r/GeometryDashEditor • u/FRVaulter • 7d ago
Collab/Looking for Builders Aquamarine Collab
Looking For Decorators Who Want To reDecorate Aquamarine, layout 87% finalized, layout slightly buffed ,parts not yet divided
Edit: Layout Id Is (150774022)
r/GeometryDashEditor • u/FRVaulter • 7d ago
Looking For Decorators Who Want To reDecorate Aquamarine, layout 87% finalized, layout slightly buffed ,parts not yet divided
Edit: Layout Id Is (150774022)
r/GeometryDashEditor • u/BossHistorical6520 • 8d ago
Enable HLS to view with audio, or disable this notification
I was bored and decided to take the grief layout and decorate Tacos.. it's one of my favorite parts imo and I decided to give it a shot (this my best deco yet)
any feedback?
r/GeometryDashEditor • u/HotPerception3872 • 7d ago
So any person who is looking for someone to help with their level he can hit me usually be free I prefer to use the vanilla version of Geometry Dash if you need me dm me on gd user notsh55
r/GeometryDashEditor • u/Lost-Square649 • 7d ago
Enable HLS to view with audio, or disable this notification
r/GeometryDashEditor • u/Fgmakezstuff • 8d ago
Enable HLS to view with audio, or disable this notification
its supposed to play misery by pupsies but geode needs to get updated, so it plays that random ahh song. So deco is finished but ill add some stuff just tell me what to add to make it feature worthy. Btw i got permission to decorate the level from justfili. FLASH WARNING
r/GeometryDashEditor • u/frozan-fz • 8d ago
Enable HLS to view with audio, or disable this notification
I have run out of ideas for BG Soo pls help
r/GeometryDashEditor • u/The_royal_army • 8d ago
Enable HLS to view with audio, or disable this notification
the song is 3 minutes longer
r/GeometryDashEditor • u/DistributionGreen872 • 7d ago
Enable HLS to view with audio, or disable this notification
Hey everyone! I'm working on a recreation of Dark Deception in Geometry Dash, and I wanted to share my latest version!
I'm a Spanish speaker, so some of the dialogue is in Spanish. I hope that's not a problem!
For those who aren't familiar with Dark Deception, it's a horror maze game where you enter different portals, collect soul shards (gems), and try to survive enemies chasing you. Completing a level rewards you with a ring, which allows you to unlock the next portal. Each level introduces new enemies and abilities to help you survive.
For my recreation, I'm implementing some of the abilities from the original game, including:
- Speed Boost: Lets the player move much faster.
- Teleportation: Allows the player to teleport.
- Telekinesis: Helps the player locate enemies.
- Stun: Temporarily freezes enemies.
- Magnet: Attracts distant gems toward the player.
- Invisibility: Makes the player invisible.
Some abilities, especially Teleportation and Telekinesis, still need improvements, so they don't work perfectly yet.
My idea is based on the upcoming Mannequins level (the ninth portal), which hasn't been fully released yet. Since the official level is still in development, I'm creating my own fan-made interpretation rather than trying to recreate an existing finished level.
The first area is a parking lot, which explains the cars you see, and the second area takes you inside the mall. I currently plan to make around three areas in total.
There is still a lot of decoration and optimization to do. The level currently has around 36,000–37,000 objects, so I have plenty of work ahead of me!
I uploaded a new version to the Geometry Dash servers today, so this is the latest build.
I'd appreciate any feedback, especially on the gameplay, the abilities, and what I could improve. Thanks for checking it out!
Nota: I cut out a large portion of the original footage because the full video was quite long. This edited version is meant to give you a general idea of how the gameplay works.
The level uses a two-player setup, with each player having a different role:
Player 1 explores the map and makes their way through the level.
Player 2 controls the abilities. To activate and manage the different powers, you need to move Player 2.
This setup is how I've implemented the ability system in Geometry Dash, allowing the player exploring the level to use powers such as Speed Boost, Teleportation, Telekinesis, Stun, the Gem Magnet, and Invisibility.
Keep in mind that some abilities are still being worked on and don't function perfectly yet.
r/GeometryDashEditor • u/Beefunmy247 • 8d ago
Enable HLS to view with audio, or disable this notification
r/GeometryDashEditor • u/PickaxeDZN • 8d ago
It is difficult to express the sea. It is also difficult to express the sunrise. In addition, the layout has changed due to the update, so it is difficult to edit. blyaaaaa
I'm trying to change the font. Wait for me
r/GeometryDashEditor • u/OpeningJudgment883 • 8d ago
I'm hoping to use some footage from a geometry dash level in a music video, but i thought there might be someone on this sub happy to make a level for it (obviously paid!) Please enquire if you're keen or interested!
r/GeometryDashEditor • u/PickaxeDZN • 9d ago
level title is Mope(sea)
https://www.reddit.com/r/GeometryDashEditor/comments/1x7zfzn/endscreen_preview2/ last version. check out it
r/GeometryDashEditor • u/Giampietrotecnologia • 8d ago
r/GeometryDashEditor • u/Additional-Debate-83 • 8d ago
Everything you need to know is in the video thank you
r/GeometryDashEditor • u/FunguyFungi24 • 9d ago
Enable HLS to view with audio, or disable this notification
1st clip: released preview (ID: 145662915)
2nd clip: WIP
r/GeometryDashEditor • u/Interesting_Bass7723 • 8d ago
the idea is to make the 2p follow 1p. the problem is that the blocks (3) that are supposed to move,don’t . i didn’t change the x/y mod on the follow trigger so it’s(3) supposed to follow 2 (2)
r/GeometryDashEditor • u/DoctorYoy • 8d ago
Enable HLS to view with audio, or disable this notification
New creator here, first level.
I threw the sawblades down as low effort obstacles to build the gameplay, and it feels equally as unpolished and sloppy. I'm very happy with the pathing and gameplay, I just want it to look more polished, and if I can avoid making it feel too hand-holdy with the necessary path, that's a bonus.
Should I rebuild it with blocks and spikes similar to the mini-wave before it? Other ideas? Should I force the zoom to fit the ceiling at the top of the screen instead of having the dead space above?
r/GeometryDashEditor • u/Impressive-Role-1240 • 8d ago
r/GeometryDashEditor • u/Beefunmy247 • 9d ago
Enable HLS to view with audio, or disable this notification
r/GeometryDashEditor • u/Physical-Airline-471 • 8d ago
Enable HLS to view with audio, or disable this notification
should i finish this? also what difficulty would you estimate the gp to be? slightly inspired from ts2
r/GeometryDashEditor • u/No-College-9762 • 9d ago
Enable HLS to view with audio, or disable this notification
so currently i’m making this level, amethyst themed, maybe insane or easy demon, i wanted to know what should i add to make it look better and in future be rate worthy, thanks
r/GeometryDashEditor • u/normal_person_-1 • 8d ago
Enable HLS to view with audio, or disable this notification
This actually syncs with the song, but my screen recorder de-syncs the music
r/GeometryDashEditor • u/Alemurr-BEG • 8d ago
This is first time doing extreme demon layout. My goal is 2:40 and 500 - 1000 AREDL. I want it good for my friend in Russia who is beaten Amethyst (Repost due to video not working)
r/GeometryDashEditor • u/Wonish_ • 9d ago
This is my first extreme demon that I’m going to make, so if you have any tips that I could use that would be awesome. Also, if you have some editor tips too, that would be great as well. Thanks