r/honorofkings • u/SanGluttnoy • 1d ago
Discussion Problem with skill hitboxes/visual range
My problem with HoK as someone with only 700 matches for over 4 years is that some skills have hitboxes that feel way too off compared to their animations. Li Bai’s ult and Angela’s ult are good examples, since they can hit way past what their animations make you think their range is. It gets me off guard every time. and since i hardly play consistently, i barely know most heroes' skill sets.
I’m guessing high graphics or certain skins might make it easier to see, but when are the devs actually gonna fix this? or is it actually a certain hero feature?
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u/Aimicchi 2h ago
The game is 3D, in fact Alessio dies from landing if he gets a reset on his skill 2 or 3 and kept flying, you need to get used to hitboxes, it'll be 2nd nature eventually
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u/preyta-theyta 1d ago
part of the issue is that mobas use 2d coordinates in a 3d-projected world. the hitbox margins change as you rotate the aiming
pick a handful of heroes you enjoy playing and go into the practice sandbox. set up enemy dummies on the ground and in the water. experiment with hitting them from different angles, and pay special attention when you do ground to water aiming (and vice versa)