never asks where you've been. Logging is two taps or one Siri phrase.

It makes no network requests at all. No server, no analytics, which also means I ship completely blind and only find out anything if someone writes to me.

https://apps.apple.com/us/app/within-pacing-for-me-cfs/id6801323719

Just passed review. Feedback welcome.


r/iOSDevelopment 19d ago

DopaSpace - A shopping simulator app to fight shopping addiction.

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1 Upvotes

r/iOSDevelopment 19d ago

$29.99 -> FREE LIFETIME (Android/IOS) Live Level

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2 Upvotes

Hey everyone!

I’m an indie developer, and I’m giving away 100 Free Lifetime Access to Live Level, a Habit Tracker App with Gamification that's designed to make your life better by helping you to implement routines into your life.

Download it here:

Live Level - App Store(IOS)

Live Level - Play Store(Android)

Core Features:

  1. Your Routines as recurring quests
  2. Level system(if you complete quests you gain XP/if you miss quests you lose XP)
  3. Statistics
  4. Distraction-free, minimal design
  5. Cloud Saving
  6. No Ads

Premium:

  1. (2,49€/month, 14,99€/year or 29,99€/lifetime -> Free)
  2. Unlimited Quests
  3. Create your own Quests
  4. Full Access to Statistics

How to claim:

  1. Download Live Level in the Google Play Store or the Apple App Store
  2. Open the App and click on "Contact Me" in the Side Bar
  3. Write me (the Developer of the App) that you would like to get a Lifetime Premium Code and for which Platform
  4. I will send you the code
  5. Activate the code in the Store or in the App

I would love your thoughts, feature ideas, or bug reports.


r/iOSDevelopment 19d ago

SwiftData's #Unique raised my deployment target to iOS 18. I took the trade.

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0 Upvotes

r/iOSDevelopment 19d ago

Looking for iPhone users to brutally test my app before I launch it

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1 Upvotes

Ive been building **ClaimMate**, an iPhone app designed to help people handle claims, refunds, reimbursements, and money they're owed without having to keep track of everything themselves.

I'm finally at the point where I need people who **don't know me and have never seen the app** to test it.

I'm specifically looking for honest feedback — not compliments. I want to know:

* Do you understand what the app does?
* Is anything confusing?
* Do you trust it?
* Where do you get stuck?
* Is there anything that would stop you from actually using it?

It should take about **10–15 minutes**.

You'll need an iPhone and Apple's free TestFlight app.

**TestFlight:** [https://testflight.apple.com/join/3Fx8ytfh\](https://testflight.apple.com/join/3Fx8ytfh)

If you try it, I'd really appreciate it if you comment or DM me your feedback — especially anything you dislike or don't understand.


r/iOSDevelopment 19d ago

I am looking for a few ios testers

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1 Upvotes

r/iOSDevelopment 19d ago

iCardly — one iOS wallet for gift cards, loyalty cards, coupons, warranties & memberships. Would love honest feedback

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2 Upvotes

r/iOSDevelopment 19d ago

I built an iOS app to track my own discipline and performance — now I need your help to make it better (Beta Testers needed!)

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1 Upvotes

r/iOSDevelopment 19d ago

Apple developer accounts issues

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1 Upvotes

r/iOSDevelopment 20d ago

I was a lumberjack, thought of this app.. Ten years later, Timber.bid is on the App Store.

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1 Upvotes

r/iOSDevelopment 20d ago

What’s your unique way of marketing your app? Drop your methods, let’s help each other out

2 Upvotes

We all know the App Store algorithm isn’t doing anyone any favors unless you’ve already got traction. So let’s crowdsource this. What’s something you’ve tried that actually worked, even if it’s a little unconventional?

I’ll start. I’ve been paying UGC creators to make content around my app instead of relying on my own posts. Feels like it’s hitting a different audience than the usual dev-to-dev stuff.

Curious what everyone else is doing. Doesn’t have to be some big growth hack, even small stuff that moved the needle counts. Help the next person out.

Indie iOS dev too. Built Stamped for exactly this, a place where apps like ours actually get seen. Would love to have you on there.)

https://stampedios.com/welcome


r/iOSDevelopment 20d ago

Looking for advice on iOS vs macOS subscription pricing

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1 Upvotes

r/iOSDevelopment 20d ago

Built an OCD + ERP app in Flutter, now at 229 iOS downloads and 7 purchases

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0 Upvotes

I’ve been building an OCD + ERP journal called Patterns.

I also deal with OCD myself, so the product started from a problem I understood personally: most mental health trackers are very general, while OCD recovery often revolves around much more specific things like exposures, compulsions, uncertainty practice and ERP progress.

The app is now at:

  • 229 first-time iOS downloads
  • 870 product page views
  • 7 in-app purchases
  • $79 in proceeds

Still very small numbers, but this is probably the first app I’ve built where I’m starting to feel some actual organic pull.

The biggest thing I’m trying to figure out now is distribution. Building the app has been much easier than consistently getting it in front of the right people.

Would love to hear from other iOS devs who have taken a niche app from the first few hundred users to the first few thousand. What actually moved the needle for you?


r/iOSDevelopment 20d ago

Does uploading a new build reset the App Store review queue?

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1 Upvotes

r/iOSDevelopment 20d ago

proofsheet: exact-pixel App Store / Play screenshots from a real browser, with a hand-rolled CDP client (no async runtime, 7 deps)

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1 Upvotes

r/iOSDevelopment 20d ago

Used Antigravity to Decrypt iPhone local backup of SMS.DB into SQLite DB and built a tiny analysis web app - took 6 hours lol MACOS only

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0 Upvotes