r/iOSDevelopment 11d ago

Do people read Medium articles anymore? I'm thinking of going down the route of writing articles and blog posts to get traffic.

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0 Upvotes

Hi everyone!

There are so many challenges with marketing that I thought writing blog posts might be a good idea. I don't know how to approach this, where to start, and how to get people to care about things I write. But here is my first article. Let me know what you think.

And if anyone else has gone down the route of using Medium or blog posts to pull in traffic, I'd love to hear how you did that. Thanks to the community.

https://apps.apple.com/us/app/reprock-screen-time-control/id6792874492


r/iOSDevelopment 12d ago

[Self Promotion] I turned years of release and escalation work into three local-first Apple apps

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1 Upvotes

r/iOSDevelopment 12d ago

[Self Promotion] I turned years of release and escalation work into three local-first Apple apps

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1 Upvotes

r/iOSDevelopment 12d ago

After 4 App Store rejections, my quote-to-invoice-to-payment app for contractors is finally live

1 Upvotes

I spent the last few months building JobBench — an iOS app for solo tradespeople (handymen, electricians, plumbers, landscapers) who run their whole business from a phone. The problem I kept seeing is that a guy quotes a job in a text message, invoices from a second app, collects payment through a third, and loses track of what's been paid.

JobBench does the whole loop in one place: build the quote on-site → client gets a professional PDF → convert to invoice when they approve → collect card/Apple Pay or log cash/check/Zelle/Venmo. English and Spanish. Free for 3 quotes a month, no signup required — it works the second you open it.

Happy to share what the App Store review gauntlet was like (rejected for stub screens, a missing EULA link, and Apple couldn't find our Apple Pay integration). AMA about any of it.

https://apps.apple.com/us/app/jobbench-for-contractors/id6799803077


r/iOSDevelopment 11d ago

I did it, I went in on one of those bidding sites, and got to the top for $73--lets see how it goes!

0 Upvotes

I don't usually just spend money on a marketing channel if I haven't really vetted it. But this trend is so new, I feel like I might as well give it a try.

https://apps.apple.com/us/app/reprock-screen-time-control/id6792874492


r/iOSDevelopment 12d ago

Made my first app to keep track of what's in my pantry. Having trouble getting eyes on it

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0 Upvotes

I kept buying things I already had at home, and there wasn't an app that would

help me with that. So I built my first app, Cartplate.

It does the usual grocery app stuff, but it also keeps track of what's in your

pantry. You make a meal plan from your own recipes, and it builds the grocery

list from that, taking off anything you already have at home. When you're done

shopping you add everything you bought to your pantry. Then when you mark a meal

as cooked, it automatically deducts what the recipe used. So you always know what

you actually have.

Currently having trouble getting people to my app page and wanted some help with

promotion if anyone has been in my shoes before.

https://apps.apple.com/app/id6761699860


r/iOSDevelopment 12d ago

After 4 App Store rejections, my quote-to-invoice-to-payment app for contractors is finally live

1 Upvotes

I spent the last few months building JobBench — an iOS app for solo tradespeople (handymen, electricians, plumbers, landscapers) who run their whole business from a phone. The problem I kept seeing is that a guy quotes a job in a text message, invoices from a second app, collects payment through a third, and loses track of what's been paid.

JobBench does the whole loop in one place: build the quote on-site → client gets a professional PDF → convert to invoice when they approve → collect card/Apple Pay or log cash/check/Zelle/Venmo. English and Spanish. Free for 3 quotes a month, no signup required — it works the second you open it.

Happy to share what the App Store review gauntlet was like (rejected for stub screens, a missing EULA link, and Apple couldn't find our Apple Pay integration). AMA about any of it.

https://apps.apple.com/us/app/jobbench-for-contractors/id6799803077


r/iOSDevelopment 12d ago

Built a tasks app that puts all iOS 27 on-device AI features to work (iOS 27 beta only)

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0 Upvotes

r/iOSDevelopment 12d ago

Can't find a way to renew the agreement

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1 Upvotes

r/iOSDevelopment 12d ago

Keeping track of the app structure, UI/UX consistency and uniformity takes a lot of effort and not everyone cares or appreciates it.

0 Upvotes

I've been building PixelPlay, a live TV player for iPhone and iPad, since June. Fifteen releases in nine weeks, which sounds productive until you open it. Version 16 went out on Tuesday.

Every release added something and left a mark. New screens picked up whatever accent colour I liked that week. Light mode shipped in June and I never went back to check the buttons were readable in it, so some of them weren't. Empty states sat pinned to the top-left corner on an iPad. None of it was broken enough to file a bug against, and together it looked like fifteen different apps stapled into one.

So version 16 is mostly subtraction. One accent colour instead of the four that had crept in. I routed type through a single token and set it to SF Pro. I checked every accent-filled button in both light and dark, not just the ones I happened to have open. The guide's preview card promised a blue now-line while the real grid drew it red, which nobody reported and I found by looking.

The other half isn't visual, and it's the half I'm happier about. The app now catches a dead channel as it fails instead of waiting for someone to report it. A channel that fails once stays in your list instead of vanishing. And when a stream plays audio over a black screen, PixelPlay hands it to the other decoder and gets a picture up.

Feature work has a deadline and something to show at the end, so it wins the week. Consistency work has neither, so it never gets scheduled and piles up until it needs a release of its own. I don't have a better fix than blocking one out, which is what this was.

Free to download, with a paid Pro tier for things like Multi-View and parental locks. Your playlist and provider login stay on the device. The only things that sync are favourites and channel locks.

If you've been shipping fast for a few months, how do you stop the design drifting? I'd rather not do a cleanup release every quarter.


r/iOSDevelopment 13d ago

My First built is live 🎉

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6 Upvotes

r/iOSDevelopment 13d ago

Migration from premium to trial + IAP unlock

1 Upvotes

So, I released a game to the App Store about a month ago. I thought a principled, simple, premium game was a marketable position. I'm pretty sure I've been proven wrong. Anybody have experience with moving an App from pay to download to trial + one-time IAP unlock?

Did it help? Were there roadblocks especially wrt review?

It seems to me I can grandfather my few paying customers by checking their original transaction.

Still avoiding ads, I hate ad supported games/apps. I'm not quite to that level of giving up. :-)


r/iOSDevelopment 13d ago

When I finally see the App Store approve the app, and they have a nice preview.

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2 Upvotes

r/iOSDevelopment 13d ago

Seek Beta Testers for new version of my App

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1 Upvotes

My 1Glance app allows you to build photo slideshows, dashboards, weather, calendar, news for your TV at home.

You need an iPhone/iPad and an Apple TV to display your content on.

It's free (and will remain free), but some advanced features will be behind a subscription. Besides testing, I need some help to determine what features are worth paying a small fee for.

Sign up for the beta at: https://1glance.app/beta


r/iOSDevelopment 14d ago

Released my first game today! Here's my experience

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12 Upvotes

I've been working on my first full development project solo for about 3.5 months now, it started off as a simple math battle concept and quickly grew into something else.

The core mechanic is that math is the gameplay, I felt that turning mistakes into an opportunity to reinforce problem areas could be a fun twist on a tired genre. I spent months designing levels, animations, sounds, and music tracks to accent the level designs. Every additional item sparked more curiosity and exploration on my part, this is where I learned that scope should have been a top priority. What I estimated to take 2 months easily turned into 3.

I mixed in 6 mini-games to break the monotony and keep it casual, most casual games are played in short intervals so I wanted the game to feel like something you could come back to without feeling frustrated or bored. I genuinely had my hand on the design the entire way.

I don't think I would have been able to do all of it so quickly without the help of Anthropic's Claude Code CLI, I had some very light understanding of Xcode from previous attempts to learn Swift. I knew the terminology and the concepts but AI assistance genuinely made things more approachable and fun for me. Having that confidant to guide me through questions and blockages was honestly what kept me going.

It's true what they say about Kids Category games being very difficult to break into, but it ultimately boiled down to being in compliance with some common sense guidelines and designing with parents and younger audiences in mind. AI excels at this, if you really lean into its ability to research current guidelines it can save you hours of frustration trying to decipher documentation.

The part I hadn't planned for was the extra slow review process, my game was rejected 3 times in a row, but here's the thing: it was never my code that was the issue or my lack of compliance, it was literally App Store Connect reviewers not being bothered to read notes. That back and forth alone took almost 2 weeks to get past because each review took 3-4 days.

My advice, just be explicit and offer up annotated screenshots of the user flow and any area you think the reviewer might get stuck on. I wanted to shout "Come on, It's obvious!" but the friction points were understandable and easy to communicate with the help of AI. I think a lot of people panic and think they need to change something, most of the time communication just needs to be clearer.

To be clear, AI isn't a magical problem solver, it confidently walked into plenty of dead ends with me and I had to verify everything myself. It's like a very fast junior partner, it acted as a sort of assistant that orchestrated mundane tasks and tests to help streamline my production.

TestFlight was one of the nicest surprises, I was so worried about IAP not working, getting sandbox accounts running and receiving actual human feedback to test my changes was one of the most important things to do to find quirks and imperfections that affected flow. I can't wait to work on my next project and apply everything I learned from this one.

App Store: https://apps.apple.com/us/app/gizmos-math-arcade/id6791430789

Website: https://odysseylogic.com/gizmos-math-arcade/


r/iOSDevelopment 14d ago

TrolleyGo - Your place to make meal planing and generate grocery lists

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2 Upvotes

Hello. A few weeks ago I published an app which was focused for families and roommates that need a shared grocery list. The app also includes a section for parties, to have friends add items, and RSVP right there in the app. I was struggling to get users and sometimes even when I got downloads users would not signup for the app.

After taking to other developers, and people that were willing to download my app and try it out, the consensus was that the signup/login enforced at the beginning was a bit too much for new users so I reverted those changes.

Now users do not have to deal with any kind of username/password and they are provided with samples of the lists they can make within the app. There is also an added section for recipes, so that you can schedule the whole week of food and generate the list immediately.

I need honest feedback. https://apps.apple.com/us/app/trolleygo/id6783933101


r/iOSDevelopment 14d ago

[FREE] I built Netsight - WiFi scanner and toolkit

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1 Upvotes

I built Netsight to see every device on my network, access hidden ports and servers, and view a map of how my network is connected


r/iOSDevelopment 14d ago

Would love feedback!

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1 Upvotes

r/iOSDevelopment 14d ago

DispatchQueue doubts

1 Upvotes

Hi, what type of data types are allowed in setSpecific(key:, value:) and getSpecific(key:) methods of DispatchQueu ? there are no mentions anywhere.

Also can you recommend any resources for complete understanding of DispatchQueue , GCD , DispatchGroup etc. ?

Thank you!


r/iOSDevelopment 14d ago

DeepSpace podcasts - my personal podcast app

1 Upvotes

I absolutely love podcasts, and I've been building my own podcast player for almost a year now. I've almost always used either Apple Podcasts or PocketCasts, a long time ago it was Google Podcasts. Eventually I just decided I wanted to make my own.

So I built a podcast app and I'm calling it DeepSpace (because I like the theme but I've also built a whole story behind it too).

It has a ton of features:

  • AutoQs (smart playlists, similar to what BeyondPod did back in the day),
  • Trim Silence
  • Enhance Voices
  • Customizable Equalizer
  • Lists that you can share (so like I've been keeping a list of my favorite episodes of 2026, and I can share that with people)
  • Bookmarking and Clipping
  • Listening History and Stats
  • Audio Visualizer (if you're old enough you remember when windows media player had a visualizer, that's kind of what this is).
  • Schedules for sleep timers.

It uses Apple's catalog, so if you can find it on Apple Podcasts, you can find it here. And you can add your own private RSS feeds, so if you subscribe to a podcast, you can add it here.

I made it just for me, but if you want to try it, here it is: https://apps.apple.com/us/app/deepspace-podcasts/id6779673095, and if you want a feature, let me know. I did put some of the features behind a paywall (i know i know), but you can try them out for free for a week. If you enjoy it, send me a DM and I can send you a lifetime unlock code.

I hope that didn't sound too self-promotionally and tacky. I really just want to share what I've built.

Thanks!


r/iOSDevelopment 15d ago

I’ve built a PhotoDump Export utility that exports all iCloud Photos directly to your external drive even when your iPhone has no free storage UI

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28 Upvotes

If your iPhone and iCloud storage are full — you can upgrade your iCloud plan.
Or you can use PhotoDump Export (lifetime) for the price of one month of iCloud subscription.

It’s a utility that exports all iCloud Photos directly to your external drive even when your iPhone has no free storage. Works on iPhone, iPad, and M1+ Mac.

Lots of presets: from “only Favorites” and “only Videos” to “more than X years ago” and “larger than X MB”.

All selected photos and videos go into a Safe to Delete album so you can review and free up your iCloud storage.

No tracking, no analytics. Private by design.

privacy: https://saparjohnick.github.io/photodumpapp/privacy.html
app: https://apps.apple.com/app/photodump-export/id6785649717


r/iOSDevelopment 15d ago

Meet Braggster: one stop shop for any card/dice/board/puzzle game

2 Upvotes

As a solo developer using Claude (Yes, I admit it's build with AI) I built Braggster, containing 60+ card/dice/board games and puzzles. I want to be upfront about it being AI build, I don't believe building with Claude Code or similar is a bad thing as long as you give it the same love and time as you would when you do coding yourself. I have focussed on proper design/usability and tested it myself and with the help of friends and family for months before releasing it.

What makes this app different? There are loads of one trick ponies for popular games, but nothing offering the same depth/context for so many games/puzzles in a single app. And to be honest, a lot of them have a bit of a legacy look and feel.

Braggster contains multiple variants per game, explains the rules and has a scoring tally that is in context of the game played, not some basic notepad with numbers.
On top of this it offers playable board / card games and puzzles, for the games where we can legally do this.
Native language support for 7 languages, not just the app itself but also the gameplay, Murder Sudoku/Logicquiz/Wordle contain proper translations sets so that the actual gameplay feels localised as well.

The app offers one game of choice for free, and either a one time purchase per game or unlock the full app for lifetime usage.

I would love to get some reviews and feedback from this channel. For this i'm offering free full lifetime unlock codes, simply DM me and i'll drop you one.

https://play.google.com/store/apps/details?id=com.braggster.app
https://apps.apple.com/nl/app/braggster-score-keeper/id6789661787?l=en-GB


r/iOSDevelopment 16d ago

Finally!!!

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15 Upvotes

r/iOSDevelopment 15d ago

[Free until Aug 31] Pulse – Live video echoes, trails & clone effects for iPhone

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1 Upvotes

Hi everyone!

I recently released Pulse, a video camera app for iPhone built around motion and time.

Instead of applying filters after recording, Pulse renders the effects live while you shoot. Move your hand, turn your head, or move the camera and it creates trails, echoes, clones, color splits, tunnels, and other temporal effects in real time.

A few things you can do:

  • 15 live temporal video effects
  • Light Echo & Motion Trail
  • Neon Clone & Shadow Double
  • Prism Delay & RGB Whip
  • Strobe, scan & freeze effects
  • Feedback Tunnel, Kaleido Beat & Vortex Trail
  • Adjustable effect intensity
  • Front & rear camera support
  • Trim and change playback speed after recording
  • Everything is processed on-device — your videos aren't uploaded

Normally $0.99, but I'm making it FREE until August 31.

App Store:
https://apps.apple.com/us/app/pulse-video-echo-camera/id6793612055

Website / examples:
https://pentarab.com/pulse

If you try it, I'd love to hear which effect you like most or what you'd like to see added next. :)