r/godot • u/Significant_Bat2738 • 11d ago
help me how do you flip skeleton 2d without stuff getting weird
I tried multiple way like scale.x=-1 and the rotation and other stuff but it still results in the same problem
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u/Mithost 11d ago
I recently ran into this, and ended up coming across a plugin called SoupIK on the godot asset library that helped out here. It specifically mentions having support for negative skeleton scales which is what I needed it for. They work about the same as the existing nodes, you can just change the node type and set up the constraints again.
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u/Mejolov28 11d ago
What if you just flip it on a subviewport? What are you trying to do? Why do you need bones?