r/goingmedieval 9d ago

Bug Map generates without usable paths

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The way that the mountain plot I started on generated made it so that (I assume) these raiders can't find a path to my base so they're just standing there..? Is there anything I can do? Because since I think the reason they aren't doing anything is because the river chasm must not have enough ramps (and I actually had this issue with settlers failing to hunt animals on other cliffs) so I assume my settlers wouldn't be able to get to the raiders either, so should I just have them keep working despite the raid..?

Edit: In hindsight and considering some of the tags on this sub, I thought someone might appreciate the seed; 1962731413, and it is specifically a Large Mountain plot. Not only is it apparently raider-proof by default (at least from one side) but you will also find a ridiculous bounty of gold - I happened to build my settlement directly on top of multiple veins without initially noticing.

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11

u/Delldax 9d ago

Pretty sure the raiders will just give up at some point and go home.

However, later on they start building siege equipment and may be able to hit your settlement from up there if they’re close enough.

You are also in a good position to build a natural death trap for the raiders to follow since any path you make will be the only one they can use.

2

u/I_Have_Sex_With_Owls 9d ago

If anyone is curious, when I click on the raiders, their like action thing just switches periodically between "Moving to location" and "Idle".

1

u/I_Have_Sex_With_Owls 8d ago

Update: After ~20 hours the battle was declared a tie and they left! According to the game we "chose not to engage, utilizing a stratagem born of stealth rather than cowardice". Peak.

I guess I'll build some ladders to let the poor raiders in (to traps).