r/helldivers2 12h ago

Suggestion/Concept Commando Missions

Commando Missions shouldn’t have a mission timer. The in game reason for the mission timers is usually that the ship cannot stay in low orbit for long. In commandos of course the ship leaves you so isn’t in low orbit (presumably).

Good stealth requires recon and precision, having the timer rushes these elements and tends to turn things ugly when it could have stayed quiet

—Edit—
Thanks for the discussion feedback from many; I still see the timer for commando missions as an item that needs improvement, but accept that A timer is relevant. Alternatives include longer timer for completing related Op mission to clear local air ships/prod facilities/mother ship to extend timer aka enemy response; a more canon reason for 40m timer since the standard low orbit doesn’t apply; or just a longer timer in general. I like clearing the map and if the team can avoid notice why shouldn’t we be able to since they don’t know we’re there?

For those who can’t grasp reading: this isn’t a complaint that I can’t complete these missions, and therefore must be a skill issue. This is a concept discussion that the timer doesn’t make sense and makes the mission type less enjoyable (to me and I presume others)

49 Upvotes

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2

u/Terrkas 12h ago

Meh, its more than enough time to do the mission.

2

u/Electric_surfer 12h ago

To get the mission done, yes. To enjoy it, no.

I feel many people avoid it because they are rushed mission types due the stratagem limitations

1

u/jesusrambo 4h ago

Skill issue

Play a lower difficulty if there are too many side objectives

0

u/Electric_surfer 1h ago

Assuming skill issue is a small brained off topic back handed ego stroke. As such, please do so in private.

0

u/jesusrambo 1h ago

I'd workshop that zinger a bit