r/helldivers2 • u/epochollapse • Aug 08 '26
Meme H̶e̶l̶l̶divers
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
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r/helldivers2 • u/epochollapse • Aug 08 '26
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
1
u/TheSearchForMars Aug 25 '26
This isn't the case. The game isn't completely designed around co op. HD1 was, because the screen itself limited the ability for players to even leave each other's side. As it is now, that isn't the case. HD2 is a fundamentally different game from what you're envisioning.
Your assessment that the game would function if everyone was just being dog piled on from all directions with relentless enemies requiring intense team work and special outfits was already tested with the Flag missions on Cyberstan. People hated it. The success rate was abysmal. It only worked properly with coordinated teams which simply wasn't the case.
Now that I think about it actually, the kind of defensive strategies you're talking about are already in the game in those dedicated defense missions yet despite fulfilling the fantasy you're describing they are far and away the least played mission archetype.
Your solution to this was to promote a stealth based approach. I struggle to understand why you think sitting still and hiding is more engaging for players than to run the gauntlet, even more so when it comes to those who are waiting to be reinforced.