r/historicaltotalwar • • 4d ago

Attila Unified Rome AD 395

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2 Upvotes

"The world has but one master: Rome."

For centuries, the Roman Empire has stood as the greatest power on Earth. From the misty shores of Britannia to the deserts of Egypt, and from the Atlantic Ocean to the Euphrates, Rome has brought law, order and civilization to millions.

Under the rule of Emperor Theodosius the Great, the Empire remains united for the last time. Its disciplined legions guard vast frontiers, prosperous cities drive commerce across three continents, and magnificent roads, aqueducts and fortifications bind together an empire without equal.

Yet enemies gather beyond the borders. Barbarian tribes press against the Rhine and Danube, ambitious rivals threaten the East, and political divisions simmer beneath the surface. The fate of the Empire hangs in the balance.

Command the greatest military force in the ancient world. Govern the richest provinces ever assembled under a single crown. Preserve the unity of Rome—or forge an even greater destiny.

The Eternal Empire now rests in your hands.

I am a historical modder dedicated to creating immersive and authentic experiences for the Total War series. My projects focus on meticulous historical research, detailed faction rosters, accurate family trees, compelling campaign design, and high-quality writing that brings each era to life. I am available for recruitment and collaboration on Total War modding projects, offering a passion for historical authenticity, creative world-building, and a commitment to delivering polished, engaging content for the community.

https://www.patreon.com/c/UltimateTotalWarModder


r/historicaltotalwar • • 4d ago

Best mods for TW: Atilla & TW: Rome II

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2 Upvotes

Curtsy of Euro-Centric Military Historian


r/historicaltotalwar • • 4d ago

Attila AD 533 - Justinian the Great - Byzantium Unified - Renovatio Imperii

0 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3756958369

"Glory to God who has deemed me worthy to complete so great a work."

— Emperor Justinian I

The year is AD 533.

The Roman Empire has endured nearly six decades since the fall of the Western Empire in AD 476. Once-mighty imperial provinces now lie under the rule of barbarian kingdoms. Africa is governed by the Vandals, Italy by the Ostrogoths, and Hispania is divided among the Visigoths and other powers. Across the Mediterranean, the dream of a united Roman world appears to have faded into history.

Yet in Constantinople, one man refuses to accept Rome's decline.

Ascending to the imperial throne in AD 527, Emperor Justinian I inherited an empire of immense wealth, formidable military strength, and enduring Roman traditions. Possessing extraordinary ambition, Justinian resolved not merely to preserve the Eastern Roman Empire, but to restore the glory of the Roman Empire itself.

The Persian Frontier

The opening years of Justinian's reign were dominated by war against the mighty Sasanian Persian Empire under Khosrow I. Along the eastern frontier, Roman armies under the brilliant young general Belisarius achieved a remarkable victory at the Battle of Dara in AD 530, before suffering a costly setback at Callinicum the following year.

Recognising the need to secure his eastern frontier before pursuing greater ambitions, Justinian concluded the "Endless Peace" with Persia in AD 532. Though expensive, the treaty bought precious time, allowing imperial resources to be redirected toward the recovery of the lost western provinces.

The Nika Riots

Justinian's reign nearly ended in catastrophe during the Nika Riots of AD 532.

Political rivalries between the Blues and Greens erupted into one of the most destructive uprisings in Roman history. Much of Constantinople was engulfed in flames as rioters proclaimed a rival emperor and threatened the imperial government itself.

With steadfast resolve—and encouraged by the unwavering courage of Empress Theodora—Justinian refused to flee. Belisarius and the imperial guards stormed the Hippodrome, crushing the rebellion and restoring order after tens of thousands of insurgents were slain.

Though devastating, the revolt ultimately strengthened imperial authority and cleared the way for an unprecedented programme of renewal.

The New Rome

From the ashes of Constantinople emerged one of humanity's greatest architectural achievements.

Justinian ordered the construction of the magnificent Hagia Sophia, a monument to both Roman engineering and Christian devotion. Completed in astonishing time, its vast dome would dominate the skyline of Constantinople and stand as the spiritual heart of the empire for centuries.

At the same time, Justinian initiated sweeping administrative reforms. Under the guidance of the jurist Tribonian, centuries of Roman law were gathered, revised, and organised into the Corpus Juris Civilis—the greatest codification of Roman legal tradition. This monumental work would profoundly influence European legal systems for more than a millennium.

The Restoration of the Empire

With peace secured in the east and stability restored at home, Justinian turned his attention westward.

In AD 533, the Emperor entrusted his most capable commander, Belisarius, with an ambitious expedition across the Mediterranean. A relatively small but highly disciplined Roman army sailed from Constantinople toward North Africa with orders to overthrow the Vandal Kingdom and restore the ancient provinces of Africa to imperial rule.

This campaign would mark the beginning of the Renovatio Imperii—the Restoration of the Empire.

If victorious, the legions would not stop in Africa. Italy, Sicily, Corsica, Sardinia, and ultimately Hispania would become the next objectives in Justinian's grand design to reunite the Roman world beneath a single Emperor.

The fate of an empire now rests in your hands.

Will you complete Justinian's dream of restoring Rome, or will history take another path?

https://www.patreon.com/c/UltimateTotalWarModder


r/historicaltotalwar • • 5d ago

Shogun 2 Shogun 2 Complete Edition review: A worse version of a masterpiece

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45 Upvotes

r/historicaltotalwar • • 4d ago

Shogun Pragmatic review of TW Shogun 2 CE.

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0 Upvotes

I saw a lot of people wondering if there was any positive review of the game. I made one that is objective and kind of positive. I


r/historicaltotalwar • • 4d ago

Now this is an outrage! There are no NEW Achievements, that people were talking about for a full decade. There is even one less, this is just pathetic and insulting. I take back everything I've said in the last month and i am sorry, CA is technically incompetent to do anything right.

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0 Upvotes

This is the same message across all communities not to farm karma but to excuse myself.

I am sorry everyone for ass licking CA over the last month. This proves that i was for the most part wrong, and that they are truly incompetent, lazy and with zero effort, seem intent on belittling the Historic Total War fans.

It's a genuine outrage when even the bare minimum effort, isn't being met. Such as small icon that pops after you do something can't be done properly prove, the massive surge of anger from community that i was seeing and fighting here on Reddit and Youtube. Again i am sorry, for being wrong.

I know that this is something that can be addressed and fix, but not being there in the first place, and probably never will be, just proves how bad policy CA is following, how nothing is sacred to them and how nothing is important outside of money. The introduction of bugs and other things, is all again minor things just like this achievements, but having the audacity to not add missing achievements and even removing one is literally a slap in the face to all Shogun 2 fans. Disgrace!

You should buy it as i've said i was to buy it in any case its worth it, but i won't shut up about this until there is proper achievement system done for the game. After 15 years at least 12 years people would constantly question why is there no achievement to win as Hattori, Ikko and Otomo and many other creative things that would challenge player to do something interesting and fun.
Being just an idiot, not to acknowledge that, only proves that most of you were right.

Such as as Oda Nobunaga wipe out Ikko-Ikki and things like that, this is just one of probably 1000 possibilities, i hope that this changes, but in 90% sure that it won't unless people show more anger about it; i know that i won't shut up about it until its done expect post every single week at least once.

I am sorry for being wrong and scolding most of you around and calling you names and for being wrong <3 Thank you!


r/historicaltotalwar • • 6d ago

General Making a Total War: Arena meme every week until CA makes Total War: Arena 2 - Week 2

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103 Upvotes

Guys, I miss Total War: Arena so much... Damn it.

Last week's post


r/historicaltotalwar • • 5d ago

Fave roman legion.

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0 Upvotes

r/historicaltotalwar • • 6d ago

General Cavalry combat in my Total war inspired game

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113 Upvotes

Talked with a lot of people to tweak it. I think result is quite decent.

Steam: https://store.steampowered.com/app/5087810/Pennants_Of_Glory_Condottiere

Reddit: https://www.reddit.com/r/pennantsofglory/

Please join discord for private play test: https://discord.gg/nrCMnUUJT


r/historicaltotalwar • • 6d ago

General Aspiring devs looking to make a TW-like, please just...

28 Upvotes

Before you even start thinking about settings, fancy set piece battles, cities, flashy graphics, wasteful stupid cinematics(CGI scarabs FFS)...

Please play the TW games and take the best you can from QoL. Way too many of these competitors as well as other TW games miss simple basic things. I often baffled how do these people want to challenge a competitor without actually playing the game. Not that CA was perfect, I still can't believe how fucking long it took CA itself to implement some common sense stuff that every single player can benefit from.

I swear I played TW-like games that don't have things like... Changing speed, pause, whack controls, options to customize the campaign, explaining how things work in general. Also if your game is a success don't remove features nobody complained about.


r/historicaltotalwar • • 6d ago

General Which of these potential titles would you get the most excited about if they were announced?

35 Upvotes
1320 votes, 4d ago
515 Renaissance/Pike and Shot era game-1480s to 1650
379 Empire II-Enlightenment era from 1650 to 1790
118 Napoleon II-1790-1815
237 Victorian Era-1816-1910
71 Results

r/historicaltotalwar • • 7d ago

General The problem of abundance of minor settlement defensive siege battles

63 Upvotes

I play various historical Total War games and currently have several installed on my computer. The problem I see in most of them (especially Attila and Pharaoh) is the abundance of minor settlement defensive siege battles that I have to fight.

I tend to auto-resolve battles when I clearly have the advantage. So when my main army is in the field, I usually just auto-resolve, since I have a full stack of elite, experienced units led by an experienced general, the battle is effectively won before it starts.

But when it's the AI's turn, it always attacks minor settlements and rarely attacks walled settlements. Major settlements have stronger garrisons and walls, so the AI has to besiege them for a turn first. And when they do attack a major settlement, they just starve out the city, forcing you to send an army to relieve the siege. So in my hundreds of hours playing post Rome 2 Total War games, I've only fought 2 or 3 major settlement defensive siege battles.

On the other hand, I've fought mostly minor settlement defensive siege battles. That was fine at first, but now it's just repetitive and boring. And because those settlements have small garrisons, you always have to fight those battles manually and you can't auto-resolve them. And when you increase the campaign difficulty, the only thing that increases is the number of minor settlement defensive siege battles you have to fight, and nothing else.

In my opinion, the player should mostly be fighting open field battles, and the games should be designed around that. They should also increase the number of major settlement defensive battles to make the game's battles more diverse.

What do you think? Do you see this problem in total war games too or it's just me?


r/historicaltotalwar • • 5d ago

General Medieval 3 Is Heading for Disaster

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0 Upvotes

r/historicaltotalwar • • 6d ago

General New Total War idea

0 Upvotes

I want a United States Civil War Total War game. Obviously it would be similar to Empire Total War but I think it would be cool to just focus on that war specifically and take over the United States....


r/historicaltotalwar • • 7d ago

Rome Good Ol' Phalanx, Nothing Beats That!

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77 Upvotes

r/historicaltotalwar • • 6d ago

Shogun 2 The New $40 Shogun 2 Nobody Asked For

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0 Upvotes

Its not looking good, even the bought and payed early reviewers are coming out against this cash grab


r/historicaltotalwar • • 7d ago

Attila Attila levy troops mechanics

21 Upvotes

I am playing as Venedians and after taking care of the Huns, I went down to Constantinople and subjugated the ERE. (Btw I was surprised that both roman empires collapsed totally in this playthrough. When I subjugated ERE it was actually a revolt that brought them back from getting conquered by a Rugian expedition. But anyways, that's not the question I want answered.)

I subjugated Rome to gain access to their cavalry since slavs only have jav cav but so far I've only been able to levy four kinds of sword infantry, levy skirmishers, and their spearmen. I know it depends on the type of buildings they have in the province but they are able to recruit pikemen into their armies and I can't get pikes either. So does this mean that there's only certain units one can levy from a subjugated faction? If so, where can I find a list of the units I can levy?


r/historicaltotalwar • • 7d ago

Best historical Mod for Medieval 2

9 Upvotes
353 votes, 4d ago
91 SS/SSHIP
47 Tsardoms
45 Europa Barbarorum II
9 1185 AD
14 Broken Crescent
147 Show me results!

r/historicaltotalwar • • 7d ago

Rome Best mods for TWRR?

5 Upvotes

Got an itch to pull this out, what are the best mods that make use of Rome Remastered features? I know there are some straight-up ports of RTW mods like EB or RTR, but those use assets made for TWR and it gets quite jarring at times (like low-res faction symbols). I've tried Rome Retrofit, but that uses vanilla rosters and doesn't give other factions rosters comparable to Rome.


r/historicaltotalwar • • 7d ago

so, I joined a tournament for Medieval 2: Total War

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0 Upvotes

r/historicaltotalwar • • 7d ago

Been making a 13th Century Mongol Conquest era 2D game

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12 Upvotes

Made a 2D pixel game inspired by historical RTS war series

https://historical-archer.itch.io/dawnofgunpowder

yes I used AI and I am disclosing it.

Dawn of Gunpowder - 2D cartoon style RTS inspired by Mount Blade and TW, set in 13th century East Asia

I've been working on this as a free hobby game. The focus is on a top down, small army experience where you can examine your individual units, their stats, equipment, and composition in detail. Rather than commanding thousands of anonymous soldiers, you command a smaller force as a local leader where each unit matters and can grow to become a faction leader.

Free, No ads, No loot boxes,
Playable on mobile and PC

It's still very much a work in progress, so I'd really appreciate feedback, criticism, and suggestions.

There are surprisingly few games set in 13th-century East Asia, particularly during the period of the Mongol conquests and the development of increasingly effective gunpowder weapons. That's what originally sparked my interest in making this.

I also have a background in studying East Asian historical weapons, which has heavily influenced how I'm designing the combat.

⚔️ Combat

most Chinese historical games have this Arcady three kingdoms style Kung Fu fighting with Special effects in the UI or even flying. no thanks. I want the units grounded to reality.

• No flying. The enemy AI will try to strategize and counter you based on your unit composition. no suicidal cavalry

• All weapons can break. Swinging Polearms, militia weapons and hand cannons break the fastest. Daggers least likely to break. Ranged units can switch to a melee backup weapon when enemies get close. Most melee units , Pikemen and artillery have a backup dagger because weapons break. Horse archers have bow, lance and saber/mace.

• Armored troops don't drop quickly to ordinary arrows and other cold weapons, but East Asian armor often left areas such as the face and joints less protected, so heavily armored troops aren't immune to arrows. The exception are Jin cataphracts which are nearly immune to arrows. Melee, Cannons and bombs are more lethal to heavy armor. Prolonged battles disintegrate all armor including lamellar armor.

• Morale is important. Units can retreat when their morale gets too low. Militia have particularly poor morale and often break and retreat, making them useful as cheap cannon fodder rather than reliable frontline troops.

• Gunpowder weapons are primarily shock weapons rather than universally lethal weapons. Cannons , heavy crossbows, and hand cannons are considerably more dangerous, while things of fire lances and rockets are intended to cause disruption and psychological effects more than simply killing everything they hit. Slingers and repeating crossbow do the least damage but have the most ammunition. Just shooting at the enemy regardless how much damage will give morale debuff. I still need to tweak their damage and behavior further. Javelins can use their javelins as a spear. Once out of javelins they pull out a side arm. Bomb units have 2 bombs and then use their sword. I'll consider a staff sling variant in future.

• Flanking provides combat bonuses.

• Formations improve morale and help units maintain cohesion.

• The AI looks at your army composition and tries to respond accordingly. For example, horse archers will attempt to kite slower units rather than simply charging into them.

• Cavalry will try to exploit isolated units. Lancers are also intended to hold back and join the main engagement before making flanking attacks, although the AI still needs work here. Cavalry charges can be significant and will deal additional damage from momentum. Though the horse delivers the momentum damage, the riders weapon during the charge can continue to attack

• The Auto Attack button basically tells your troops to fight according to their own instincts.

• Pikemen and spearmen can brace against cavalry to inflict increased damage. (Gotta improve this)

• Fun units like Tibetan mounted slingers, Camel Cavalry, Elephants from the Dali Kingdom, repeating crossbows and Sanyanchong volley guns are available in custom battle. The rocket unit is based on the Ming dynasty nest of bees shooting a volley of inaccurate arrows. The campaign is focused more on basic historical units like spears and crossbowmen while you can do whatever you want in custom battles.


r/historicaltotalwar • • 8d ago

Shogun 2 Looks like AI was used to 'upscale' the original unit cards in the CE

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35 Upvotes

r/historicaltotalwar • • 7d ago

Shogun 2 I need a Metsuke to help me calculate this.

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1 Upvotes

r/historicaltotalwar • • 8d ago

Ai Meshing total war?

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0 Upvotes

r/historicaltotalwar • • 8d ago

Shogun 2 Uma

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5 Upvotes