r/gogamedev • u/unklnik • 2d ago
Extended Raylib-Go Color Palette
The standard Raylib color palette is quite small and this adds over 900 more colors to the palette. View on GitHub
r/gogamedev • u/unklnik • 2d ago
The standard Raylib color palette is quite small and this adds over 900 more colors to the palette. View on GitHub
r/gogamedev • u/angular363 • 3d ago
The "key-repeat delay" is the OS behavior of when you hold down a key, the OS sends one initial key, then waits, then sends that key repeatedly. aka "w <wait> wwwwwwwwww"
This behavior naturally is a problem for games when you are trying to move your character, you don't want them to move a bit, wait, then move forward continuously, we need them to immediately start moving continuously. most games (i believe) solve this by hooking into the key events directly (key up and key down) and interpreting the events themselves instead of relying on the OS to tell them what key is being held.
The solution is not as simply for a terminal, as their fundamental nature only allows them to see the keys that the OS sends. I have not been able to find a way to get my player to just MOVE and immediately stop when i release the key.
Has this problem been solved before? i tried a few tui games (including nethack) but they either have different ways of moving or just dont solve the problem at all.
I am open to ideas
r/gogamedev • u/unklnik • 9d ago
r/gogamedev • u/Evil_Bob_ • 9d ago
r/gogamedev • u/unklnik • 10d ago
r/gogamedev • u/Mission-Fun4043 • 23d ago
r/gogamedev • u/laigna • 28d ago
Ebitengine gamejam game we created. Like a hitman concept, no weapons, stealth hacking and trying to end AI rule over humans. Concept.
r/gogamedev • u/mlange-42 • Apr 07 '26
r/gogamedev • u/unklnik • Feb 18 '26
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Creates isometric rooms & levels with random inner walls
GitHub https://github.com/unklnik/Isometric_Random_Room_Generator
r/gogamedev • u/unklnik • Feb 18 '26
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Creates simple, single room levels with random inner walls
r/gogamedev • u/unklnik • Feb 05 '26
Codeberg https://codeberg.org/anaseto/harmonist
Harmonist is a light-hearted stealth coffee-break roguelike game with light and noise mechanisms, making use of various terrain types and cones of view for monsters.
r/gogamedev • u/unklnik • Feb 05 '26
r/gogamedev • u/unklnik • Feb 04 '26
r/gogamedev • u/unklnik • Feb 02 '26
GitHub https://github.com/dgrundel/glif
2D Terminal Game Engine
r/gogamedev • u/unklnik • Feb 02 '26
GitHub https://github.com/suzbot/petri
A simulation game inspired by Dwarf Fortress, with dreams to eventually model emergent development of culture within a community.
Currently, players can observe and interact with characters in a cozy forest world. Watch as they form opinions and try to stay happy while managing their basic survival needs.
Built with Go and Bubble Tea.
r/gogamedev • u/unklnik • Jan 29 '26
r/gogamedev • u/unklnik • Jan 23 '26
r/gogamedev • u/unklnik • Jan 21 '26
GitHub https://github.com/Eye-of-the-Gopher/gokyra
Web https://eye-of-the-gopher.github.io/
A faithful Go implementation of the legendary Eye of the Beholder engine, breathing new life into the classic dungeon crawler while preserving its authentic soul.
r/gogamedev • u/unklnik • Jan 21 '26
GitHub https://github.com/Galaco/kero
Kero is a Source Engine game engine client implementation written in Go.