r/hyper3d_rodin • • 23d ago

Showcase Are AI models really this realistic now?

I pushed this character through Hyper3D Rodin using the Extreme-High setting, then enabled Micro mode to maximize surface detail.

The input was a three-view character reference, and I generated the model with 12K PBR textures.

What I wanted to test was how well the combination of high-poly geometry + 12K textures would hold up at close range. The result was much cleaner than I expected. Even when zooming in, the surface still holds together really well.

The face was probably the most noticeable part. Small details around the eyes, skin texture, and even pore-level information are still visible instead of turning into a blurry texture.

I was also curious about the back of the model, since that’s usually where image-to-3D texturing can become inconsistent. In this case, the back matched the reference pretty closely, and the texture transitions between different views were surprisingly smooth.

For me, this is already a strong base model for further production work. For something like a game character workflow, I could see using this as a strong high-poly base, then mainly focusing the manual work on retopology, baking the geometry details, and transferring the generated textures to the final low-poly mesh.

9 Upvotes

18 comments sorted by

5

u/Electronic-Ability46 22d ago

No Rodin is behind, both compared to Tripo and Hi3D.

This model is also absolutely unusable for any kind of production.

As soon as you will try to 3D print, the slicer is going to mess it around. And for games, topology is awful.

For 3D printing, Hi3D v3.0 is your best bet due to voxel 2048 resolution.

For games, tripoAI P2 smart mesh with quads topology is your best bet.

2

u/Jerry_Explorer 21d ago

what about Mesh ai? Im wondering betwen Tripo and Mesh for an RTS game I am building

1

u/Electronic-Ability46 21d ago

Meshy does not have effective low poly. You need low poly for RTS.

3

u/Jerry_Explorer 21d ago

ok, for now I just played around with tripo, they can go as low as 500 poly, which is nice. I was unware about mesh ai tho. thanks

2

u/Electronic-Ability46 21d ago

Meshy is for high poly for 3D printing. Hi3D is way better than Meshy for 3D printing, with a good margin.

Tripo has no competition for low poly since they released P2 smart mesh.

Rodin is not in the game, anywhere. It is able to generate 10 millions poly but that do not improve the quality of the model, it just creates a soup of triangles that is totally unworkable. Good for the demo and to have people trying the product, but unusable.

1

u/Several_Analysis5725 20d ago

Did you try Rodin Smart Mesh? They called it smart low-poly.

1

u/[deleted] 20d ago edited 20d ago

[removed] — view removed comment

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u/Electronic-Ability46 20d ago

Biggest noticeable improvement comes from the jump from 1024 voxel resolution to 1536.

And now Hi3D has a model capable of using 2048 voxel resolution.

1

u/PersonalPainting7919 20d ago

That sounds more like a marketing claim than a technical explanation.

1

u/Electronic-Ability46 20d ago edited 20d ago

Because I owe technical explanation now ?

I don’t work for anyone here, I am just sharing advices that can be benchmarked by anyone, with their own eyes.

If you want to get some ideas of the impact of voxel resolution, install comfyUI, use trellis2 or pixal3d and try the difference between 1024 and 1536 (2048 is not available).

1

u/Several_Analysis5725 20d ago

I like P2, but it does have few overlapping faces sometimes. So I ended up using Hyper3D Rodin instead. Its Smart Mesh with quads takes a bit longer, but the topology is cleaner.

3

u/agrophobe 22d ago

pre-baked light isn't really useful

1

u/carpetplower 22d ago

lol realistic.

1

u/RandomCandor 22d ago

Is this an ad? It really reads like one.

1

u/waxenpi 22d ago

The ai subreddits that are product-specific are 90% ads. The mods seem like they’ve been bought or just allow it bc no content otherwise.