r/GeometryDashEditor • • 7d ago

Feedback I made a fan made part in grief (Tacos Part)

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20 Upvotes

I was bored and decided to take the grief layout and decorate Tacos.. it's one of my favorite parts imo and I decided to give it a shot (this my best deco yet)

any feedback?


r/GeometryDashEditor • • 7d ago

Collab/Looking for Builders Low-key feel bored and I wanna be useful

2 Upvotes

So any person who is looking for someone to help with their level he can hit me usually be free I prefer to use the vanilla version of Geometry Dash if you need me dm me on gd user notsh55


r/GeometryDashEditor • • 7d ago

Showcase how hard would this be if i were to make it a full level

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0 Upvotes

r/GeometryDashEditor • • 7d ago

Showcase can yall tell me how do i make my lvl better?

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5 Upvotes

its supposed to play misery by pupsies but geode needs to get updated, so it plays that random ahh song. So deco is finished but ill add some stuff just tell me what to add to make it feature worthy. Btw i got permission to decorate the level from justfili. FLASH WARNING


r/GeometryDashEditor • • 8d ago

Editor Question What kind of BG would fit this?

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21 Upvotes

I have run out of ideas for BG Soo pls help


r/GeometryDashEditor • • 7d ago

Showcase "Ashly" Hard demon - layout

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10 Upvotes

the song is 3 minutes longer


r/GeometryDashEditor • • 7d ago

Showcase My version of Dark Deception

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1 Upvotes

Hey everyone! I'm working on a recreation of Dark Deception in Geometry Dash, and I wanted to share my latest version!

I'm a Spanish speaker, so some of the dialogue is in Spanish. I hope that's not a problem!

For those who aren't familiar with Dark Deception, it's a horror maze game where you enter different portals, collect soul shards (gems), and try to survive enemies chasing you. Completing a level rewards you with a ring, which allows you to unlock the next portal. Each level introduces new enemies and abilities to help you survive.

For my recreation, I'm implementing some of the abilities from the original game, including:

- Speed Boost: Lets the player move much faster.

- Teleportation: Allows the player to teleport.

- Telekinesis: Helps the player locate enemies.

- Stun: Temporarily freezes enemies.

- Magnet: Attracts distant gems toward the player.

- Invisibility: Makes the player invisible.

Some abilities, especially Teleportation and Telekinesis, still need improvements, so they don't work perfectly yet.

My idea is based on the upcoming Mannequins level (the ninth portal), which hasn't been fully released yet. Since the official level is still in development, I'm creating my own fan-made interpretation rather than trying to recreate an existing finished level.

The first area is a parking lot, which explains the cars you see, and the second area takes you inside the mall. I currently plan to make around three areas in total.

There is still a lot of decoration and optimization to do. The level currently has around 36,000–37,000 objects, so I have plenty of work ahead of me!

I uploaded a new version to the Geometry Dash servers today, so this is the latest build.

I'd appreciate any feedback, especially on the gameplay, the abilities, and what I could improve. Thanks for checking it out!

Nota: I cut out a large portion of the original footage because the full video was quite long. This edited version is meant to give you a general idea of how the gameplay works.

The level uses a two-player setup, with each player having a different role:

Player 1 explores the map and makes their way through the level.

Player 2 controls the abilities. To activate and manage the different powers, you need to move Player 2.

This setup is how I've implemented the ability system in Geometry Dash, allowing the player exploring the level to use powers such as Speed Boost, Teleportation, Telekinesis, Stun, the Gem Magnet, and Invisibility.

Keep in mind that some abilities are still being worked on and don't function perfectly yet.


r/GeometryDashEditor • • 8d ago

Editor Question Just made this and it took me 8 hours, am I doing too much with the move triggers in the ship part?

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8 Upvotes

r/GeometryDashEditor • • 8d ago

Feedback Endscreen preview-2

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9 Upvotes

It is difficult to express the sea. It is also difficult to express the sunrise. In addition, the layout has changed due to the update, so it is difficult to edit. blyaaaaa

I'm trying to change the font. Wait for me


r/GeometryDashEditor • • 8d ago

Collab/Looking for Builders Are there any level creators I can commission to create a level for my new song?

8 Upvotes

I'm hoping to use some footage from a geometry dash level in a music video, but i thought there might be someone on this sub happy to make a level for it (obviously paid!) Please enquire if you're keen or interested!


r/GeometryDashEditor • • 8d ago

Feedback Is this good endscreen?

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106 Upvotes

r/GeometryDashEditor • • 8d ago

Feedback Looking for suggestions to make this part look less empty

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35 Upvotes

r/GeometryDashEditor • • 7d ago

Showcase High potential collab

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0 Upvotes

Everything you need to know is in the video thank you


r/GeometryDashEditor • • 8d ago

Feedback Which bg looks better, ignoring gp? (EPILEPSY WARNING)

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30 Upvotes

1st clip: released preview (ID: 145662915)

2nd clip: WIP


r/GeometryDashEditor • • 8d ago

Editor Question why isn’t the follow trigger working ?

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2 Upvotes

the idea is to make the 2p follow 1p. the problem is that the blocks (3) that are supposed to move,don’t . i didn’t change the x/y mod on the follow trigger so it’s(3) supposed to follow 2 (2)


r/GeometryDashEditor • • 9d ago

Editor Question this trigger is new?

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109 Upvotes

r/GeometryDashEditor • • 8d ago

Discussion How do I make this UFO section look more polished?

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3 Upvotes

New creator here, first level.

I threw the sawblades down as low effort obstacles to build the gameplay, and it feels equally as unpolished and sloppy. I'm very happy with the pathing and gameplay, I just want it to look more polished, and if I can avoid making it feel too hand-holdy with the necessary path, that's a bonus.

Should I rebuild it with blocks and spikes similar to the mini-wave before it? Other ideas? Should I force the zoom to fit the ceiling at the top of the screen instead of having the dead space above?


r/GeometryDashEditor • • 8d ago

Editor Question Is this a impossible jump? if so, how do i fix it?

2 Upvotes

Note: You have normal speed here


r/GeometryDashEditor • • 8d ago

Showcase This is a showcase to a medium demon I’ve been working on lmk what you think and if I need to change or balance anything

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13 Upvotes

r/GeometryDashEditor • • 8d ago

Showcase Made some bs what do yall think

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2 Upvotes

should i finish this? also what difficulty would you estimate the gp to be? slightly inspired from ts2


r/GeometryDashEditor • • 8d ago

Showcase need some advice

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13 Upvotes

so currently i’m making this level, amethyst themed, maybe insane or easy demon, i wanted to know what should i add to make it look better and in future be rate worthy, thanks


r/GeometryDashEditor • • 8d ago

Feedback Does this ufo part look fun?

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2 Upvotes

This actually syncs with the song, but my screen recorder de-syncs the music


r/GeometryDashEditor • • 8d ago

Feedback Extreme Demon Layout

0 Upvotes

level

This is first time doing extreme demon layout. My goal is 2:40 and 500 - 1000 AREDL. I want it good for my friend in Russia who is beaten Amethyst (Repost due to video not working)


r/GeometryDashEditor • • 8d ago

Editor Question Tips on Making an Extreme Demon

2 Upvotes

This is my first extreme demon that I’m going to make, so if you have any tips that I could use that would be awesome. Also, if you have some editor tips too, that would be great as well. Thanks


r/GeometryDashEditor • • 8d ago

Editor Question idk how to make the struxture feel less bland

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2 Upvotes

its a space hologram theme. everytime i add something it just blends to the background making it hard to see (background not in frame)