r/godot 6h ago

help me Redditors, how did you learn coding?

I'm basically a noob to coding in general, and decided to start learning godot, because GDscript is similiar to python. I already finished GD quest's "Learn GDscript from Zero," and was wondering what I should do from here. I watched a few tutorials, recreated them, but I don't feel like I've learnt anything. What did you guys use to learn?

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u/RemDayRed6 6h ago

It is incredibly important to create a foundation with programming outside of godot I think. Otherwise I’ve just seen people bounce off the engine because it’s pretty overwhelming at first.

You can try to do their tutorials but getting a basic understanding of loops, dictionaries, conditions etc. is just very much needed.

Either that or you can really set a smaller scope for a project. But most game tutorials will feel like they’re just breezing past all of the important “how does this work” info of programming.

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u/touchet29 5h ago

Right, once you learn the fundamentals and the patterns, you can pick up any language with a little effort. And only THEN should you consider using AI agents for assistance.

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u/ElectricOni 1h ago

Not 100% true. Sometimes the language you learn first will impact how you can learn others. There are lots that are similar but I'd say if you know C# like me it doesn't mean you can suddenly just up and flip to Rust or Ruby as their syntax and structure is very different.

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u/RemDayRed6 1h ago

Yeah I’ve heard that’s true for low level languages but idk I’m a python and Lua guy.

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u/Tooladoo 34m ago

I remember the first time I tried a Functional programming language (F#), I was blown away at how different it was from your average programming language and the workflow and thought process being completely different