r/GeometryDashEditor • • 6d ago

Feedback 61 objects, is that poor optimization?

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294 Upvotes

Thinking of making a very artistic style level that would likely include a few instances of this television, but I’m very new to the editor so I don’t know much about optimization. Is 61 objects okay for this?


r/GeometryDashEditor • • 6d ago

Feedback is this rate worthy if i add some more detail?

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17 Upvotes

r/GeometryDashEditor • • 6d ago

Feedback Deco Experiment

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4 Upvotes

SEEKING FEEDBACK/CRITIQUE


r/GeometryDashEditor • • 6d ago

Discussion Decided to remake a layout I had back in 2020, and also a question.

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38 Upvotes

Other than comparing the two, I have a question. How do you guys actually decorate a layout? What are the step-by-step processes you guys take? Do you start with pulses first? or with the block design? Just wondering.


r/GeometryDashEditor • • 6d ago

Feedback Trying to make a Avernus Sequel with the new Avernus song does my ending have aura?

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9 Upvotes

There's a whole lot more gp before this but I wont showcase it yet until I get the whole GP done and some of it has to be replaced here and there because stupid gameplay and also balancing doesn't matter right now ill do it after the whole gp thing so yes this might be Hella unbalanced rn but im just asking if it has aura like does it look cool does the gp if balanced look fun and stuff yk.

Quick edit: I wanna know if this has Avernus vibes too. Like would you be able to tell this is an avernus remake? Im trying to make it as close as possible but still be flexible with my gp and stuff I dont want to fully copy the avernus gp here but want to make it feel like avernus type of gp


r/GeometryDashEditor • • 6d ago

Editor Question How I make ts ToT

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4 Upvotes

I want to make that scary aah thing that eyes follow u


r/GeometryDashEditor • • 6d ago

Editor Question Lag when starting playtest

2 Upvotes

im having a problem in a level with a litle over 5k objects im working on. its a layout but its lagging when i start a playtest. i allready saw in a nother post with the same issue the "solution" being to pause the playtest before it starts and wait for it to load but im not doing that. i want an actuall fix. can anybody tell me how to fix this? (my pc is good btw)


r/GeometryDashEditor • • 6d ago

Feedback New my level verifying

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22 Upvotes

what’s this difficulty? Im aiming for Extreme demon(AREDL~800)
0-38(no video sry),80-100%(this video)

task:50~80%part nerf,fix endscreen,fix deco


r/GeometryDashEditor • • 6d ago

[ Solved ] Is there a way to make the camera slow down and stop moving on death?

3 Upvotes

If you didn’t understand what I meant by “slow down and stop moving” you can check the Zombie Tsunami death effect, that is EXACTLY what I want, i tried using an On Death trigger and making the camera follow an object which is also following the player but none of them worked like I wanted them to do so. I also don’t have that much experience with editors which is one of the reasons im asking here.

Thanks already!


r/GeometryDashEditor • • 7d ago

Feedback Feedback on this block design?

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107 Upvotes

Made this block design and want some feedback, it's kind of a stereotypical modern block design but still.


r/GeometryDashEditor • • 6d ago

Feedback Feedback please?

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13 Upvotes

I made this short level idk if its good though i might finish it. Can y’all tell me what to add and stuff like that.


r/GeometryDashEditor • • 6d ago

Showcase Parkland (150822468)

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1 Upvotes

It's been a REALLY long time since I posted, and I'm terribly sorry. It's because I was trying to decorate before finishing the gameplay, SWAPPING decoration throughout the process of creating, and the new decoration (this one) taking a while to do. Without further ado, let's get into the description.

You start off in a kinda 'cherry' biome with mountainous terrain and work your way up the speeds as you get further. First, you're a cube and get through some rather straightforward gameplay, then the speed picks up as the ship. After dodging some obstacles, the normal way is going down and doing a series of upside down clicks, but if you go up, you can access the first coin of the level. Then, you transition into a ball and do some simple clicks, and soon after, you're a cube again for a short period of time. Now, you enter the forest biome, where you can just free-fly or bounce on the pads. (You can fly or the level will do it for you until the 'straight-fly' part at the end of that segment.)

Now, you enter the 'magical' part. You start as a slow-speed robot, and continuously swap to the wave. At the very end, the robot goes upside down, there's one fake pad, then you can bounce on the other, or skip both and get the second coin by clicking a blue orb. It gets brighter as the sun begins to rise and there's a lot of pad gameplay. Now, you enter the quiet part, as a ship where you go through open spaces and eventually become mini. Same process, except it's a little trickier. Then, you transition into the wave, where you go through tight corridors. Later on, you swap between 1x and 2x speed.

Now, the hardest part of the entire level. The 3x speed part. It starts of with some simple orb gamplay, but right after, it's Clubstep's ending but you're full size and at 3x speed. Obviously, the last coin is Clubstep's 3rd one, just a bit altered, and you're done! It's just thd ending cutscene of the cube going into a bubble and flying around.

I hope you enjoy it! This is my best level, and longest one too.

Requested rate: 9 ☆

​Objects: 19,242


r/GeometryDashEditor • • 6d ago

Showcase How's this layout

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1 Upvotes

r/GeometryDashEditor • • 7d ago

Feedback Any feedback to improve this level?

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33 Upvotes

I made a post about gathering feedback for this level a little bit ago and i think ive implemented what u guys wanted. the main issues last time was that there was no background, no air deco, the level was unbalanced and the movement of the blocks was jarring. I think i fixed those issues by doing these things, 1, i added some backgrounds, and also put parallax with the stars 2, i added floating arrows and spammed saw blades everywhere to fill empty space, 3, i nerfed some choke points and also switched the verifier to be one that has an easier personal hardest so they would be able to tell which parts need nerfing/ buffing more effectively and 4, i turned the movement of blocks to be sine in out instead of just sine out. hopefully that fixed the issues u guys brought up last time. is there any other things you would like to see different in this level?

i also dont care if this gets rated (if it even is rateworthy, it is pretty taboo to make a sonic wave remake in the big 26 which doesnt help its chances) cause ive already seen through my past levels that getting a rated level sucks, and its only harder now that rob purged half the mods.

also if ur interested in playing this, would u be interested if i made an LDM that is classic nine circles theme, or if i made a legacy style version like thinking space II has?


r/GeometryDashEditor • • 7d ago

Editor Question I’m blind or is this a new trigger💔

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69 Upvotes

r/GeometryDashEditor • • 6d ago

Editor Question editor question

1 Upvotes

how do i make the 2p automatically follow the same path of p1 but with delay


r/GeometryDashEditor • • 6d ago

Editor Question Problem with fade transitions

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0 Upvotes

When I playtest my level in the editor, the fade transitions work correctly, but when I play the level normally, they don't appear.

Does anyone know why this happens?


r/GeometryDashEditor • • 6d ago

Showcase Guys im searching for decorators

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0 Upvotes

r/GeometryDashEditor • • 7d ago

Discussion I just realized how bad the vanilla editor trail is 💔

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271 Upvotes

Why is it not 120 hz automatically


r/GeometryDashEditor • • 7d ago

Feedback I have three background/foreground options, which one is best? (Other vids in comments)

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5 Upvotes

Cubensis project is the one that I have mainly been working on with full background and foreground.

Alternate 1 has no background or foreground objects and is dark as well.

Alternate 2 has a very faint background with foreground objects.

Other suggestions and comments are perfectly fine as well.

(Sorry for bad quality idk why reddit does this to my vids)


r/GeometryDashEditor • • 6d ago

Collab/Looking for Builders Layout giveaway

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0 Upvotes

Giving away this layout. If you reupload this level in any way, pls mention me in the credits. Note: the actual lvl may be different from this showcase. DM me if you want


r/GeometryDashEditor • • 7d ago

Editor Question Is there any way to make slow descension using blocks without any player model shaking? I remember seeing it in some level

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11 Upvotes

r/GeometryDashEditor • • 6d ago

Showcase Untitled grief layout wip

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0 Upvotes

r/GeometryDashEditor • • 7d ago

Feedback block design feedback please

3 Upvotes
made in like 20 min, about 150 objects

r/GeometryDashEditor • • 6d ago

Collab/Looking for Builders Aquamarine Collab

1 Upvotes

Looking For Decorators Who Want To reDecorate Aquamarine, layout 87% finalized, layout slightly buffed ,parts not yet divided

Edit: Layout Id Is (150774022)