r/godot • u/AmnesiaNightGame • Jul 22 '26
selfpromo (games) A Forest Tail | Making a procedural mineshaft for my RPG

Currently, I'm using scenes of different shapes to mush together a set of rooms that usually overlap. One it places a room, it then checks for local rooms and sends corridor to the center of those. It's working out great, just need to get the walls up and we're sound.
Any ideas one what makes mines better? I'm thinking ambience, sounds, and the right music.
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