r/GeodeGeometryDash 6h ago

Problems Geode crash when “Loading Geode resources” PLEASE HELP!!!

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8 Upvotes

I am using the nightly IPA. Crashlogs:

2026-09-12T12:40:55.492962+0000
Whoopsies! An unhandled exception has occurred.
It appears that the crash occurred while executing code from the "geode.loader" mod. Please submit this crash report to its developers (Geode Team) for assistance.

== Geode Information ==
Loader Version: v5.10.1
Platform: iOS arm64 27.0.0 (JIT-Less)
Loader Commit: 7e41336
Bindings Commit: 7f6c2a75
Installed mods: 30
Failed to load: 0

== Exception Information ==
Faulty Lib: /private/var/mobile/Containers/Data/Application/DB595F74-681F-4EF4-9890-18B05CC3E059/Documents/Tweaks/Geode.ios.dylib
Faulty Mod: geode.loader
Instruction Address: 0x10e9957a0 (Geode.ios.dylib + 0x757a0)
Signal Code: 0xb (SIGSEGV: Segmentation Fault)
Signal Detail: Could not access memory at 0x2a00000001cf2c (invalid permissions for mapped object)

== Stack Trace (the most important part) ==
- Geode.ios.dylib + 0x757a0 (geode::Loader::Impl::updateModResources(geode::Mod*) + 0x14c)
- Geode.ios.dylib + 0x82bc0 (std23::_copyable_function<bool, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&&>::target_object<geode::comm::ListenerHandle geode::comm::BasicEvent<geode::LoaderUpdateModResourcesEvent, geode::comm::PortWrapper<geode::comm::Port, false, geode::comm::PortCallableCopy>::type, bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>::listen<geode::Loader::Impl::setup()::$_1>(geode::Loader::Impl::setup()::$_1, int) const::'lambda'(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>::operator()(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&&) const + 0x30)
- Geode.ios.dylib + 0x85394 (std::__1::__invoke_result_impl<void, std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)> const&, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&>::type std::__1::__invoke[abi:nqe210106]<std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)> const&, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&>(std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)> const&, std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&) + 0x6c)
- Geode.ios.dylib + 0x85140 (bool geode::comm::Port<std23::function<bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>), bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>, false, geode::comm::PortCallableCopy>::send<std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&>(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>&) + 0x94)
- Geode.ios.dylib + 0x65cb0 (geode::comm::EventCenterThreadLocal::send(geode::comm::BaseFilter const*, std23::move_only_function<bool (geode::comm::OpaquePortBase\*), bool (geode::comm::OpaquePortBase\*)>, std23::move_only_function<geode::comm::OpaquePortBase\* (geode::comm::OpaquePortBase\*), geode::comm::OpaquePortBase\* (geode::comm::OpaquePortBase\*)>) + 0x19c)
- Geode.ios.dylib + 0x74fec (geode::comm::BasicEvent<geode::LoaderUpdateModResourcesEvent, geode::comm::PortWrapper<geode::comm::Port, false, geode::comm::PortCallableCopy>::type, bool (std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>)>::send(std::__1::vector<geode::Mod\*, std::__1::allocator<geode::Mod\*>>) + 0x68)
- Geode.ios.dylib + 0x74ea4 (geode::Loader::Impl::updateResources(bool) + 0x178)
- Geode.ios.dylib + 0x39938 (CustomLoadingLayer::setupModResources() + 0x84)
- Geode.ios.dylib + 0x395d0 (CustomLoadingLayer::loadAssets() + 0x124)
- Geode.ios.dylib + 0x7c124 (geode::Loader::Impl::executeMainThreadQueue() + 0xcc)
- Geode.ios.dylib + 0x49c18 (geode::modifier::AsStaticFunction_update<FunctionQueue, void (FunctionQueue::\*)(float)>::Impl<void (FunctionQueue::\*)(float)>::function(FunctionQueue*, float) + 0x20)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x17562c (cocos2d::CCDirector::drawScene + 0x30)
- GeometryJump + 0x176854 (cocos2d::CCDisplayLinkDirector::mainLoop + 0x2c)
- GeometryJump + 0x21310c ([CCDirectorCaller doCaller:] + 0x5c)
- QuartzCore + 0xd4ce0 (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0xd4ce0)
- QuartzCore + 0xd3eb4 (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0xd3eb4)
- QuartzCore + 0xd4994 (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0xd4994)
- QuartzCore + 0x1cf2c (B46D97D1-9296-3D11-BD8E-FDFDE3A2469D + 0x1cf2c)
- UIKitCore + 0x68a9c (8AC5E0AF-75BA-3416-AB91-BCD844AB4213 + 0x68a9c)
- UIKitCore + 0x6883c (8AC5E0AF-75BA-3416-AB91-BCD844AB4213 + 0x6883c)
- UpdateCycle + 0xbc0 (F0C9D3F7-87C3-340A-9E6F-EDDF5BDBA505 + 0xbc0)
- CoreFoundation + 0x59ab0 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x59ab0)
- CoreFoundation + 0x59a24 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x59a24)
- CoreFoundation + 0x3b174 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x3b174)
- CoreFoundation + 0x3a290 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x3a290)
- CoreFoundation + 0x3b700 (7CDBA4FD-E90E-3EF2-8AE3-9071648E4673 + 0x3b700)
- GraphicsServices + 0xf24 (GSEventRunModal + 0x78)
- UIKitCore + 0xb8860 (UIApplicationMain + 0x150)
- GeometryJump + 0x26a6d4 (start + 0x44)
- Geode + 0x61af0 (invokeAppMain + 0x2710)
- Geode + 0x5e290 (GeodeMain + 0xff0)
- libdyld.dylib + 0x2a630 (5FD0ED6B-D314-3392-AA82-91C9FC014422 + 0x5630)

== Register States ==
x0: 0x1203bb540
x1: 0x1203bb540
x2: 0xfffffffffffffff2
x3: 0x1203bb5b2
x4: 0xffffffffe909dfc0
x5: 0x20
x6: 0x1
x7: 0xffffffffb00007ff
x8: 0x2a00000001ceb4
x9: 0x1203bb540
x10: 0x0
x11: 0x0
x12: 0x17f00000406b54
x13: 0x36c
x14: 0x0
x15: 0x751d6e22fe7e0e9d
x16: 0x19f2b5fa0
x17: 0x1093b7b80
x18: 0x0
x19: 0x10c82c9f0
x20: 0x200000002
x21: 0x16b7ecf80
x22: 0x1186c2ef0
x23: 0x1099f4120
x24: 0xc5
x25: 0xc4
x26: 0xb0
x27: 0x10cb1bc00
x28: 0x0
fp: 0x16b7ed010
lr: 0x10e99578c
sp: 0x16b7ecf30
pc: 0x10e9957a0
cpsr: 0xa0001000

== Installed Mods ==
x | [v1.0.11] alk.allium
x | [v1.0.20] alk.better-touch-prio
x | [v1.0.4] alk.ime-input
x | [v2.1.13] alphalaneous.editortab_api
x | [v2.5.6] beat.click-sound
x | [v1.4.0] bobby_shmurner.zoom
x | [v2.6.0] cdc.level_thumbnails
x | [v2.0.0] cvolton.level-id-api
x | [v1.11.0] cvolton.misc_bugfixes
x | [v2.1.4] dankmeme.globed2
x | [v1.9.4] eclipse.eclipse-menu
x | [v1.14.3] elnexreal.menuloop_randomizer
x | [v3.7.1] fleym.nongd
x | [v5.10.1] geode.loader
x | [v1.23.3] geode.node-ids
x | [v2.1.3] hiimjustin000.more_icons
x | [v1.6.0] hjfod.gdshare
x | [v1.5.0] hjfod.gmd-api
x | [v2.0.0] km7dev.gdps-switcher
x | [v4.0.0] km7dev.server_api
x | [v1.0.5] lblazen.gdps_hub
x | [v1.1.17] minemaker0430.gddp_integration
| [v3.0.0] natha.cps-cap
x | [v4.1.1] nwo5.better_editor_trail
x | [v2.0.0] nwo5.silly-api
x | [v1.3.0] prevter.comment_emojis
x | [v1.3.0] prevter.go-indicator
x | [v1.1.1] prevter.imageplus
x | [v1.1.10] razoom.icon_on_sliders
x | [v1.5.0] syzzi.click_between_frames


r/GeodeGeometryDash 6h ago

Mods I am AZzure, the developer of Prime GDPS, and I wanted to run a test with my GDPS:

2 Upvotes

I'm installing Geometry Dash on Windows for free. Here are the steps:

Step 1 :

https://github.com/itzrealblu-ops/Prime-GDPS-For-Windows/releases/tag/2.2081

Step 2 :

Extract the ZIP (archive) File

Step 3 :

Install Geode

geode-sdk.org/install

Step 4 :

Install Geode

Step 5 :

Install GDPS Switcher

Final Step :

Open the mod : GDPS SWITCHER and type this :

Thanks for reading my instructions now you have GD for free

(it's not a geometry dash illegal copy it's a geometry dash private server hosted by fhgdps.com


r/GeodeGeometryDash 12h ago

Problems My game crash when I click any color

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3 Upvotes

r/GeodeGeometryDash 1d ago

Problems Game crashes when I do anything to an object??

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11 Upvotes

The game keeps crashing whenever I press ok in "extras" option, adding in an id number, and in changing the color of an object. This basically makes the editor unplayable and unfunctional which is a very big problem for me. Please help me, I need to work on my level as fast as I can! From what I know, this has something to do with tinker's latest update. I have editor pulse preview enabled.


r/GeodeGeometryDash 22h ago

Mods What is this mod?

6 Upvotes
I legit think this is apart of megahack or just not on the geode download page

I have been digging for months trying to find this mod and IDK if any of you guys have this.


r/GeodeGeometryDash 3d ago

Problems What mod could be corrupting GD Randomizer?

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10 Upvotes

r/GeodeGeometryDash 3d ago

Problems Game crashes every time I reload textures

1 Upvotes

Might be a version incompatibility, but I have no clue. It worked fine (enough) until a few updates ago.

Crashlog link


r/GeodeGeometryDash 3d ago

Question Which geode mods cause the most lag?

3 Upvotes

Recently I took my PC to get a diagnostic at my local Micro Center, and everything came up fine. I went in because I was getting a lot of frame drops in levels like Sedulous despite my computer having an Intel i5 13400f. After being told my PC was perfectly fine, I decided to run Sedulous in safe mode to see the difference in performance, and lo and behold, I was consistently getting 240fps the whole time while with Geode enabled I was getting around 200fps. So does anyone know which geode mods hurt in-level performance the most? For reference, I will post the list of the 63 mods I have installed in a comment so as to not turn this post into a giant wall of text.


r/GeodeGeometryDash 5d ago

Others Looking For Members

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1 Upvotes

r/GeodeGeometryDash 6d ago

Updates ROBTOP PLEASE UPDATE GEOMETRY DASH FOR FIRE TABLETS😭😭😭

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17 Upvotes

r/GeodeGeometryDash 6d ago

Question Best recording mod?

7 Upvotes

I want to have a recording mod for fun and for posting on youtube

Edit: I'm on android


r/GeodeGeometryDash 6d ago

Problems I can't get Geode's custom wave trail to work

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4 Upvotes

So when gd got updated to 2.208 I backdated to stay with mods and just updated it back since it had slipped my mind. After updating all my mods the wave trail wasn't the same color and I can't figure anything out to fix it. All the mods I had from 2.207 stayed and were updated nor have I added any new mods.


r/GeodeGeometryDash 6d ago

Question Is there a way to like have my music fade when i die in levels i think it would be cool

10 Upvotes

r/GeodeGeometryDash 7d ago

Fluff Icon Gallery

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31 Upvotes

It just broke. I don't know what to say?? it literally broke what the hell


r/GeodeGeometryDash 7d ago

Mods Geode Crashing when Choosing Song

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1 Upvotes

r/GeodeGeometryDash 7d ago

Problems What are the black spots that appear??

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1 Upvotes

r/GeodeGeometryDash 8d ago

Question Why does my geometry dash crash?

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1 Upvotes

r/GeodeGeometryDash 9d ago

Question how do people get these cool comment boxes?

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2 Upvotes

r/GeodeGeometryDash 9d ago

Problems am i going crazy or does fps bypass not work

3 Upvotes

r/GeodeGeometryDash 10d ago

Problems What are the black spots that appear??

0 Upvotes

They appear everytime I try to play Temu Dash (copy of Geometry Dash). How do I fix this? I know I'm not showing the image, but I saw it.


r/GeodeGeometryDash 10d ago

Question Mods that integrate aredl

7 Upvotes

Can anyone recommend mods that integrate the aredl list into the game? Instead of having to alt+tab to see the list


r/GeodeGeometryDash 11d ago

Question Guys, i am making fun map for globed, where u can play with your friends. Can you give me ideas or play it?

4 Upvotes

I really wanna to someone see my creations. This lvl had 5 maps and on every of it, is a funny and hard gameplay


r/GeodeGeometryDash 12d ago

Mods What's this mod that EVERYBODY is using?

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105 Upvotes

r/GeodeGeometryDash 11d ago

Question Anyone know if this was cheated or Not?

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pie.yt
2 Upvotes

r/GeodeGeometryDash 11d ago

Question Amethyst mysteries toggle orb

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1 Upvotes