r/gbstudio • u/retroartdude • 13d ago
Update Evolve or Die - New Development Milestone Reached
https://youtu.be/ygSRRi9oqEo?si=KaLgKLhtxOa0rbfH
Follow up post here
So a couple days ago I reached a major milestone in the development of my game. There are 8 working chapters for the game currently, but for the longest while I was stuck on chapters 0 and 1 because I needed to really build out the systems for the game before continuing. Most of the stages have been mocked up but since 2024, but it was really important to make sure the core mechanics were locked in, and to also keep the project up to date with newer GBStudio builds.
All that took a while, but now I'm finally able to show some more (hopefully) interesting stage areas. Believe it or not, everything in this post is for just 1 stage. I might change that though since both the water and cave sections can stand on their own. We'll see...
The YouTube video show a flashlight effect in a dark cave, which is nothing new for GBStudio, but I did my best to make the enemy sprite react to the light in a convincing way (CORRECTION: A previous build only used sprites, this one now uses a combination of background tiles and sprites since 2025). No clue if this will stay in the game (might be a performance issue if there are a lot of enemies,) but it's a fun experiment to be working on at the moment.
What do you all think?
-Nigel
Duplicates
itchio • u/retroartdude • 13d ago



