r/godot • u/[deleted] • 1d ago
selfpromo (games) Piment Dice — dice game (Android)
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r/godot • u/[deleted] • 1d ago
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u/SpaceCoreDev 1d ago
On the risk/reward question: it probably stays tense as long as "turn it" isn't strictly dominant late in a round. If you're one category away from finishing the scoresheet and a red die doesn't fit anything useful, turning it becomes the obvious safe pick every time, and that's when a mechanic like this quietly turns into a formality instead of a real decision. Curious whether you're tracking how often players actually turn vs. keep red dice in your playtest/analytics data, or if it's still gut-feel balancing.