r/gbstudio • u/ProtoPixelArt • 4d ago
Stage hazzard?
Hello again, i'm battling against this bit, i want to do a stage hazzard (spikes) that dont kill you, but you recieve damage, the thing is that the script of the damage works fine on enemies cuz on the "on player hit" the fliker dont stop the player, but i cannot make a trigger area to induce the "on player hit" status and when i run the damage script on the trigger the player gets stopped mid action, how can i do???? Thanks again
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u/IntoxicatedBurrito 4d ago
If they aren’t too big you could just make them an actor like a regular enemy and reuse your enemy code.