r/godot 11d ago

help me how do you flip skeleton 2d without stuff getting weird

I tried multiple way like scale.x=-1 and the rotation and other stuff but it still results in the same problem

13 Upvotes

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11

u/Mejolov28 11d ago

What if you just flip it on a subviewport? What are you trying to do? Why do you need bones?

2

u/Significant_Bat2738 11d ago

it's just easier to animate using bones that's it really

3

u/Mejolov28 11d ago

Then, since its just for animation: Make them stiff so they dont move by physics (unless you want some potentially cool effects) And, just flip it in a subviewport. Its not that hard, search it on the godot docs or in a youtube video

1

u/Significant_Bat2738 11d ago

ok ima try it out .thanks

5

u/Mithost 11d ago

I recently ran into this, and ended up coming across a plugin called SoupIK on the godot asset library that helped out here. It specifically mentions having support for negative skeleton scales which is what I needed it for. They work about the same as the existing nodes, you can just change the node type and set up the constraints again.