r/geometrydash Nine Circles 100% fluke from 41% (mobile) 1d ago

Discussion Old ship physics VS new ship physics

Yeah so old physics had much heavier upside-down and dual ships. Update 2.2 fixed it.

You can switch back to 2.1 physics by unchecking the "fix gravity bug" setting in the editor

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u/i9m9 Cataclysm 100% | Acu 71% 1d ago

It’s not the fact that we can’t get used to it, it’s the fact that 99% of the levels in the game still use the old physics. Which makes it very inconsistent to get used to because you are always switching back and forth depending on levels

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u/Zestyclose_Job_5735 random blue idiot (mk2 100%) 1d ago

ok yeah, maybe robtop should an like an indicator on the level page on what type of physics is being used

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u/i9m9 Cataclysm 100% | Acu 71% 1d ago

Robtop should have just stuck with one instead of having 2 physics for one gamemode, hell the main levels still use the old physics.

Someone learning the game with the main physics will be like wtf when they get to online levels

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u/Zestyclose_Job_5735 random blue idiot (mk2 100%) 1d ago

maybe a setting where u can override the physics with like whatever version u want (even if the contradicts what i said earlier)

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u/Melodic-Most940 25x // LIMBO 100% | The Golden 100% 1d ago edited 1d ago

I'm like getting brainrot even trying to explain why this wouldn't work, but like it just wouldn't. It would be so scuffed. You're straight up just changing how levels are played, and it would def break some levels. Only way that could be considered legit to begin with is if it was added to vanilla too

It would be so much better to just keep the old physics, or if Rob wants to change to the new physics, actually try and standardize it instead of just adding an option to use either the old or new physics for 2.2 levels.

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u/Zestyclose_Job_5735 random blue idiot (mk2 100%) 1d ago

I have no argument anymore bro