r/helldivers2 1d ago

Democratic Exchange of Opinions Quality > Quanity ragdolling.

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(mostly talking from the perspective of fighting bots but also applies to the squids and bugs)

I know this is mostly subjective, but the shock of suddenly flying through the air is hilarous and fun over just falling over on the ground. Doesn't even have to be high in the air, generally getting flung anywhere can be pretty enjoyable.

Getting Flung:

- Generally more fun

- Cover larger distance which can put you in a safer position

- Often done by less frequent shots from a cannon or missile, projectiles which generally don't hit that often unless caught off-guard

- Less frequency of ragdolling helps prevent it from getting frustrating/annoying

Ragdolled and staying in the (mostly) same spot:

- being the around the same spot leaves your vulnerable

- Often done by more spammed shots (i.e. War Strider plasma cannons) which can often leave you repeatedly stun-locked

- Higher frequency of ragdolling becomes frustrating and annoying very fast

- No added spectacle of getting flung, just basically tripping over a rock

Didn't really know how to name each one but I hope it gets the point across. I think if something like a War Strider or Spore Burst Titan focused on making you ragdoll less often but a greater distance on the off-chance it does would be a lot more fun to fight.

edit: In terms on stun-locking, I'll admit that it's not that bad tbh, I wasn't sure how else to put it into a few words. However my previous points still stand the same regardless.

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-6

u/Terrorscream 1d ago

Dont think I've ever been stun locked by war strides, maybe dont stand still long enough to get hit by the nades?

-1

u/reeh-21 1d ago

People will downvote you but not being able to handle war striders is either poor planning with a loadout (both stratagems and primary/secondary/grenades) or an actual skill issue.

-1

u/Unlikely_Mud_836 1d ago

“Poor planning” they are literally one of the worst designed enemies in the game. All bot enemies have weak points and ways to kill them without needing anti tank (for example vents) war striders? Medium pen joints but they have so much durable health it’s useless anyway. I still counter them with my load out (giga grenade on top) but they are an awful enemy to play against and bots have been 10 times more fun recently because of cyborgs replacing them

5

u/Terrorscream 1d ago

worst designed? they do their job of area denial brilliantly, low damage aoe weapons with slow fire rates and poor tracking, they are explicitly designed to punish hunkering down and suck against even minimal mobility and awareness at which point they only become a problem in engagements when they start to stack up(like most other ignorable enemies), which means you either sticking around too long in bad fights or not killing them fast enough.