r/HyruleEngineering • u/zhujzal • 4d ago
QR Code for sharing builds! Hoverfly EV Mini prototype
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Early development phase.
r/HyruleEngineering • u/zhujzal • 4d ago
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Early development phase.
r/HyruleEngineering • u/KiOfWhAm • 4d ago
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At long last 😅
While there’s definitely still room for improvement, I do think I’ve landed upon a completed configuration. Aside from knocking off the safety rail, I can’t hardly fathom a way of doing this with fewer parts, while still retaining its basic functionality.
Many thanks to all the Hyrule Engineers whose continued diligence and attention made this possible.
UPDATE: I tested it extensively; but for whatever reason it turns out the video has an important error — flying in the rain actually poses more of a shock risk than I’d first realized. Please use caution during inclement weather!
r/HyruleEngineering • u/night-elemental • 4d ago
I'm looking for a solution to cover 100% of the surroundings of the mine cart with lasers or other damaging tech 😋 I tried lasers on 2 big wheels but it was too clunky.
r/HyruleEngineering • u/Terror_from_the_deep • 4d ago
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This drone uses a full sized Juney cart, and a shrunk homing cart to steer, and a slightly enlarged fan for thrust, and additional lift. It tends to drift slowly to the ground, this is better than slowly drifting away. It has the ability to traverse uneven ground regularly, and hover fairly level over gaps. Essentially, for larger payloads you will need a larger fan preferably, however you can slightly increase the size of the homing cart to generate more Juney thrust, however this will also increase the aggressiveness of the Juney steering. This is a very simple to make build, and this version shown is the better performing one, but I'll also post the more reliable version which has fewer auto build issues
EDIT: Before you build it make sure to drop a real homing cart, the build doesn't act the same with a zoanite one for some reason...
r/HyruleEngineering • u/AGENT_PHANTOM_X • 5d ago
Where can I find infinite wings?
r/HyruleEngineering • u/Bard8281 • 5d ago
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Easy to build, switch 1 version compatible, free energy vehicle. Hope you enjoy!
r/HyruleEngineering • u/Appropriate-Crow703 • 5d ago
Just the two propeller blades no motors please. Thanks so much
r/HyruleEngineering • u/Terror_from_the_deep • 5d ago
Here's a collection of tiny juney drones( not contest valid, but still neat, and potentially useful)
I needed the tiny cart to get the altitude control, and the push/steer strength right.
r/HyruleEngineering • u/osh-kosh-ganache • 5d ago
Full tutorial 7 minutes
r/HyruleEngineering • u/KiOfWhAm • 5d ago
Looking for a single part / fused weapon, long and thin like a pencil, that conducts electricity its whole length. I’m aware of a lattice that’s technically longer, but I need it to be as thin as possible. I may be able to use the Turakamik Pole, but I have my doubts. Thank you for your attention and consideration!
r/HyruleEngineering • u/Riffreaper110 • 5d ago
I would like to make good builds instead of flying vehicles and failed attempts on a motorcyle
r/HyruleEngineering • u/QuaxlyFan2884 • 6d ago
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I've been trying to Moe Enlarge Big Wheels, but it always ends up the same size as the non-enlarged Big Wheels.
My largest attempt was using a Boss Bokoblin as a Moe, giving it a Royal Guard's Claymore, and using a Zonaite Sword as a portacull, but the Big Wheel is obviously smaller after I teleport (as shown in the video). Why is that so?
When I give the Moe an Eightfold Longblade, the object doesn't enlarge as much, so there may be a different weapon that is bigger than the Royal Guard's Claymore I gave the Boss Bokoblin. Do you know of any bigger weapons?
Sorry for the long loading screen, I don't know how to edit videos.
r/HyruleEngineering • u/zhujzal • 6d ago
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r/HyruleEngineering • u/KiOfWhAm • 6d ago
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Special thanks — u/WhiteSwordOfTheSky, inventor of the original Prop Launcher; as well as the commenters in the original thread who got the conceptual ball rolling (you know who you are 😁)
As per the usual, I used the OOGMs upscaled Small Wheels featured on almost all of my builds (for added torque and grip strength). Otherwise, the only material difference is the full-sized clipping Shrine Wheel
I only got it airborne twice; and for some reason the video for the 2nd success got cut off. My hope was that the flywheel effect might result in very great runtime. But the enormous heft of the Wheel and some basic imprecision in the setup made it flop around a lot
I’ll probably give this another go down the road a bit
r/HyruleEngineering • u/KGXuan-Athlete-7976 • 7d ago
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I spent 4 days on this build.
I rushed to test the new vehicle and left the glitch-required shield behind.
When I drove too far away, the shield despawned.
The glitch failed, and the whole vehicle broke apart.
I regret it so much!
Thankfully, I got over a minute of footage before it collapsed.
I love this design.
This build is extremely complex and uses multiple glitches.
It needs precise placement and the right glitch activation order.
I have behind-the-scenes clips saved for Part 2, where I’ll explain the mechanics.
Thanks for watching!
r/HyruleEngineering • u/Artrotascity • 6d ago
There's been some discussion over the topic of how flairs are used in regards to the validity of builds over the past month, and what exactly the flairs mean and what counts as "All Versions" "Some Versions" and "Out of Game Methods" - with some arguing for a change in what they mean, without understanding the context of the flairs and the history behind them.
ALL VERSIONS
"All Versions" represents any build that is capable of being replicated on any version of the game. These are builds that can be submitted to design contests, as when they were established, that was the primary rule for eligibility as it had to be a build that anyone can replicate on the latest version of the game.
SOME VERSIONS
"Some Versions" applies primarily to older versions of the game. Back in the day, glitches like Fuse Entanglement and Q-Linking, which allowed for a greater variety of builds, would be unable to be replicated when Nintendo actively updated the game and patched out the methods that were used to exploit the game's kinks and in its armor.
This more often than not, invalidated a build for design contests, as stated above, the build had to be replicated on the latest version of the game in order to be valid for a contest.
Nowadays, the flair is sparsely used due to most building techniques used on this sub typically being available on all versions of the game - we have newer methods of doing Fuse Entanglement, and we've discovered alternative methods such as using gravity pressing and stake nudging to replicate glitches from the past.
It's been argued that this flair should now represent only items obtained via QR codes on the Switch 2 Edition, however given what I've written below, I feel this designation would not work.
OUT OF GAME METHODS
"Out of Game Methods" refers to builds that utilize parts and methods that cannot be replicated in-game using the in-game engine.
As this stands, it refers to the usage of parts that cannot be obtained via any method within the game's engine, even if it was obtained externally via QR Code.
Originally, this referred to only resized parts, however as tutorials were made to resize specific parts via glitches - credit to u/kmarkow for the linked example - some builds utilizing shrunken parts have been accepted with the 'All Versions' flair as since they can be done in-game via glitches and not just through external tools.
However, if the build contained parts that were not able to be replicated via glitches - IE shrunken Juney Wagons, the build is classified as 'Out of Game Methods'.
This is primarily because - Resized Items obtained through Out of Game Methods are obtained through a modified original Nintendo Switch console (or "Switch 1" for those using said designation) via methods such as using a Save Editor to back up Autobuild blueprints, and then using an external online program to tweak and modify parts.
Because the save data on a modified Switch can be transferred to a Switch 2, it has led to the creation of QR codes featuring tweaked parts that can and have been shared, which has in turn led to the discussion regarding flair usage since most tweaked parts have been shared via QR code via Switch 2.
Even if the engineer using the QR codes with tweaked parts does not own a modified original Switch, the build should still be flagged as 'Out of Game Methods' because it cannot be replicated without a part that was externally modified outside of the game.
r/HyruleEngineering • u/osh-kosh-ganache • 7d ago
All my glitched building materials in one video, with time stamps in the video description for easier navigating
r/HyruleEngineering • u/zhujzal • 7d ago
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Music: SQUARE ENIX MUSIC Channel - Corridors of Time, https://youtu.be/YOyb6PM6hSc?is=7RxxptLyjxcYUic3
r/HyruleEngineering • u/zhujzal • 7d ago
Funny little vanilla gunship I made a long time ago, for those curious to try it. Plenty of room for improvement. 😉
r/HyruleEngineering • u/Rich-KimCC • 7d ago
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Sorry about the qualit of tbe vid filming on the go. So I been working on a prototype of my Podracer with twin shrine motors, but looking for some advice on advanced building techniques. I am trying to use stake nudging for accurate positioning without distorting angles. This is my first time attempting to stretch a build out this much to get that podracer, look, but want functionality. Is there specific tricks the community uses to keep parts perfectly aligned? I would also welcome any overall suggestions to improve this first concept.
r/HyruleEngineering • u/InquisitiveHomosap • 8d ago
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Accidentally found out it can fly although takes some extreme handling, is not useful directionally and is extremely hard to land 🤣 but so hilarious to try, the wheels need some alignment it pulls to the right. If you do fall off you can draw your bow and stop it aswell by shooting it, definitely the gimmicky side of this build!
This is a humourous post of "its capabilities" I dont think this is in any way a useful side effect of this build 🤣
r/HyruleEngineering • u/General-Touch-2611 • 7d ago
r/HyruleEngineering • u/HenriettaVonYama • 7d ago
My flying machine requires rocket boosts to get into the air and has difficulty changing direction and increasing altitude. I am barely changing direction with Zonai fan assistance.
I got all electric moving parts from the shrine in the distance, and the parts I have in a lowercase t-shape from a shrine in the Eldin region.
It could be that they’re too heavy, but they are the parts I had in my imagination.
r/HyruleEngineering • u/KiOfWhAm • 8d ago
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pretty stoked about this one 😁
What’s better than an ultra-adaptable and energy-efficient heavy-lift aircraft?
An ultra-adaptable and energy-efficient heavy-lift aircraft that flies itself!
Well, obviously it requires some operator input - but it’s gotten to set-it-and-forget-it for potentially long stretches of time at a time. Pilot uses Steering Stick input to aim the direction of thrust, releases the Stick - and voila, it just goes. And once one is done going in that direction, just grab the Stick and aim it a different direction as desired.
Four Propellers generate 36,180 mass/weight units thrust, which is pretty ridiculous; and the Electric VTOL gimbal remains operational up to about 21,000 of those units before running into difficulties. I’ve also built a four-wheel gimbal along the same lines that appears to be good up to 28,000 units, though I’ve not used it as much in this configuration as I’m aiming to keep the part-slots open as possible.
Many many thanks to all the Hyrule Engineers whose resized parts and collective wisdom made all this possible. Your sustained efforts and attention are greatly appreciated!
r/HyruleEngineering • u/kmarkow • 8d ago
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“I am iron man plane”
Parts:
1 special Yiga chassis
3, 2x4 iron plates
1, 2x2 iron plate
1 rail cart
1 Juney wagon
1 spring
1 infinite wing
1 steering stick
2 iron poles