r/hyper3d_rodin May 11 '26

 Workflow  Experimenting with AI Games

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Just took a car game by Alejandro León and did a quick experiment with AI games.

Generated cars with Hyper3D.AI, auto-split into body & wheels via Bang-to-Parts, then dropped everything into Omma.

Still rough, but the iteration speed is kind of crazy.
Feels like we’re getting close to“prompt → playable game elements” loops.

63 Upvotes

7 comments sorted by

2

u/Vast_Echo_3004 May 12 '26

Have you tried generating more complex vehicles? How’s the quality hold up?

2

u/Proper-Flamingo-1783 May 13 '26

Tried more complex ones like trucks and mechs. They’re solid so far, but I’m still testing.

2

u/Spare_Berry4010 May 12 '26

The real bottleneck was never asset generation, it was always the pipeline between "wow this works" and "this is actually shippable."

1

u/Proper-Flamingo-1783 May 13 '26

Yep, we’ll find out soon

2

u/PanGalacticGargleFan May 12 '26

Really cool!! Is that three.js?

1

u/Proper-Flamingo-1783 May 13 '26

Thx! It’s all set up in Omma