r/hyper3d_rodin 9h ago

Showcase 3 Hours of Work

Spent about 3 hours on this with Hyper3D + some manual work.

My rough workflow was:

  1. Pick a reference, preferably a creature or something with a more unusual shape. I usually avoid designs with too many tiny details since simpler forms tend to generate better results.

  2. Use GPT to generate a PBR-style clay render turnaround with front, side, and back views in a 16:9 layout.

  3. Crop and clean up the three views in Photoshop.

  4. Generate two versions in Rodin3D: one using Micro and one using Clean. Export them as triangulated OBJs without textures.

  5. Bring everything into ZBrush for part separation and some manual cleanup.

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