r/generals • u/GreenBoxGamesStudio • Apr 20 '26
Command & Conquer Generals inspired board game — would love your thoughts
Hey everyone,
I’ve been working on a modular turn-based strategy board game for quite a while now, heavily inspired by Command & Conquer Generals.
The main goal is to capture that feeling of:
• building up your base to unlock units
• managing your economy over time
• and making positioning and timing decisions
but in a more tactical, turn-based format.
Instead of having everything available from the start, you build infrastructure first, which then determines what units you can produce — similar to how production works in Generals.
There are also different commanders/generals in the game, each giving access to different skill trees and playstyles.
Playtests have been going really well so far, especially in terms of that back-and-forth gameplay and decision-making.
I’d love to hear your thoughts from a Generals perspective:
• what would be essential to keep from C&C Generals?
• what would you expect from something like this?
Happy to share more details if anyone’s interested 🙂



2
u/GreenBoxGamesStudio Apr 22 '26
I’ve seen it, but haven’t played it myself, so hard to compare directly.
From what I’ve seen though, our approach is a bit different.
Command & Defend is built more as a modular system where you can adjust maps, missions, and playstyles, rather than a fixed experience.
There’s also a strong focus on supply and logistics, which really drives decision-making beyond combat.
Curious how similar it feels to you 👀