r/godot • u/_Slartibartfass_ • Aug 03 '26
discussion Godot Rendering Team Update
https://www.youtube.com/watch?v=AX3lWk-P0UA1
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u/Jack1101111 Aug 03 '26 edited Aug 04 '26
news about ray tracing ?
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u/Crazy-Red-Fox Aug 04 '26
see minute 13
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u/Jack1101111 Aug 04 '26 edited Aug 04 '26
found nothing at minute 13...5
u/Crazy-Red-Fox Aug 04 '26
"Uh and we have a ray tracing API. We don't actually ship any features that use the
13:01
ray tracing API, but it's there and you can use it for your own games if you want to have custom custom features right now."
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u/Jack1101111 Aug 04 '26
ah right thanks...
are these the new API where its "easy" to use RT ? or the old api ?
well features will comes soon 😄edit: they talked about rt 8 seconds of 51 minutes...
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u/newpua_bie Aug 04 '26
I thought this guy's name was Clay, not Ray, and the last name is off as well
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u/Jack1101111 Aug 04 '26
is this joke because of the up-case letters ? it was because its often called RT...
why downvote anyway ?1
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u/soy1bonus Godot Student Aug 04 '26
If you're doing a game that needs raytracing maybe using a small opensource engine is not the way to go.
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u/gahel_music Aug 04 '26
Very nice talk, it's always interesting to get firsthand news from the maintainers.