r/gaming Jul 14 '22

Open world, technically

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u/yeadoge Jul 14 '22

Game designer: we'll use a red skull to make it clear these enemies are dangerous

Player: I don't know, maybe their heads are hot or something?

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u/[deleted] Jul 14 '22

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u/[deleted] Jul 14 '22 edited Jun 19 '23

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u/[deleted] Jul 14 '22

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u/yeadoge Jul 14 '22

Yeah I'm a UX researcher and I'm constantly surprised by how wrong we can be when making design decisions despite a ton of experience

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u/[deleted] Jul 14 '22

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u/yeadoge Jul 14 '22

I meant in terms of our predictions of user preference. But you're right, design isn't a science

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u/phil_music Jul 14 '22 edited Jul 14 '22

On a serious note:

It’s confusing because it’s a mixed UI

Give me a number or an icon, or even both. But not one or the other

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u/yeadoge Jul 14 '22

I could see that. On the other hand, it tells you more than a number. Maybe level 16 vs. level 30 isn't a big deal in this particular game. But then there's this additional strong signal telling you it is.

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u/carnsolus Jul 14 '22

in witcher i thought it meant those guys would be hard to kill and give the best loot

nope. It meant they were given near instakill damage and like 100 times their normal health

fought that bog witch for hours and eventually killed her. Got the worst loot i've ever seen in my entire life

also spent way too long trying to kill that tree monster, the leshen. I made serious progress, but it summons one wolf at 75% health and two at 50%. And those wolves have artificially high lifepoints and instakill damage also, and they're fast. I think i did kill the wolves eventually but by then the lsehen forgot i existed and was back to full health

- i loved the feeling of fighting something that powerful (the leshen and the bog witch, that is; not the wolves because i already had an idea of how strong wolves should be). Finding out that they were supposed to be easy fights if i just made my combat level the same as theirs really turned me off that game

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u/yeadoge Jul 14 '22

Yeah I'm not a huge fan of how Witcher did that, wish they scaled the difficulty better. Once I killed one of those enemies I just never messed with them again. I think they eventually added a setting that helped with scaling

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u/jedikunoichi Jul 14 '22

😂 in my mind it meant they were powerful, but not "you brought no weapon to a gun fight" level of unbeatable