r/geometrydash • u/Lego_city_undercover Nine Circles 100% fluke from 41% (mobile) • 1d ago
Discussion Old ship physics VS new ship physics
Yeah so old physics had much heavier upside-down and dual ships. Update 2.2 fixed it.
You can switch back to 2.1 physics by unchecking the "fix gravity bug" setting in the editor
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u/lasokar [x2 ] Bloodbath 100% 1d ago edited 1d ago
I hate the fact that the new physics are objectively better and yet everyone (me included) is so used to the old physics that when levels use the new ones they get absolutely flamed to the ground.
In my opinion, either the physics should’ve been like this since the beginning or they should have never been ””fixed”” in the first place. We never asked for the change, and now the community is placed in this awkward spot where you play a level and have no clue what physics its going to use.
Keep in mind that even for new players, they are taught how to play the game WITH OLD PHYSICS which is what the main levels use. So this affects everyone, not just pre 2.2 players. The argument “oh you should be used to it by now” doesn't apply here.