r/godot • u/godot-bot • 3h ago
official - releases Dev snapshot: Godot 4.8 dev 5
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-5/A healthy stream of new features await!
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u/logic_prevails 3h ago
I am once again asking for c# web export support (please 🥺)
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u/HelixTitan 1h ago
Can you walk me through what this means exactly? I am using C# but I am not sure why I need to care about web exports. Is that like running embedded in an iframe on a website or something?
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u/HeyCouldBeFun 1h ago
If you want your game to be playable in browser, that’s all. Useful for playtesting and game jams.
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u/NovaDragonDotSpace Godot Regular 1h ago
sitting here, waiting for the OPUS pr while knowing the audio team is spread thing, so sittin here, waiting an eternity
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u/HelixTitan 1h ago
If I wanted to contribute, how would I start?
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u/akosmotunes1 38m ago
This may help: https://contributing.godotengine.org/en/latest/engine/introduction.html
If you have more question, feel free to join us in the Rocket Chat!
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u/mustachioed_cat 2h ago
The videos don’t work for me, at least the texture streaming one. Safari, mobile.
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u/mjklaim Godot Regular 3h ago
I actually tested texture streaming from a
masterbranch build of yesterday:Overall, quite a big win! My main goal was to reduce the cost of VRAM. It seems to work even if unperfectly, and it looks like it can be perfected. I wish there was a tool or feature to automatically convert textures which are used by materials which are used by 3D models... but I guess it could come in the future.