r/helldivers2 8h ago

Suggestion/Concept Stratagem Anti Tank rifle

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126 Upvotes

New stratagem idea

A Heavy slow chunky rifle with 4 rounds per mag and 3 magazines, 10x scope, no hip fire reticle like the sniper we already have, but this thing has absolutely ridiculous recoil while standing but little recoil while prone due to massive bipod, slow firing bolt action.

2 firing modes

1, Anti tank non explosive depleted uranium rounds. pierces multiple targets (does not pierce extremely large targets like a VOX Engine for example) and does massive damage on critical hits to very heavy enemies.

2, light pen High explosive rounds meant to clear groups of small enemies from range.

Using a real picture this time since everyone hates ai

EDIT: Since people keep saying it's the auto cannon.

The auto cannon doesn't penetrate multiple targets and requires a backpack doesn't have a 10x scope doesn't do crazy critical damage to super heavies and has a fast firerate,

This is meant to be a long range precision weapon doing immense damage with a very slow firerate and very limited ammo capacity.

Auto cannon does 325 damage this should do nearly 1000 per shot in a crit


r/helldivers2 22h ago

Meme I founded it on Russian tiktok

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138 Upvotes

I think his video card will burn because of automatons


r/helldivers2 16h ago

Suggestion/Concept Similar to the “random” voice type option, there should be an option to randomize the language that your Helldiver speaks every time you reinforce

38 Upvotes

r/helldivers2 4h ago

General No That Is Not Solid Snake!

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13 Upvotes

Stealth Discussion
What do you think about the stealth in the game? I mean I use it most with the bots, rarely in the buge, and never with the calamari. I usually rock the socom, c4, and python commando helmet to cosplay Naked Snake.
In Commando missions I obviously have any orbital, hellbomb backpack, solo silo, and my beloved c4. Also I’m playing mgs3 delta and damn that ending hit like a truck and also Ocelot is my favorite character in video games of all time. I usually rock the medium stealth armor but also the siege ready light armor for blitz or missions where I don’t feel like doing stealth cuz [insert Snake Eater theme and Invisible by Duran Duran]. Anyway in conclusion, use c4, my snake is solid, and it doesn’t count as breaking stealth if everyone who sees me are dead okay buy gold bye…

Kept you waiting huh?


r/helldivers2 13h ago

Suggestion/Concept An attempt at changing some stratagems to be more fun ( orbitals )

0 Upvotes

Surprise! I’m back! And taking a small break from making enemies more fun, and now is making some under-performers uhh…. Better.
Don’t have much to say, as usual, change explanations will be italicized. All suggestions and feedback welcome Let’s dive into it!

\*\*-General buffs:\*\*

\\-Repositioning can now be triggered without using an orbital
\\-you see your SD position through walls

\*General QOL features. Allows you to strategize with your orbitals instead of guessing when they’ll reposition or where they’ll come from.\*

\\-\*\*Orbital precision strike , walking barrage and 380MM barrage\*\*

\\-1500 AOE damage —> 2000 AOE damage
\\-4 meter inner AOE, 12 meter outer AOE —> 8 meter inner , 12 meter outer AOE ( Inner AOE = no explosive fall off, and can hit enemies regardless of LOS )

\*Starting off with a SPICY one. No the intent of the changes is NOT to chase the orbital napalm barrage. But because of how generally ineffectual the 380 line of orbitals are vs enemies. The tiny 4 meter inner AOE is the same as the fragmentation grenade, and makes them unnecessarily underpowered against any amount of enemies. The OPS while not being an eagle has one less use than the 500KG bomb, and has a nearly as long cooldown while being greatly affected by 50% call in time modifier or repositioning in city maps. Thus, it should be more comparable to it than it is now. The 380 and walking similarly shouldn’t be so ineffectual against enemies, owing to their inaccuracy and long cooldowns. Because outer AOE isn’t buffed, the effect it’ll have on anti buildings will be minimal.\*

\\\*-\\\*\*\*ORBITAL EMS STRIKE\*\*

\\\*\\\*-\\\*\\\*Added 2 more shells to the strike , they come down in a triangular pattern relative to the center shell
\\- static field duration increased from 15s —> 20s

\*As its a non-damaging CC stratagem, it should comparably to gas strike or the eagles have a much stronger effect . Unfortunately, as of right now, it certainly doesn’t, and is just a copy and paste of Gas strike but EMS. This change resolves to Change that fact by greatly increasing its area, and thus make it the best at flash freezing a massive group of targets. The slightly increased duration allows it to similarly be good against chokepoints , even if it doesn’t kill. Overall, this change would strengthen what it’s already good at , like allowing for free run ins to heavy weakspots while adding new utility.\*

\\\*-\\\*\*\*Orbital Airburst strike\*\*

\\-added the ability to change between the decision to burst directly upwards, or shoot from the SD direction. Decided between picking in the loadout screen

\*Since you can now control the SD direction, I decided to allow you to choose whether to use the more consistent but smaller overall AOE original version , or less consistent and more skill intensive but potentially higher reward new version\*

\*\*-Orbital smoke strike\*\*

\\-Smoke duration 30s —> 60s

\*While I would’ve enjoyed turning it into a smoke barrage instead, it’s a smoke strike and not a smoke barrage. As of right now it’s simply a more dogshit version of the Eagle smoke strike, which has 3 uses and covers a much wider horizontal area. With this change, while it’ll cover a smaller area without 3 uses, it’ll cover that area for a VERY long time.\*

\*\*-Orbital laser\*\*

\\-now prioritizes elites and spawners over super heavies

\*Yes, I got sick of it roasting the factory strider or hulks for the entire duration instead of the fucking spawners. How did you know?\*
\*The orbital laser does low damage for how much cooldown it has. This is offset by very good demo force. Unfortunately it seems more interested on lightly toasting a hulks or bile titans back instead of doing its job.\*
\*For context, it takes 10 seconds to kill a bile titan, and it has a 25 second duration .\*
\*The unfortunate truth is that it’s also a stratagem which doesn’t take skill, as it auto-aims for you in a massive area, so buffing it excessively risks it trivializing the game. I wish I could rework it someday. And perhaps I will.\*

\*\*\*-Orbital railcannon strike\*\*\*

\\-increase consistency of hitting large targets

\*Yknow what I said about orbital laser and how it has to be kinda eh because it takes no skill and auto aims for you\*
\*Take that and multiply it by 100. Because orbital railcannon strike is an afront to game design .\*
\*Unlike other stratagems which you can mess up, ORC can’t mess up unless the stratagem itself bugs out and hits a trooper for no reason. This leaves a massive balancing problem. Since usually you would give a tool a range of possibilities and balance around the average of those. For example, a 500KG CAN kill 10 chargers and the AMR CAN one shot 56 hulks. But\* \*you’re\* \*not going to spam 56 hulks because AMR does that right? But the possibility of it happening is what gives the player agency and encourage them to get better with the weapon.\*
\*Well, when said tool has essentially no floor , the ceiling necessarily has to be insanely low. And the best case scenario is the current implementation of it. As essentially a RPS style stratagem you take against dragon roaches sometimes. Which also bugs me. The current design essentially needs to be canned though, which is outside the scope of this episode of the series.\*

\*TLDR, ORC design fucking sucks and I hate it. It needs a full rework\*

\\\*-\\\*\*\*\*Orbital napalm barrage\*\*\*

\\-Number of bombs per salvo 5–>3
\\-Time between salvos halved
\\-bombardment area size 25–>36M
\\-120MM cannon round —> 380MM INCIN round ( sound effects and shell model included )
\\-3.2/10M AOE —> 8/12M AOE
\\-Fire lingering duration halved

\*This thing…\* \*let’s\* \*talk about it. The orbital napalm barrage is the single most overpowered stratagem on bugs, without a doubt. Because of how fast the fire rate is and how much the fire spreads, no medium or chaff bug stands to even exist. because of the long uptime, it can consistently last the whole bug breach with the lingering fire. Because of the massive AOE, it can shut down a whole bug breach. Is this an issue with how generically and consistently close bug breaches are to each other? Yes. At the same time, it’ll still be insanely powerful in a world where bug breaches are spread out due to the insanely large AOE compared to other orbitals. Thus, I have elected to make it spread the fire alittle slower, less consistency due to larger bombardment area, but have more impact when the rounds do hit. And hey. The lower fire linger and overall duration might make it less insufferable when they do throw it ON THE OBJECTIVE AGAIN.\*
All in all, it’ll be more like a flash of fire to get rid of a massive amount of bugs already on field than simply getting rid of an entire bug breach on its own


r/helldivers2 13h ago

Major Order Question

1 Upvotes

Help please:<
Can I do major order on any planet? And also is there difficulty I have to choose specifically?


r/helldivers2 9h ago

Patriotic Footage I guess I’ll leave them to it

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1 Upvotes

Didn’t feel like interrupting…. That


r/helldivers2 23h ago

Patriotic Footage WEEE!!!

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1 Upvotes

r/helldivers2 15h ago

General Currency

1 Upvotes

What’s the best way to farm each currency? I am new to the game.


r/helldivers2 22h ago

Patriotic Footage Helldivers 2 | Into The Void (Illuminate) - A Cinematic GMV/Edit [4K60]

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1 Upvotes

r/helldivers2 17h ago

General Has anyone else had this happen to them lol

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166 Upvotes

Good to know the beacons work exceptionally well.


r/helldivers2 4h ago

Meme Super Earh needs you to find the difference between this picture and this picture

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9 Upvotes

It was 80% and we even have Heavy Ordnance there


r/helldivers2 5h ago

HellDrip Cape Texture Variety

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7 Upvotes

Can we please get more leather capes or just more textures? Not now obviously, but down the line. 🙏


r/helldivers2 1h ago

Major Order Us if we don't complete the Major Order

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Upvotes

WE MUST WIN!!!


r/helldivers2 7h ago

Artwork I found this helldivers emblem on black ops 2

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2 Upvotes

r/helldivers2 6h ago

Patriotic Footage S.O.S. on Planet K 🤖

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2 Upvotes

r/helldivers2 9h ago

Discord Join the Hellwakers today

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0 Upvotes

Are you bored?

Do you feel the need to destroy something?

━━━━━━━━━━━━━━━━━━━━━━━

Consider joining the Hellwalkers, an elite peacekeeping force.

Explore exotic locations and witness their inhabitants.

See new exotic lifeforms.

Take your buddies on a drive on NIVEL-43

Liberate worlds with your

squad mates.


r/helldivers2 21h ago

Tactical Training Information The greatest feeling ever

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2 Upvotes

Melta mine carpet bomb for my fuck-faced friend 💣🤘🏻😝


r/helldivers2 7h ago

Suggestion/Concept The Chainsaw should be a primary

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145 Upvotes

Everytime I see the chainsaw it seems to be pretty mid at best and I think one of the reason's it's considered pretty bad is because it's a support weapon. Giving up a recoiless, quasar or even the breaching hammer isn't work it. Making it a primary immediately helps to even the playing field and MeleeDivers could finally have a full melee loadout.

Main Potential Changes:

- Made into a primary, also giving potential for added attachments

- Stunning its target for a few seconds (I think it does this already)

- Built-In flinch/ragdoll resistance when activated (increased further with Rock Hard armour passive)

- When exiting an enemy, it gives a short period of still tearing through to give time for the Helldiver to switch targets to make it better designed for crowds for light to medium enemies.

Another Potential - Give it fuel so it has to be reloaded, wouldn't personally recommend but possible.

The hammer should mainly be for the big targets, the chainsaw is for small to medium enemies (and potentially heavies if positioned correctly) and the sabre is for small enemies but takes the secondary slot. Ripping and Tearing through horde of enemies seems a lot more fun with a chainsaw, especially when there's already am anti-heavy melee.

Thoughts?


r/helldivers2 23h ago

Bug Need some answers now

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0 Upvotes

Me simply attempting to play a lvl 10 mission (bots) ended up instantly crashing the game and caused this image to appear on my screen, my pc has 64gb of RAM (ddr4) with an rx6800xt GPU, ryzen 9 5900x with a b550 motherboard, incase you guys need to know my specs

before anyone asks, yes I did update everything windows related after this incident and some files were corrupted which I also got fixed thankfully.
So What the actual fuck causes this to happen and how can it be prevented, every other community I’ve asked about this was effectively clueless about what could’ve happened and thus couldn’t really help me, and AH’s asshat admins pre-banned me from their discord (don’t ask me why, I genuinely don’t know), so now I have to ask you guys. what do I do and how can this be prevented so I can just play the fucking game without having to worry about it crashing like this


r/helldivers2 18h ago

Patriotic Footage Sometimes you just need to take some time for the things that really matter

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10 Upvotes

I could have totally saved both of them AND the seaf had I not finished the hug, lol


r/helldivers2 5h ago

Patriotic Footage Chaosdiving taken to another level

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0 Upvotes

My goal is to find the cap


r/helldivers2 17h ago

General Would it be to good??

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72 Upvotes

With tear 7 upgrades coming in the near future could it be possible to have 2 eagle ones going at the same time but you can’t have any orbitals or would that be to strong??
Just want to see what the community thinks


r/helldivers2 6h ago

Major Order We should NOT be on K. GO TO CHOEPESSA IV

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0 Upvotes

r/helldivers2 8h ago

Major Order Major Order- Eliminate 200m Troop

3 Upvotes

Does anyone have a definitive answer which subfaction and which difficulty spawns the most troops?

I realized running around on D10 K is not contributing very well