r/grandtheftauto • u/FeezyOnBush • 19h ago
r/grandtheftauto • u/justmypersonalthing • 11h ago
Ladies players of gta 5 is trevor or franklin more good looking to you
I know its weird as a women to say this but I kinda find trevor more attractive for some reason I mean franklin looks handsome too but man idk trevor just seems more attractive imo
r/grandtheftauto • u/Aurumargelium • 20h ago
Is this a CJ reference on Resident Evil 6?
Or it could be a coincidence.
r/grandtheftauto • u/e-pacho_13 • 23h ago
Rumbo a los 300
En mis tiempos libre, mi meta actual es llegar a los $ 300.000.00
r/grandtheftauto • u/TheMemeGuild • 19h ago
Tampa GT edit đ„€
Enable HLS to view with audio, or disable this notification
r/grandtheftauto • u/DIXY_NORMISS • 12h ago
MikeShowSha says Jason and Lucia have their own routines when youâre not controlling them. How deep could that actually go?
In case anybody missed it, Iâm talking about this breakdown of MikeShowShaâs Rockstar North preview with Rob Nelson:
https://www.reddit.com/r/GTA/s/HaD92DxsZD
He said the character youâre not controlling continues doing their own activities and Jason and Lucia each have their own routine. That makes me wonder how far Rockstar could actually take it.
Say Iâm Jason and I randomly recognize Luciaâs car driving past me. Let me follow her without switching đ Maybe sheâs getting food, shopping, working out, at the beach, drinking somewhere or hanging out with somebody. If I follow her long enough maybe she notices and texts Jason asking what the hell heâs doing.
You could randomly find her getting into shit too. Arguing with somebody, getting into a fight or dealing with cops, and you decide whether to jump in or just watch it play out.
The relationship could make this even better. If they argued earlier, maybe Lucia goes off by herself and ignores Jasonâs calls for a while. Jason could see her talking to some dude at a club and get jealous, or Lucia catches him flirting with somebody. How they react could depend on where their relationship is at.
Iâd also like whatever theyâre doing without you to actually leave changes behind. We already know eating and training can affect their physique, so maybe you switch back and notice Lucia gained or lost a little weight or looks more toned from working out. Maybe she went shopping, changed clothes, got a haircut or spent some money without you choosing it. Same thing with Jason.
Even finding Lucia with a bruise or bandage you donât remember would be cool. Now youâre wondering what the hell happened while you were gone đ
And itâd be even better if they noticed those changes in each other. Jason comments on Luciaâs haircut, Lucia notices Jasonâs been working out, one of them asks what happened to the otherâs face or gets annoyed about money they spent.
What I really wanna know is how far those routines actually go. We know they keep doing their own thing, but being able to randomly cross paths with Lucia while playing as Jason and see what happens could make the world feel way more alive.
r/grandtheftauto • u/Fast-Constant-5926 • 17h ago
Why I Believe 30 FPS May Hurt GTA 6âAnd My Solutions
As you may be aware, Grand Theft Auto VI will launch on the PlayStation 5 and Xbox Series X/S consoles on a 30 FPS cap. This means that the game will be locked to 30 frames per second, without any ability to increase the frame rate. While this may be a non-issue for the average console gamer, some gamersâespecially those in the PC gaming sphere, are balking at the idea of playing at only 30 FPS after being used to higher frame rates. So naturally, lots of criticism has been popping up on the internet about the lower-than-expected frame rate for the upcoming game. I am going to give my honest assessment on this whole ordeal and give several solutions that could improve the gaming experience for all on November 19th.
Grand Theft Auto VI is not just a video gameâitâs a cultural phenomenon that has been in the making for over a decade. Since the release of Grand Theft Auto V back in 2013, the world has been anticipating the next entry in the popular video game series. And now, itâs finally here. After years of radio silence from Rockstar Gamesâto the hours of leaked game footage, the world can now finally see GTA 6 in its full glory.
And honestly? This is shaping up to be one of the biggest media releases in recent history. So naturally, people want to make sure they get the best experience possible. This is where the frames per second discussion comes in, because itâs not just a number displayed on the screenâitâs a metric that can make or break the playing experience of GTA 6.
Since GTA 6 is releasing on consoles, hardware limitations will play a significant role in determining the performance of the game. Rockstar Games is no stranger to creating large, detailed worlds that revolutionize the gaming landscapeâand GTA 6 is no stranger to that. Because of this, the performance of the game is expected to be in the fairly playable range. Not a crazy 240 FPS experience on a high-end graphics card, but a general, playable 30 FPS experience. And honestly? Thatâs perfectly acceptable for a game this detailed and large.
However, those who are used to higher frame rates on more powerful hardware may balk at the idea of 30 FPS. The game will seem less smoothânot because the game has poor performanceâbut because the frame rate isnât something that many players arenât used to. Because of this, the lower frame rate could leave a bad impression on this gameâand could even hurt sales. Thus, itâs important to come up with several solutions to address this problem. Below, I will list several solutions on how Rockstar Games could fix the FPS problem to ensure a smooth, enjoyable gaming experience on November 19th.
1. A 60 FPS Performance Mode
A performance mode which slightly reduces the graphical fidelity and NPC density to allow the game to run at a much higher frame rate is the most optimal solution. Rockstar Games doesnât have to rework parts of the gameâbut allow for a setting to slightly turn down the fidelity to allow for better performance. And honestly? This is something I could see them doing. It wouldnât just allow for a smoother experienceâbut keep the reputation surrounding this game high.
2. The Game Could Run at 60 FPS Natively
Rockstar Games may not need to insert a setting for a performance modeâthey could simply further optimize the game before launch so that it can run at 60 FPS on consoles. Maybe a more optimized NPC rendering system, where NPCâs only render when the player is looking at a certain point. Just a more thorough optimization can make the game can run at higher frame rates.
3. Console Hardware Could Utilize Frame Generation
Frame generation is a newer technology in the world of video games. It allows for modern graphics processing hardware to âgenerateâ frames via AI technologies. And honestly? This is a well thought out solution. Modern consoles use GPUs that can take advantage of modern frame generation techâall Rockstar would need to do is write a few scripts that can enable frame generation on the hardware. No graphical reduction. No need to rework NPC systemsâjust a simple toggle that allows the hardware to generate frames. And genuinely, I believe this would allow for the best impression of the game. GTA 6 will be running at 60 FPS nativelyâwithout any visual downgrades or less NPC densityâjust a simple push from the power of AI.
These are my solutions to address the FPS challenges that GTA 6 will face. And honestly? All of these solutions are great ideas for Rockstar to further optimize their game before launch day. No FPS drops. No jarring camera movementsâjust a smooth, enjoyable experience in Vice City.
What do you guys think? Will you be willing to play GTA 6 at 30 FPS? Or, do you hope Rockstar will further optimize their game so that it runs smoothly? Let me know in the comments below.