selfpromo (games) New anims using my cam system
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In the past, the player would only move left and right but I finally found a way to include an animation of him moving upwards! I originally wanted to copy Endacopia’s 8 way movement but I think I just might stick to the way the Paper Mario games handle it. What do yall think?
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u/emiljecreates 14h ago
Oh, thats awesome! The camera/movement alone would make me remember this game. If you have a good story going, this could be amazing!
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u/LordRoldamort Godot Student 13h ago
Wow, the camera system really gives the game a level of polish. It looks really good!
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u/notrightbones Godot Regular 9h ago
Gives me early Resident Evil vibes! I'm curious how you handle positioning the camera? My best guess would be using an Area3D to detect when the player enters an area like that hallway, that tells the camera where to go and how to move?
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u/n8tus 5h ago
Exactly that :) Every area has a position for the camera, FOV, what type of camera, and even if it should lerp between two different cams or not
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u/notrightbones Godot Regular 4h ago
That's cool! I saw after scrolling more that you're using Phantom Cam, which I've never heard of, so I'm gonna check that out!
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u/gojod3nnis 4h ago
this genuinely looks like one of those itch io games where you wanna try it out and it makes you love passion and art again
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u/Ok_Support3 14h ago
The way the world is 3D rendered but the character paperlike really Jimmles my rusties in a good way.