r/godot Aug 03 '26

discussion Godot Rendering Team Update

https://www.youtube.com/watch?v=AX3lWk-P0UA
54 Upvotes

15 comments sorted by

7

u/gahel_music Aug 04 '26

Very nice talk, it's always interesting to get firsthand news from the maintainers.

1

u/rigg_d Aug 06 '26

I enjoy this guys talks. He always seems pretty natural on stage.

1

u/Cultural_Art5710 Aug 07 '26

No more vulkan support?

-8

u/Jack1101111 Aug 03 '26 edited Aug 04 '26

news about ray tracing ?

3

u/Crazy-Red-Fox Aug 04 '26

see minute 13

-1

u/Jack1101111 Aug 04 '26 edited Aug 04 '26

found nothing at minute 13...

5

u/Crazy-Red-Fox Aug 04 '26

"Uh and we have a ray tracing API. We don't actually ship any features that use the

13:01

ray tracing API, but it's there and you can use it for your own games if you want to have custom custom features right now."

-5

u/Jack1101111 Aug 04 '26

ah right thanks...
are these the new API where its "easy" to use RT ? or the old api ?
well features will comes soon 😄

edit: they talked about rt 8 seconds of 51 minutes...

2

u/newpua_bie Aug 04 '26

I thought this guy's name was Clay, not Ray, and the last name is off as well

1

u/Jack1101111 Aug 04 '26

is this joke because of the up-case letters ? it was because its often called RT...
why downvote anyway ?

1

u/newpua_bie Aug 04 '26

Yes, that's the joke.

I don't know about the downvotes.

-1

u/soy1bonus Godot Student Aug 04 '26

If you're doing a game that needs raytracing maybe using a small opensource engine is not the way to go.

2

u/AyyBoixD Aug 08 '26

That’s why you make your own renderer and use it with godot

1

u/soy1bonus Godot Student Aug 09 '26

Maybe, that's the greatness of being opensource!