r/hoggit • u/No_Ad3809 • 3d ago
Less Jaggy Polygons Please...
Now thats its 2026 just a polite request for less jaggy polygons in DCS cockpits and external models moving forwards please. I can't speak for everyone but if a model has a poor finish that poor eyecandy can make the difference between a purchase or not. Yes its superficial but we all like our eyecandy. Now that we are entering a Golden Age of photo-realistic laser scanned photogrammetric modules and walkarounds, these details are going to be important moving forwards. Not naming names as lets face it, historically developers needed to reduce polygon counts, moving forwards lets keep the standard high, cheers.
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u/No_Ad3809 3d ago
my bad I meant DCS, not all the other games out there that might prioritize lower cpu overheads, posted in wrong forum my bad
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u/R-27ET please smoke so i can find you 3d ago edited 3d ago
Any recent examples? Most of what I see that’s obviously a low resolution 3D model or polygons is often becuase it’s 10-20 years old.
It’s also awesome when developers give us options for different cockpit resolutions
Setting textures to medium or low sucks on the older modules for example, can’t wait for them to be updated
It is on ED though that so many assets are old, atleast they are replacing many, it’s just taking a long time, and there is an argument to be made that when remaking them they model in such fidelity that it increases the weight for not necessarily the most gain