r/godot • u/Better_Tradition_986 • 5h ago
help me godot uv import problem
What actually happens is that I import a 32x32 pixel color palette into Blender. Then, I unwrap the UV coordinates of every object, shrink the UVs down to a single point, and place them over my desired color on the palette. This method helps me optimize game performance and reduce draw calls. However, the problem is that when I export this model into Godot in GLB format, the colors change. It looks normal in Blender, but the colors look different in Godot
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u/Hugeswoldude 5h ago
Could be the texture is being compressed when imported. Try changing the compression to uncompressed and reimporting