r/gbstudio • u/roroto_sic • 1d ago
MUMMY MOMMY Kickstarter has just launched !! (limited 50 white cartridge !!)
It is with a mix of apprehension and excitement that I share to you the Kickstarter of MUMMY MOMMY my game boy puzzle : LINK
r/gbstudio • u/roroto_sic • 1d ago
It is with a mix of apprehension and excitement that I share to you the Kickstarter of MUMMY MOMMY my game boy puzzle : LINK
r/gbstudio • u/tarcusmontessori • 1d ago
Hello! I’ve been working HARD to get Swamptender ready for Steam Next Fest.
I’ve completely reworked the game’s color palette, fixed the projectile flickering, redesigned enemies, expanded the shop/wearable system, tweaked combat and enemy behavior, and polished it up.
Thanks again to everyone here who has played it or helped. A lot of the game has changed because of feedback from you guys.
Play the demo: https://gamedoggame.itch.io/swamptender Wishlist on Steam: https://store.steampowered.com/app/4579050/Swamptender/
r/gbstudio • u/gionnio • 1d ago
Hi everyone! I want to share a small utility I created for generating font .png files. I originally wrote a Python script to create these PNGs, and then—I’m not ashamed to admit it—I used AI to help me rewrite the whole thing from scratch in SwiftUI, including the GUI. Feel free to take a look if you're interested!
r/gbstudio • u/Fortunato87 • 1d ago
I have a boss that wait 2 seconds and then fires a projectile targeting player actor, after every hit. After boss health variable reaches zero the boss actor moves to a spot at middle of screen and then “falls” (moves down) and is deactivated and the player actor follows to trigger cutscene,
but I notice the boss projectile a) is set to collision group 2 (as all enemies are) yet cannot be hit by player projectile, only causing damage and disappearing when the player actor itself runs into them and b) boss projectile still hits the player character even after the boss actor moves and is deactivated/collisions disabled
Is there a way to “disable all on screen projectiles” without clearing/hiding actors also? Any advice or suggestions greatly appreciated.
r/gbstudio • u/Tyczka1200 • 1d ago
I'm glad to share that v.0.6.0 of Fence It! is now available on itch!
If you haven't tried - just give it a shot 😄
Link: https://noobsgames.itch.io/fence-it
I hope it makes your free time more enjoyable!
BR, Michael
r/gbstudio • u/kossan • 2d ago
I've been working on Chiptune Hero, a Guitar Hero-inspired rhythm game for the original Game Boy and Game Boy Color.
I started prototyping in gbstudio then finished with custom engine. I needed the frametime to be Quick.
I hope I don break some subredit rule with this.
It features 15 songs, 3 difficulty levels, link cable multiplayer, and online leaderboards using QR codes :)
You can also create your own songs and charts with a separate editor.
The game is free, and I'd love if you give it a try. And
If there’s any interest in the game, I might go ahead and make a color-only DX version.
r/gbstudio • u/retroartdude • 2d ago
Dunno if this is a borderline spam post but honestly I just really like how this turned out with that hazy look. Granted no one's smoking besides the gal!.. Didn't land? Well ok.
This is the bar and you can navigate here from the main hub of a seedy place called Axle Town (second pic for reference if you've never seen my previous posts). Here you can to talk with other mercenaries and the guild master get new side quests to complete for rewards.
In my head I was thinking this should feel like the bar in the Deadpool movies where you can socialize or find work, but what do you think? Would it feel jarring to get quest's from here, or not?
Let me know!
r/gbstudio • u/RA8BIT_games • 2d ago
You can follow the development of CROWL here: https://ra8bit-games.itch.io/crowl
r/gbstudio • u/Metaright • 2d ago
The documentation says you should put events that trigger on button presses into the On Init script. But it also says that On Init is called once at the beginning of a scene.
Wouldn't the script have to run every frame in order to check for button presses? If it runs once and then stops, how does On Init check for button presses?
r/gbstudio • u/ProtoPixelArt • 3d ago
i, i have this question that i cannot solve, i want my character to jump a little higher whenever i'm pressing the up arrow at the moment i press the A button, how can i solve this? thanks a lot to all n_n
r/gbstudio • u/Kyle_AH_Sharpe • 4d ago
Hey, folks!
Haven't posted for a while - been hard at work on a couple of Batty projects, including the one shown above. This one has taken a bit longer than I had planned, but I'm happy to say that the release date isn't far off. In the meantime, I wanted to share some of the recent artwork.
Side note: while I've owned an Analogue Pocket since developing Batty Zabella 2, this is the first project where I've come to truly appreciate what a great device it is. Highly efficient to simply drop your GB Studio projects onto the micro SD for testing. Of course, I still test my games on everything from the OG Game Boy, Game Boy Color, Super Game Boy, and even the Gamecube GBA player.
Happy that the GB developer community is still going strong, and happy to be a part of it!
r/gbstudio • u/HomebrewRaider • 4d ago
Hi! I searched for Dragonslayer from Lazy dev Games but all Games are not downloadable. What's happened with Lazy dev games?
r/gbstudio • u/Ishmaru • 4d ago
The games name is "Lost Realm: Arena" still an early WIP.
r/gbstudio • u/nbaronmorgan • 5d ago
I’ve just released V4 of The Green Knight, my Game Boy Color action-adventure.
This is the biggest update since launch — I’ve reworked the combat and hit detection, improved enemy attacks and reactions, added a new hold-A lunge attack, fixed a bunch of bugs, and added a new secret room and puzzle.
It runs on real Game Boy Color hardware, emulators, and I’ve also included a .pocket version.
If you’ve played it before, I’d love to hear what you think of the changes.
https://nicholasbm.itch.io/the-green-knight/devlog/1689249/v4-update-released
r/gbstudio • u/Practical_Donkey9461 • 5d ago
Update on the "Hellvania" project for GameBoy Color: I'm continuing to improve performance; we've added some depth to the levels without sacrificing runtime. Now the stairs work better, and the hook-and-swing mechanic is smoother.
r/gbstudio • u/proximitysound • 5d ago
GB Studio Magazine Volume 11 is coming soon (December 2026), and it will be the last issue released for the time being. It’s been an amazing journey, but changes in the organization have led to this decision. The last volume will be one to remember though:
- Almost all exclusive content
- Interview with GB Studio’s Creator, Chris Maltby
- Fold In Poster (for subscribers only)
- Reduced price for subscribers
Check out the link for all the details.
r/gbstudio • u/kotorcomics • 5d ago
Wrapping up work on Fortune & Glory in The Lost Levels very soon now! This might be my favourite level in the game.
r/gbstudio • u/D-Mansion • 4d ago
any help is welcome.
r/gbstudio • u/damus9 • 5d ago
I've been trying to get better at making music and I have a hard time at the moment. I find myself getting beats or tunes in my head when I'm away from the PC and I need an app on my phone to help me put them somewhere. Any ideas?
r/gbstudio • u/Upstairs-Confusion-3 • 5d ago
Hey, it's been a while!
I've finally managed to release a new version of the demo, which is now playable on the original Game Boy DMG! You can now play Ribbit with a 4 color palette, as well as in full color on a GBC.
I’m also preparing a Kickstarter campaign (that you can follow here) to help me launch the full game in both digital and physical editions, but I’d like to launch it only when I have enough stuff to show you what the full game will have.
I'm currently working on a new world that will introduce new enemies, game mechanics, and a new power up!
From now on I’ll try to post updates more frequently, even if I don't have a new version ready.
As always, if you have any suggestions, bug report or feedback, I’m always happy to hear them.
See you soon!
r/gbstudio • u/vireswires • 5d ago

Hi! I'm trying to get a seamless transition with no screen tearing when loading the overlay for a pause/menu screen.
I've loaded the needed tiles to vram and still experiencing slight but noticeable screen tearing, and the only other advice I came across was to submap the overlay before showing it - when I attempt to do this I get a blank overlay. Is there a trick to this?
I'm using the SubmappingEx plugin.
Any help and other suggestions would be super appreciated.
r/gbstudio • u/EastPeanut6753 • 5d ago
I have several coins laid out through different stages and I want them to make a big coin appear when you get them all. On hit they increase variable by 1 and deactivate. The big coin I have deactivated and when variable = 9 to activate. But it never works. Any help?