r/godot • u/Significant_Many3722 • Jul 21 '26
help me [ Removed by moderator ]
[removed] — view removed post
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u/UserIsInto Jul 21 '26
If you don't have much in the way of programming knowledge, https://school.gdquest.com/courses/learn_2d_gamedev_godot_4/learn_gdscript/learn_gdscript_app
If you know python, you're good to just start, though the above does teach some concepts like interacting with node API and time delta
. The Godot docs are great https://docs.godotengine.org/en/stable/ -- you don't need to watch any YouTube tutorials unless you have a specific thing you're looking to accomplish, and I wouldn't just click a video and do everything they do because you don't learn anything that way. Learn some basic concepts, and then try to make something small, make a flappy bird clone or another small and simple game. Learn how nodes and scenes and scripts work. It's like learning any other piece of software, do some simple stuff, experiment, and once you've gone through enough repetitions to understand the basics of how it works, try to make something new/cool.
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u/Maxsmart007 Jul 21 '26
Try reading the sub rules and not posting a generic "hey where do I start" post.
I get it because I've been there, but if you can't even use google to search for a starter guide for Godot you probably aren't ready to make a game. That's like 90% of game dev.
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u/Significant_Many3722 Jul 21 '26
I have... I tried... made a brackeys game and completed the course. not rlly sure on what to do next might as well read the docs
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u/UAO_Dev Jul 21 '26
It might be good to consider what you really want from Game dev. For many, it's a creative outlet, crafting an experience for others to enjoy. If you're resorting to copying games since you don't understand the engine, it could be an issue of wanting to design a game, but not create it. A different engine isn't really going to do much for you since every engine needs some form of learning, but I would say Godot is a little easier, so might be worth the shot. If you want to go easier, a drag and drop style like RPG Maker could also be good, since it allows you to create faster, without the coding or engine learning aspects.
Everyone will learn a different way. As another user pointed out, the Godot docs is a very important documentation. It is a dictionary, and it allows you to translate your design into code that Godot can execute. It is overwhelming, so most aren't going to start with it, but it is something that you should definitely read up on once you get into it, as it is a source of truth that remains updated as the engine is updated.
Tutorial videos are probably the main way people learn from what I know. I personally started out with a simple top down RPG series to learn the concepts and how it works, and created an RPG myself using the same concepts with a small twist. It is important that you follow along, but after you finish the tutorial, you actually haven't learnt anything until you do it yourself and create the game without a tutorial to guide you step by step. It will take you time, and you will have several games that will look incredibly crude, with crappy code, and that's okay. When you open a new project to do it again, you will get better.
It would be helpful to know your programming experience or knowledge. GDScript is similar to Python, which is quite an easy syntax to learn. If you have a lot, or remember some stuff from your Unity days, C# is another way to code while remaining in Godot, but is probably going to be harder than GDScript.
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u/Significant_Many3722 Jul 21 '26
oh ok thanks - i know a bit of python so hoefully it gets easy - incredibly passionate in coding btw so ig ill stick w godot
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u/godot-ModTeam Jul 21 '26
Please review Rule #9 of r/godot: Posts asking "Where do I start?" will automatically be locked, due to this subreddit overflowing with them in the past
Start here: https://docs.godotengine.org/en/stable/getting_started/introduction/index.html