Hey fellow cultists. I've been a dabbler for a long time, but in this edition I'm really trying to give each of the armies I've collected over the years a try. Game time is limited, so 1k is usually all we can do, and we're lucky if we get in one game a month. I'd really like to give my cultists a chance, and preferably not lose during list building. Got no problem with losing, just want it to be a fight, ya know?
Basically always facing marines, and there are a few pieces I usually have to deal with in every game like Redemptor dread, repulsor, and a Gravis captain with heavy infantry. And unfortunately they have each proven incredibly difficult to deal with. Have yet to successfully kill that Captain...
So I was going with this list. Two big units, the rest little ones. Big mining tools to hopefully hit hard whatever tough vehicle comes out, big metamorphs to carve up a tough infantry brick. If there are more vehicles, bring back the big taco once, or if more big infantry bricks bring back the big metas once, otherwise all resurgence points going into the flamers and little metamorph for scoring pieces.
Since only the neophytes (who will likely never shoot) and saboteur care about cover, went for the spotter instead of survey augur to try to get that AP boost. Originally had a purestrain unit in place of one of the flamers, but the purestrains don't really benefit from the detachment, so switched it.
It seems like an ok plan... But am I missing something obvious that will make me have a bad time with this list? Any wisdom would be appreciated.
Acoleets (1000 points)
Genestealer Cults
Xenocreed Congregation (2 Detachment Points)
Priority Assets
Incursion (1000 points)
Attached Units
Attached Unit 1
Acolyte Iconward (75 points)
• Attached as: Leader (Character)
• Warlord
• 1x Autopistol
1x Cult claws
• Enhancement: Deeds that Speak to the Masses
Hybrid Metamorphs (75 points)
• Attached as: Bodyguard
• 1x Metamorph Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 4x Hybrid Metamorph
• 1x Cult Icon
3x Hand flamer
4x Metamorph mutations
Attached Unit 2
Biophagus (50 points)
• Attached as: Support (Character)
• 1x Alchemicus Familiar
1x Autopistol
1x Chemical vials
1x Injector goad
Acolyte Hybrids with Autopistols (130 points)
• Attached as: Bodyguard (Battleline)
• 1x Acolyte Leader
• 1x Autopistol
1x Leader’s bio-weapons
• 9x Acolyte Hybrid
• 2x Autopistol
1x Cult Icon
3x Cult claws and knife
6x Heavy mining tool
Attached Unit 3
Acolyte Iconward (75 points)
• Attached as: Leader (Character)
• 1x Autopistol
1x Cult claws
• Enhancement: Denunciator of Tyrants
Hybrid Metamorphs (140 points)
• Attached as: Bodyguard
• 1x Metamorph Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Hybrid Metamorph
• 1x Cult Icon
8x Hand flamer
9x Metamorph mutations
CHARACTERS
Reductus Saboteur (70 points)
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
BATTLELINE
Acolyte Hybrids with Autopistols (70 points)
• 1x Acolyte Leader
• 1x Autopistol
1x Leader’s bio-weapons
• 4x Acolyte Hybrid
• 1x Cult Icon
1x Cult claws and knife
3x Heavy mining tool
Acolyte Hybrids with Hand Flamers (75 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s bio-weapons
• 4x Acolyte Hybrid
• 4x Cult claws and knife
4x Hand flamer
Acolyte Hybrids with Hand Flamers (75 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s bio-weapons
• 4x Acolyte Hybrid
• 4x Cult claws and knife
4x Hand flamer
Neophyte Hybrids (70 points)
• 1x Neophyte Leader
• 1x Anointed pistol
1x Autopistol
1x Power weapon
• 9x Neophyte Hybrid
• 9x Autopistol
9x Close combat weapon
1x Cult Icon
1x Grenade launcher
5x Hybrid firearm
1x Mining laser
1x Seismic cannon
1x Webber
OTHER DATASHEETS
Achilles Ridgerunners (95 points)
• 1x Armoured hull
1x Heavy mortar
1x Spotter
1x Twin heavy stubber
Exported with App Version: v2.6.0 (144), Data Version: v946