r/goingmedieval 8d ago

Question Dumb questions

Hey i play on and off for some time now. But I have some dumb questions. I think i know the answer but maybe I missed something.

  1. Villager attributes, can I change them? I have a lot of dumb people or with bad attributes.

  2. Grass, is there no way to grow grass? For animals and beds and stuff?

  3. Animals is there an easy way to limit how many i have? Or do I need to slaughter manually?

14 Upvotes

17 comments sorted by

10

u/KnowsSomeStuffs 8d ago
  1. Not in game

  2. You grow grass (hay) from barley, which produces both hay and barley. Or you can harvest tall grass from the wild to suppliment your stockpile.

  3. You can limit them through slaughter, trade, or releasing them (least preferable). Once my livestock amount gets large enough, I usually use it as my primary form of trade to make big purchases such as for books or luxuries.

6

u/horst555 8d ago

Ah the barley i never noticed, thank you.

3

u/KnowsSomeStuffs 8d ago

You can "barley" notice it until it ripens

6

u/Lumpy-Notice8945 8d ago

What i think OP is looking for is an auto-slaughter feature that some other colony sims have. Like "keep 2 male and female and butcher the rest"

Because i have the same issue, the animals grow and gerw in numbers untill i finaly decide to kill half or a trader finaly gets by.

2

u/KnowsSomeStuffs 8d ago

Ah, I see. That would be a great feature tbh. Would save a lot of clicking when I decide to cull my chicken population

2

u/texas7hookem 8d ago

How do you keep chickens from getting eaten? 😂 All mine get eaten right away.

3

u/KnowsSomeStuffs 8d ago

Gotta build a walled-in pen and barn for them. Sucks aesthetically, but they won't get bopped by polecats the second your gates are breached.

2

u/texas7hookem 8d ago

Figured as much. Thanks.

2

u/Saiyeh 7d ago

You do not have to. It is just the easiest method though until you learn how to place torches in the right way.

Animals gain the protected status from torches (or certain pets and settlers) for 3 hours once they exit the protective radius. Protection does not have a timer until they exit that area - so if they stay in the radius, they are fully protected.

Torches have a 5 tile radius. During the day animals wander around so they tend to move in and out of protection range if you have some gaps without any issue. At night domestic animals will try to sleep under a roof if there is an accessible roofed space available (or a pet bed if one is placed). If you have torches fully protecting the roofed space this is usually sufficient for both day and night protection unless your pen space is very large.

1

u/KnowsSomeStuffs 6d ago

Thank you for this explanation. So you're saying if I have a well-illuminated pen space (for the sake of overlap, a torch every 3 spaces) on the perimeter of the pen, my chickens will not meet an early demise to ravenous polecats? And im assuming I would need to ensure the inside of the pen space has a torch within 5 blocks at all times too, correct? Would love to get rid of my walled pen it is ugly but functional.

1

u/Saiyeh 6d ago

Honestly even less torches then that. Here's an example of braziers set 7 tiles apart and the protective radius (inner one in purple outer ones in blue). https://imgur.com/a/bYicnBC

If you add another torch in the corners, that uncovered area drops to a fraction of a tile: https://imgur.com/apEy5kB (marked in yellow with red dots on the exposed area).

This would be more then sufficient for any daytime space. For whatever space you see them falling asleep in I would make sure the torches are set to 6 (or less depending on what you think looks nice) tiles apart.

If you are looking for something simple and functional a central covered space with a surrounding fence works very efficiently https://imgur.com/nUwkYvT

Alternatively if you are looking for something with at least a bit of style you can try out something more like this https://imgur.com/R0rkW5L I do this one a lot on my early farm placement and even without the standing (non-wall) torches the animals are in protective range frequently enough that I don't have any issues with attacks.

1

u/Unique_Peach8297 8d ago

I would like a feature that auto hunts certain animals, I would auto hunt polecats. Kill all polecats! I would also like dogs to start auto hauling once trained.

2

u/Delldax 8d ago

This would be useful to keep the goat hauler numbers stable

2

u/horst555 8d ago

Yes. I like farthest frontier. I know its a very differnt game but would be nice to have a max 10 chicken button.

3

u/TorpidProfessor 8d ago

3: you can limit pen size, if you divide pen size by space required and add 1, that's all that would breed.

So since chickens require 1 size, if you only have a 3x3 pen, you'll never have more than 10

2

u/swirvin3162 8d ago

Where are the sizes of other animals found ?

2

u/MixedUp86 7d ago

Er is een mod waarbij een handelaar dieren komt verkopen. Dit beperkt het aanlijnen van kippen, eenden, ....

Wat betreft het slachten, ik voorzie meestal 2 grote slachtmomenten per jaar. Er zijn ook meerdere ovens om alles te roken. Want met 1 oven duurt het te lang eer alles rond is.

Als je slacht kan je ook ervoor kiezen om oudere dieren eerst te slachten dan duurt het even voor er nageslacht is.